Hello,
With the help of an oe(openembedded) developper I compiled wesnoth for the openmoko(tested on om 2008.8) (he updated sdl and other libs and I made a badly written,hardcoded with disabled features package...lol)
Compilation options:
Wesnoth use the tinygui,
It doesn't have all the music in order to take less space,
It doesn't depend on python,
Fribidi is desactivated(easier to compile),
And it uses lowmem
Here are the packages:
ioboost:
http://rapidshare.com/files/144942969/l ... t.ipk.html
freetype:
http://rapidshare.com/files/144943129/l ... t.ipk.html
wesnoth:
http://rapidshare.com/files/144945999/w ... t.ipk.html
bb files(files used to build the package):
http://rapidshare.com/files/144945209/l ... r.bz2.html
HOWTO play:
xrandr -o 1 && wesnoth -r 640x480
Then you can change the zoom with + and -
As there is no mouse you can do all actions from the "Menu" and "Action" buttons on the top-left of the screen
Change the place you are clicking on the map on the top-left
HOWTO quit:
*return to the menu
*killall -9 wesnoth
What doen't work:
*network game(don't know why)
*quiting the game(returning to the menu works) (don't know why)
What works:
*single player(tested)
*multiplayer against the computer(tested) or a humain(untested)
*the bottom of the screen is not visible
PS: according to wikipedia rapidshare has a file expiration policy of 90 days of inactivity(http://en.wikipedia.org/wiki/File_hosting_service)
