How to compile Wesnoth on Windows with Dev-Cpp, Code::Blocks
Moderator: Forum Moderators
-
- Posts: 3
- Joined: April 4th, 2010, 5:41 am
Re: How to compile Wesnoth on Windows with Dev-Cpp, Code::Blocks
Ok, I tried to building wesnoth 1.8.1 with code::Blocks it compiled fine, but i got the following errors during the linking process.
Linking executable: ..\..\wesnoth.exe
.objs-release\src\multiplayer.o:multiplayer.cpp:(.text+0x1669): undefined reference to `mp::lobby::lobby(game_display&, config const&, mp::chat&, config&)'
.objs-release\src\multiplayer.o:multiplayer.cpp:(.text$_ZN2mp11gamebrowserD1Ev[mp::gamebrowser::~gamebrowser()]+0x14): undefined reference to `vtable for mp::gamebrowser'
.objs-release\src\multiplayer.o:multiplayer.cpp:(.text$_ZN2mp5lobbyD1Ev[mp::lobby::~lobby()]+0xe): undefined reference to `vtable for mp::lobby'
.objs-release\src\multiplayer.o:multiplayer.cpp:(.text$_ZN2mp5lobbyD1Ev[mp::lobby::~lobby()]+0x1b): undefined reference to `vtable for mp::lobby'
collect2: ld returned 1 exit status
Process terminated with status 1 (0 minutes, 12 seconds)
4 errors, 0 warnings
Please help me solve this problem
Linking executable: ..\..\wesnoth.exe
.objs-release\src\multiplayer.o:multiplayer.cpp:(.text+0x1669): undefined reference to `mp::lobby::lobby(game_display&, config const&, mp::chat&, config&)'
.objs-release\src\multiplayer.o:multiplayer.cpp:(.text$_ZN2mp11gamebrowserD1Ev[mp::gamebrowser::~gamebrowser()]+0x14): undefined reference to `vtable for mp::gamebrowser'
.objs-release\src\multiplayer.o:multiplayer.cpp:(.text$_ZN2mp5lobbyD1Ev[mp::lobby::~lobby()]+0xe): undefined reference to `vtable for mp::lobby'
.objs-release\src\multiplayer.o:multiplayer.cpp:(.text$_ZN2mp5lobbyD1Ev[mp::lobby::~lobby()]+0x1b): undefined reference to `vtable for mp::lobby'
collect2: ld returned 1 exit status
Process terminated with status 1 (0 minutes, 12 seconds)
4 errors, 0 warnings
Please help me solve this problem
Re: How to compile Wesnoth on Windows with Dev-Cpp, Code::Blocks
I've just updated the project files and did a "build project" with them. Worked fine (after changing one file). Changed files are commited. Just update SVN and try builiding again. If it doesn't work try to rebuild the whole project.
Edit: I just have seen that you try to build the version 1.8.1. Where did you get the sources from (I guess from the download page), where did you get the C::B project files (I guess from SVN Tag 1.8.1)?
McShark
Edit: I just have seen that you try to build the version 1.8.1. Where did you get the sources from (I guess from the download page), where did you get the C::B project files (I guess from SVN Tag 1.8.1)?
McShark
-
- Posts: 3
- Joined: April 4th, 2010, 5:41 am
Re: How to compile Wesnoth on Windows with Dev-Cpp, Code::Blocks
My source is actually a patched 1.8 tarball (using xdelta)from the downlaod page. the C::B project file was already present in it.
btw, I had to do a bit of tweaking in the project files as they pointed to some nonexistent files(namely teleport.cpp/hpp for wesnoth and time.cpp/hpp for wesnothd)
btw, I had to do a bit of tweaking in the project files as they pointed to some nonexistent files(namely teleport.cpp/hpp for wesnoth and time.cpp/hpp for wesnothd)
Re: How to compile Wesnoth on Windows with Dev-Cpp, Code::Blocks
OK, I think you have to add some other files in this case. You can try to do that by using context menu on Sources->src and use "Add files recursively", choosing the src-folder, using wildcard *.cpp (leaving out src/campaign_server/* and src/loadscreen_empty.cpp and src/server/* and src/tests/* and src/tools/*).
McShark
McShark
Last edited by McShark on May 21st, 2010, 6:41 pm, edited 1 time in total.
Re: How to compile Wesnoth on Windows with Dev-Cpp, Code::Blocks
Successfully compiled today (May 20 2010) using the codeblocks instructions beginning on page 4 of this thread and ending with Crab's instructions:
I just downloaded the dev package rather than the binaries and moved the corresponding lib and include contents to the lib and include folders of CodeBlocks. This step was most likely unnecessary, I did not have any dependency issues corresponding to fontconfig. Also pango libraries are included in McShark's IDE_files.
Step 3 elaboration:
(renamed libs in CodeBlocks\lib\)
1) libpango.a to libpango-1.0.a
2) libpangocairo.a to libpangocairo-1.0.a
3) libglib.a to libglib-2.0.a
In addition grabbed lua5.1.dll from wesnoth 1.8.0 release and renamed to lua51.dll, moved this to root directory of the svn co. Probably could have renamed the lib in codeblocks project file, but did not want to make this change since I think McShark is maintaining the cbp.
At this time no need for step 5.
Step 2 elaboration:Crab wrote:Successfully compiled using CodeBlocks today. Needed to:
1) use instructions from here, used libs (std package and lua package) from here
2) grab fontconfig library, using binary from http://www.gtk.org/download-windows.html
3) rename a few libs (add version suffix)
4) grab intl.dll from wesnoth distribution
5) fix a few stale files in project (already committed the changes to project file)
I just downloaded the dev package rather than the binaries and moved the corresponding lib and include contents to the lib and include folders of CodeBlocks. This step was most likely unnecessary, I did not have any dependency issues corresponding to fontconfig. Also pango libraries are included in McShark's IDE_files.
Step 3 elaboration:
(renamed libs in CodeBlocks\lib\)
1) libpango.a to libpango-1.0.a
2) libpangocairo.a to libpangocairo-1.0.a
3) libglib.a to libglib-2.0.a
In addition grabbed lua5.1.dll from wesnoth 1.8.0 release and renamed to lua51.dll, moved this to root directory of the svn co. Probably could have renamed the lib in codeblocks project file, but did not want to make this change since I think McShark is maintaining the cbp.
At this time no need for step 5.
-
- Inactive Developer
- Posts: 2461
- Joined: August 15th, 2008, 8:46 pm
- Location: Germany
Re: How to compile Wesnoth on Windows with Dev-Cpp, Code::Blocks
I seem to have compiled wesnoth 1.8.1 successfully yesterday with Code::Blocks on win XP, for the first time. I'm just quoting & writing the things I did here as long as memory is still fresh (hopefully it's all...)
-Took source including Code::Blocks project file from download page, version 1.8.1
multiplayer.cpp and
boilerplate-header.cpp
-------------------------------------
The whole thing went a lot better than I would have expected, especially since I hardly have any clue about what I did, although it's not the first C++ program I've compiled. Obviously most of the job in setting up how to compile is done by the project file wesnoth.cbp.
wesnoth.exe seems to run fine, except for that I can't change the language (the language files are missing I'm guessing.)
Didn't care about wesnothd.cbp, would it crash if I tried the mutiplayer stuff then ? I don't use it anyway for now.
-Took source including Code::Blocks project file from download page, version 1.8.1
-Took lua-related files (when the errors appeared) and instructions fromBroodKiller wrote:2)Download CodeBlocks 8.02 without MinGW from here:
http://www.codeblocks.org/downloads/binaries
Install it anywhere you want ("C:\Program Files\CodeBlocks" by default). Don't use the MinGW that comes bundled with CodeBlocks because it won't link properly (at least with the lib package used here).
3)Download the prepared lib package (about 27 MB). Extract the files from the "IDE_files" directory to your CodeBlocks installation directory. Extract the files from the "Wesnoth_libs" directory to where you have downloaded the Wesnoth source.
http://fourierdreams.com.ar/downloads/weswin.rar
This is basically just an updated version of the McShark's Dev-Cpp pack.
4)Run CodeBlocks, and go to Settings->"Compiler and Debugger"->"Global compiler settings". Make sure the "Selected Compiler" is the GNU GCC Compiler and go to the "Toolchain executables" tab.
If it isn't already, change the "Compiler's installation directory" to your CodeBlocks installation directory (and NOT its "/bin" subdir for example). Also change the names of the C compiler (gcc), C++ compiler (g++) and the Linker for dynamic libs (g++) by adding a "-dw2" at the end. You should have "mingw32-gcc-dw2.exe" and "mingw32-g++-dw2.exe".
5)Go to the "Search directories" tab and add "Your-Codeblocks-path\include" to the Compiler ("C:\Program Files\CodeBlocks\include" by default) and "Your-Codeblocks-path\lib" to Linker ("C:\Program Files\CodeBlocks\lib" by default).
McShark wrote:Download lua binaries and includes and unpack content of includes to your includes-folder, the two dlls into wesnoth folder and the two lib-files to your lib-folder.
No, got an error about missing fontconfig. The file wanted is called Fontconfig and at the bottom of the page under "Third Party Dependencies" (because I donwloaded various other stuff from there until realizing this^^)governor wrote:Step 2 elaboration:Crab wrote: 2) grab fontconfig library, using binary from http://www.gtk.org/download-windows.html
3) rename a few libs (add version suffix)
4) grab intl.dll from wesnoth distribution
I just downloaded the dev package rather than the binaries and moved the corresponding lib and include contents to the lib and include folders of CodeBlocks. This step was most likely unnecessary, I did not have any dependency issues corresponding to fontconfig.
-Got the same error like the_wanderer:Step 3 elaboration:
(renamed libs in CodeBlocks\lib\)
1) libpango.a to libpango-1.0.a
2) libpangocairo.a to libpangocairo-1.0.a
3) libglib.a to libglib-2.0.a
Did MacSharks suggestionthe_wanderer wrote:Ok, I tried to building wesnoth 1.8.1 with code::Blocks it compiled fine, but i got the following errors during the linking process.
Linking executable: ..\..\wesnoth.exe
.objs-release\src\multiplayer.o:multiplayer.cpp:(.text+0x1669): undefined reference to `mp::lobby::lobby(game_display&, config const&, mp::chat&, config&)'
.objs-release\src\multiplayer.o:multiplayer.cpp:(.text$_ZN2mp11gamebrowserD1Ev[mp::gamebrowser::~gamebrowser()]+0x14): undefined reference to `vtable for mp::gamebrowser'
.objs-release\src\multiplayer.o:multiplayer.cpp:(.text$_ZN2mp5lobbyD1Ev[mp::lobby::~lobby()]+0xe): undefined reference to `vtable for mp::lobby'
.objs-release\src\multiplayer.o:multiplayer.cpp:(.text$_ZN2mp5lobbyD1Ev[mp::lobby::~lobby()]+0x1b): undefined reference to `vtable for mp::lobby'
collect2: ld returned 1 exit status
Process terminated with status 1 (0 minutes, 12 seconds)
4 errors, 0 warnings
by adding everything first and then removing the folders I should leave out, because this "add files" thing is tough to handle. It seems that in the end there were two files added, namely IIRCMcShark wrote:OK, I think you have to add some other files in this case. You can try to do that by using context menu on Sources->src and use "Add files recursively", choosing the src-folder, using wildcard *.cpp (leaving out src/campaign_server/* and src/loadscreen_empty.cpp and src/server/* and src/tests/* and src/tools/*).
multiplayer.cpp and
boilerplate-header.cpp
-------------------------------------
The whole thing went a lot better than I would have expected, especially since I hardly have any clue about what I did, although it's not the first C++ program I've compiled. Obviously most of the job in setting up how to compile is done by the project file wesnoth.cbp.
wesnoth.exe seems to run fine, except for that I can't change the language (the language files are missing I'm guessing.)
Didn't care about wesnothd.cbp, would it crash if I tried the mutiplayer stuff then ? I don't use it anyway for now.
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
Re: How to compile Wesnoth on Windows with Dev-Cpp, Code::Blocks
Hi All,
I tried to compile the latest svn (rev 43620 20-06-10) on Code::Blocks 8.02 on XP, and received the following errors and warnings:
Compiling: ..\..\src\marked-up_text.cpp
F:\WesnothSVN\wesnoth\src\marked-up_text.cpp: In function 'bool font::is_cjk_char(wchar_t)':
F:\WesnothSVN\wesnoth\src\marked-up_text.cpp:273: warning: comparison is always false due to limited range of data type
F:\WesnothSVN\wesnoth\src\marked-up_text.cpp:273: warning: comparison is always true due to limited range of data type
Compiling: ..\..\src\text.cpp
F:\WesnothSVN\wesnoth\src\text.cpp:555: warning: 'void font::decode_pixel(unsigned char*)' defined but not used
Linking executable: ..\..\wesnoth.exe
.objs-release\src\display.o:display.cpp:(.text+0x3322): undefined reference to `arrow::get_path() const'
.objs-release\src\display.o:display.cpp:(.text+0x34e6): undefined reference to `arrow::get_path() const'
.objs-release\src\display.o:display.cpp:(.text+0x367a): undefined reference to `arrow::get_previous_path() const'
.objs-release\src\display.o:display.cpp:(.text+0x37ec): undefined reference to `arrow::get_path() const'
.objs-release\src\mouse_events.o:mouse_events.cpp:(.text+0x3f7a): undefined reference to `wb::manager::has_action(unit const&) const'
.objs-release\src\mouse_events.o:mouse_events.cpp:(.text+0x40ae): undefined reference to `wb::manager::select_unit(unit&)'
.objs-release\src\mouse_events.o:mouse_events.cpp:(.text+0x417d): undefined reference to `wb::manager::erase_temp_move()'
.objs-release\src\mouse_events.o:mouse_events.cpp:(.text+0x418a): undefined reference to `wb::manager::deselect_unit()'
.objs-release\src\mouse_events.o:mouse_events.cpp:(.text+0x4249): undefined reference to `wb::manager::apply_temp_modifiers()'
.objs-release\src\mouse_events.o:mouse_events.cpp:(.text+0x4269): undefined reference to `wb::manager::remove_temp_modifiers()'
.objs-release\src\mouse_events.o:mouse_events.cpp:(.text+0x51a4): undefined reference to `wb::manager::save_temp_move()'
.objs-release\src\mouse_events.o:mouse_events.cpp:(.text+0x63c2): undefined reference to `wb::manager::remove_highlight()'
.objs-release\src\mouse_events.o:mouse_events.cpp:(.text+0x63d3): undefined reference to `wb::manager::highlight_hex(map_location const&)'
.objs-release\src\mouse_events.o:mouse_events.cpp:(.text+0x7063): undefined reference to `wb::manager::create_temp_move(std::vector<map_location, std::allocator<map_location> > const&)'
.objs-release\src\play_controller.o:play_controller.cpp:(.text+0x1443): undefined reference to `wb::manager::manager()'
.objs-release\src\play_controller.o:play_controller.cpp:(.text+0x146b): undefined reference to `wb::manager::~manager()'
.objs-release\src\play_controller.o:play_controller.cpp:(.text+0xb34d): undefined reference to `wb::manager::~manager()'
.objs-release\src\play_controller.o:play_controller.cpp:(.text+0xb5ca): undefined reference to `wb::manager::~manager()'
.objs-release\src\play_controller.o:play_controller.cpp:(.text+0xc681): undefined reference to `wb::manager::~manager()'
.objs-release\src\play_controller.o:play_controller.cpp:(.text+0xc8fe): undefined reference to `wb::manager::~manager()'
.objs-release\src\play_controller.o:play_controller.cpp:(.text+0xcca9): more undefined references to `wb::manager::~manager()' follow
.objs-release\src\play_controller.o:play_controller.cpp:(.text+0x1a4): undefined reference to `wb::manager::execute_next()'
.objs-release\src\play_controller.o:play_controller.cpp:(.text+0x75a): undefined reference to `wb::manager::delete_last()'
.objs-release\src\team.o:team.cpp:(.text+0xa640): undefined reference to `wb::side_actions::side_actions()'
.objs-release\src\team.o:team.cpp:(.text+0xb344): undefined reference to `wb::side_actions::side_actions()'
collect2: ld returned 1 exit status
Process terminated with status 1 (57 minutes, 34 seconds)
24 errors, 3 warnings
Does anyone know what is wrong?
I tried to compile the latest svn (rev 43620 20-06-10) on Code::Blocks 8.02 on XP, and received the following errors and warnings:
Compiling: ..\..\src\marked-up_text.cpp
F:\WesnothSVN\wesnoth\src\marked-up_text.cpp: In function 'bool font::is_cjk_char(wchar_t)':
F:\WesnothSVN\wesnoth\src\marked-up_text.cpp:273: warning: comparison is always false due to limited range of data type
F:\WesnothSVN\wesnoth\src\marked-up_text.cpp:273: warning: comparison is always true due to limited range of data type
Compiling: ..\..\src\text.cpp
F:\WesnothSVN\wesnoth\src\text.cpp:555: warning: 'void font::decode_pixel(unsigned char*)' defined but not used
Linking executable: ..\..\wesnoth.exe
.objs-release\src\display.o:display.cpp:(.text+0x3322): undefined reference to `arrow::get_path() const'
.objs-release\src\display.o:display.cpp:(.text+0x34e6): undefined reference to `arrow::get_path() const'
.objs-release\src\display.o:display.cpp:(.text+0x367a): undefined reference to `arrow::get_previous_path() const'
.objs-release\src\display.o:display.cpp:(.text+0x37ec): undefined reference to `arrow::get_path() const'
.objs-release\src\mouse_events.o:mouse_events.cpp:(.text+0x3f7a): undefined reference to `wb::manager::has_action(unit const&) const'
.objs-release\src\mouse_events.o:mouse_events.cpp:(.text+0x40ae): undefined reference to `wb::manager::select_unit(unit&)'
.objs-release\src\mouse_events.o:mouse_events.cpp:(.text+0x417d): undefined reference to `wb::manager::erase_temp_move()'
.objs-release\src\mouse_events.o:mouse_events.cpp:(.text+0x418a): undefined reference to `wb::manager::deselect_unit()'
.objs-release\src\mouse_events.o:mouse_events.cpp:(.text+0x4249): undefined reference to `wb::manager::apply_temp_modifiers()'
.objs-release\src\mouse_events.o:mouse_events.cpp:(.text+0x4269): undefined reference to `wb::manager::remove_temp_modifiers()'
.objs-release\src\mouse_events.o:mouse_events.cpp:(.text+0x51a4): undefined reference to `wb::manager::save_temp_move()'
.objs-release\src\mouse_events.o:mouse_events.cpp:(.text+0x63c2): undefined reference to `wb::manager::remove_highlight()'
.objs-release\src\mouse_events.o:mouse_events.cpp:(.text+0x63d3): undefined reference to `wb::manager::highlight_hex(map_location const&)'
.objs-release\src\mouse_events.o:mouse_events.cpp:(.text+0x7063): undefined reference to `wb::manager::create_temp_move(std::vector<map_location, std::allocator<map_location> > const&)'
.objs-release\src\play_controller.o:play_controller.cpp:(.text+0x1443): undefined reference to `wb::manager::manager()'
.objs-release\src\play_controller.o:play_controller.cpp:(.text+0x146b): undefined reference to `wb::manager::~manager()'
.objs-release\src\play_controller.o:play_controller.cpp:(.text+0xb34d): undefined reference to `wb::manager::~manager()'
.objs-release\src\play_controller.o:play_controller.cpp:(.text+0xb5ca): undefined reference to `wb::manager::~manager()'
.objs-release\src\play_controller.o:play_controller.cpp:(.text+0xc681): undefined reference to `wb::manager::~manager()'
.objs-release\src\play_controller.o:play_controller.cpp:(.text+0xc8fe): undefined reference to `wb::manager::~manager()'
.objs-release\src\play_controller.o:play_controller.cpp:(.text+0xcca9): more undefined references to `wb::manager::~manager()' follow
.objs-release\src\play_controller.o:play_controller.cpp:(.text+0x1a4): undefined reference to `wb::manager::execute_next()'
.objs-release\src\play_controller.o:play_controller.cpp:(.text+0x75a): undefined reference to `wb::manager::delete_last()'
.objs-release\src\team.o:team.cpp:(.text+0xa640): undefined reference to `wb::side_actions::side_actions()'
.objs-release\src\team.o:team.cpp:(.text+0xb344): undefined reference to `wb::side_actions::side_actions()'
collect2: ld returned 1 exit status
Process terminated with status 1 (57 minutes, 34 seconds)
24 errors, 3 warnings
Does anyone know what is wrong?
Re: How to compile Wesnoth on Windows with Dev-Cpp, Code::Blocks
This is due to wchar_t being defined only 16 bits wide on windows, meaning characters above U+D7FF cannot be represented in a single character and thus cannot be tested this way.orondf wrote:Hi All,
I tried to compile the latest svn (rev 43620 20-06-10) on Code::Blocks 8.02 on XP, and received the following errors and warnings:
Compiling: ..\..\src\marked-up_text.cpp
F:\WesnothSVN\wesnoth\src\marked-up_text.cpp: In function 'bool font::is_cjk_char(wchar_t)':
F:\WesnothSVN\wesnoth\src\marked-up_text.cpp:273: warning: comparison is always false due to limited range of data type
F:\WesnothSVN\wesnoth\src\marked-up_text.cpp:273: warning: comparison is always true due to limited range of data type
This sounds like a valid issue that needs to be looked at.Compiling: ..\..\src\text.cpp
F:\WesnothSVN\wesnoth\src\text.cpp:555: warning: 'void font::decode_pixel(unsigned char*)' defined but not used
This means the Code::Blocks projectfiles haven't been updated yet since new source files have been added. I have just added the whiteboard files. If there are any other linking issues, you can try to fix it by finding the other missing files.Linking executable: ..\..\wesnoth.exe
.objs-release\src\display.o:display.cpp:(.text+0x3322): undefined reference to `arrow::get_path() const'
.objs-release\src\display.o:display.cpp:(.text+0x34e6): undefined reference to `arrow::get_path() const'
.objs-release\src\display.o:display.cpp:(.text+0x367a): undefined reference to `arrow::get_previous_path() const'
.objs-release\src\display.o:display.cpp:(.text+0x37ec): undefined reference to `arrow::get_path() const'
.objs-release\src\mouse_events.o:mouse_events.cpp:(.text+0x3f7a): undefined reference to `wb::manager::has_action(unit const&) const'
.objs-release\src\mouse_events.o:mouse_events.cpp:(.text+0x40ae): undefined reference to `wb::manager::select_unit(unit&)'
.objs-release\src\mouse_events.o:mouse_events.cpp:(.text+0x417d): undefined reference to `wb::manager::erase_temp_move()'
.objs-release\src\mouse_events.o:mouse_events.cpp:(.text+0x418a): undefined reference to `wb::manager::deselect_unit()'
.objs-release\src\mouse_events.o:mouse_events.cpp:(.text+0x4249): undefined reference to `wb::manager::apply_temp_modifiers()'
.objs-release\src\mouse_events.o:mouse_events.cpp:(.text+0x4269): undefined reference to `wb::manager::remove_temp_modifiers()'
.objs-release\src\mouse_events.o:mouse_events.cpp:(.text+0x51a4): undefined reference to `wb::manager::save_temp_move()'
.objs-release\src\mouse_events.o:mouse_events.cpp:(.text+0x63c2): undefined reference to `wb::manager::remove_highlight()'
.objs-release\src\mouse_events.o:mouse_events.cpp:(.text+0x63d3): undefined reference to `wb::manager::highlight_hex(map_location const&)'
.objs-release\src\mouse_events.o:mouse_events.cpp:(.text+0x7063): undefined reference to `wb::manager::create_temp_move(std::vector<map_location, std::allocator<map_location> > const&)'
.objs-release\src\play_controller.o:play_controller.cpp:(.text+0x1443): undefined reference to `wb::manager::manager()'
.objs-release\src\play_controller.o:play_controller.cpp:(.text+0x146b): undefined reference to `wb::manager::~manager()'
.objs-release\src\play_controller.o:play_controller.cpp:(.text+0xb34d): undefined reference to `wb::manager::~manager()'
.objs-release\src\play_controller.o:play_controller.cpp:(.text+0xb5ca): undefined reference to `wb::manager::~manager()'
.objs-release\src\play_controller.o:play_controller.cpp:(.text+0xc681): undefined reference to `wb::manager::~manager()'
.objs-release\src\play_controller.o:play_controller.cpp:(.text+0xc8fe): undefined reference to `wb::manager::~manager()'
.objs-release\src\play_controller.o:play_controller.cpp:(.text+0xcca9): more undefined references to `wb::manager::~manager()' follow
.objs-release\src\play_controller.o:play_controller.cpp:(.text+0x1a4): undefined reference to `wb::manager::execute_next()'
.objs-release\src\play_controller.o:play_controller.cpp:(.text+0x75a): undefined reference to `wb::manager::delete_last()'
.objs-release\src\team.o:team.cpp:(.text+0xa640): undefined reference to `wb::side_actions::side_actions()'
.objs-release\src\team.o:team.cpp:(.text+0xb344): undefined reference to `wb::side_actions::side_actions()'
collect2: ld returned 1 exit status
Process terminated with status 1 (57 minutes, 34 seconds)
24 errors, 3 warnings
Does anyone know what is wrong?
Re: How to compile Wesnoth on Windows with Dev-Cpp, Code::Blocks
Hi,
I have located the problem - it is that the arrow.cpp file is missing from the project. (after updating from SVN server)
Thanks for the help.
I have located the problem - it is that the arrow.cpp file is missing from the project. (after updating from SVN server)
Thanks for the help.
Re: How to compile Wesnoth on Windows with Dev-Cpp, Code::Blocks
I've added arrow.cpp to the project.
-
- Inactive Developer
- Posts: 2461
- Joined: August 15th, 2008, 8:46 pm
- Location: Germany
Re: How to compile Wesnoth on Windows with Dev-Cpp, Code::Blocks
compiled trunk with CodeBlocks 10.05
In addition to the stuff I mentioned in my last post needed to add
persist_manager.cpp
and rename
libgobject.a -> libgobject-2.0.a
In addition to the stuff I mentioned in my last post needed to add
persist_manager.cpp
and rename
libgobject.a -> libgobject-2.0.a
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
Re: How to compile Wesnoth on Windows with Dev-Cpp, Code::Bl
Hi,
I tried to compile the latest SVN and received 50 errors.
All of them are like "undefined reference to `lua_tointeger(lua_State*, int)'" in src/ai/lua/core.cpp.
This has been happening ever since the src/lua folder has been added, even if I add it to the projectfile.
Does anyone knowe why this is happening?
P.S.: I have attached all the errors.
I tried to compile the latest SVN and received 50 errors.
All of them are like "undefined reference to `lua_tointeger(lua_State*, int)'" in src/ai/lua/core.cpp.
This has been happening ever since the src/lua folder has been added, even if I add it to the projectfile.
Does anyone knowe why this is happening?
P.S.: I have attached all the errors.
- Attachments
-
- errors_full.txt
- (5.72 KiB) Downloaded 772 times
-
- Inactive Developer
- Posts: 2461
- Joined: August 15th, 2008, 8:46 pm
- Location: Germany
Re: How to compile Wesnoth on Windows with Dev-Cpp, Code::Bl
Try creating a new project including all the lua files, compiling to a static lib ...\projectfiles\CodeBlocks\liblua.a and reference that libary for the wesnoth project. (I got it to build that way.)
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
Re: How to compile Wesnoth on Windows with Dev-Cpp, Code::Bl
I've applied Anonymissimus's patch, so stuff should work again now.
-
- Inactive Developer
- Posts: 2461
- Joined: August 15th, 2008, 8:46 pm
- Location: Germany
Re: How to compile Wesnoth on Windows with Dev-Cpp, Code::Bl
Not quite. You probably still need to add \projectfiles\CodeBlocks\ to the search directories (gobal compiler settings>search directories>linker) Don't know how to add it so that it belongs to the project file and is system-independent...
Let me know whether it worked for you.
Let me know whether it worked for you.
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign