[SOLVED] Compiling with tinygui lets hex tiles overlap

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josch
Posts: 5
Joined: November 27th, 2007, 10:32 am

[SOLVED] Compiling with tinygui lets hex tiles overlap

Post by josch »

Hi!
I compiled wesnoth from svn with ./configure --enable-tinygui but when starting a game all the tiles overlap each other. It seems they do not get resized.
What am I doing wrong?
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Screenshot-The Battle for Wesnoth - 1.3.11+svn.png
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Last edited by josch on November 28th, 2007, 8:22 am, edited 1 time in total.
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vonHalenbach
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Joined: May 3rd, 2006, 10:23 am
Location: united europe

Post by vonHalenbach »

:lol: Wow that is really tiny. Tiny you want, tiny you get. :D
Alink
Inactive Developer
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Location: Belgium

Post by Alink »

Images files in tiny-gui are automatically resized at install-time (using imagemagick tools)
This is not perfect system but allow to spare memory, disk space and cpu (if we used run-time scaling).
Note that you will maybe have some text or dialog a little too big in some places.
I suppose that we will clean that when the 1.3.x will be less evolving.
josch
Posts: 5
Joined: November 27th, 2007, 10:32 am

Post by josch »

they are generated on install time?
so I have to do make install??
I only compiled it and ran wesnoth out of the source dir.
can I somehow resize them without installing?
Alink
Inactive Developer
Posts: 181
Joined: March 5th, 2007, 6:45 am
Location: Belgium

Post by Alink »

Well, I suppose. It mostly halves image size, but with some exceptions on story images and xp/hp bars (plz, don't ask why for this one). If you are familiar with makefile, the script is into it, just search "convert"

Alternatively, if it's possible, install it to a temporary directory will give you the data (and so the images) at the proper size and then you can move it where you want.
josch
Posts: 5
Joined: November 27th, 2007, 10:32 am

Post by josch »

thx! I just installed it and copied the images over - now it works!
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