[SOLVED] Compiling with tinygui lets hex tiles overlap
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[SOLVED] Compiling with tinygui lets hex tiles overlap
Hi!
I compiled wesnoth from svn with ./configure --enable-tinygui but when starting a game all the tiles overlap each other. It seems they do not get resized.
What am I doing wrong?
I compiled wesnoth from svn with ./configure --enable-tinygui but when starting a game all the tiles overlap each other. It seems they do not get resized.
What am I doing wrong?
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- Screenshot-The Battle for Wesnoth - 1.3.11+svn.png (467.25 KiB) Viewed 3062 times
Last edited by josch on November 28th, 2007, 8:22 am, edited 1 time in total.
- vonHalenbach
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Wow that is really tiny. Tiny you want, tiny you get.
http://brilliantanyway.blogspot.com/ Brilliant Anyway
Images files in tiny-gui are automatically resized at install-time (using imagemagick tools)
This is not perfect system but allow to spare memory, disk space and cpu (if we used run-time scaling).
Note that you will maybe have some text or dialog a little too big in some places.
I suppose that we will clean that when the 1.3.x will be less evolving.
This is not perfect system but allow to spare memory, disk space and cpu (if we used run-time scaling).
Note that you will maybe have some text or dialog a little too big in some places.
I suppose that we will clean that when the 1.3.x will be less evolving.
Well, I suppose. It mostly halves image size, but with some exceptions on story images and xp/hp bars (plz, don't ask why for this one). If you are familiar with makefile, the script is into it, just search "convert"
Alternatively, if it's possible, install it to a temporary directory will give you the data (and so the images) at the proper size and then you can move it where you want.
Alternatively, if it's possible, install it to a temporary directory will give you the data (and so the images) at the proper size and then you can move it where you want.