Wesnoth 1.3.7
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I'd better hurry and setup Linux on my laptop to get daily access to the SVN then, instead of waiting for the three-weekly releases.torangan wrote:Yes, the main problem is outdated WML which is either deprecated, way more verbose then required as in not using current features or even buggy. If you use the latest SVN and improve the WML posting your patches on bugs.wesnoth.org the work will be done earlier.
Uhm... what kind of incentive does Neo require to get it done before the next release?
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
The windows binary is now available:
http://downloads.sourceforge.net/wesnot ... e?download (76.7MB)
Thanks to YogiHH (aka YobiBear) for creating the binary.
http://downloads.sourceforge.net/wesnot ... e?download (76.7MB)
Thanks to YogiHH (aka YobiBear) for creating the binary.
Note: unfortunately a bug sneaked into the 1.3.7 release which affects the Descent into Darkness campaign. The underlying cause has been fixed in the C++ in svn trunk, but you can work around the bug by replacing the Dark Adept DiD line of advancements' unit data files with the old version of the files and restarting at the last Start of Scenario location.
http://svn.gna.org/viewcvs/wesnoth/tags ... ess/units/
apprentice-mage.cfg
apprentice-necromancer.cfg
dark-adept.cfg
dark-mage.cfg
dark-sorcerer.cfg
http://svn.gna.org/viewcvs/wesnoth/tags ... ess/units/
apprentice-mage.cfg
apprentice-necromancer.cfg
dark-adept.cfg
dark-mage.cfg
dark-sorcerer.cfg
- Attachments
-
- adept_workaround.zip
- extract to data/campaigns/Descent_Into_Darkness/units/
- (5.25 KiB) Downloaded 290 times
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
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Now there's finally Syllable binaries for 1.3.7 (I guess you've all missed them )
A Builder recipe has also been made, and will be added to our own CVS later today. This will make it much faster to release Syllable binaries of BfW. Let me know if you want a copy for your CVS (you can't really use it for anything...)
When installing BfW on Syllable, the Application menu will load a lot slower than normal, because of the the directory structure of BfW (Syllable checks the attributes of all files), so there's a new registrar included in this package. It will respect â€os::Category Ignore†on the directories, and therefore not load the whole structure.
Wesnoth 1.3.7 for Syllable.
Am I the only one getting a corrupt icon for the editor? It might just be the png translator on Syllable that can't read that one, but all other png's work fine, so who knows... The game icon works, however.
A Builder recipe has also been made, and will be added to our own CVS later today. This will make it much faster to release Syllable binaries of BfW. Let me know if you want a copy for your CVS (you can't really use it for anything...)
When installing BfW on Syllable, the Application menu will load a lot slower than normal, because of the the directory structure of BfW (Syllable checks the attributes of all files), so there's a new registrar included in this package. It will respect â€os::Category Ignore†on the directories, and therefore not load the whole structure.
Wesnoth 1.3.7 for Syllable.
Am I the only one getting a corrupt icon for the editor? It might just be the png translator on Syllable that can't read that one, but all other png's work fine, so who knows... The game icon works, however.
Sorry to be late, here are the mac build
Full version with editor (93Mb):
http://prdownloads.sourceforge.net/wesn ... g?download
Lite version without the arts and musics (52Mb):
http://prdownloads.sourceforge.net/wesn ... g?download
They require Mac OX 10.3.9 or more to run.
Full version with editor (93Mb):
http://prdownloads.sourceforge.net/wesn ... g?download
Lite version without the arts and musics (52Mb):
http://prdownloads.sourceforge.net/wesn ... g?download
They require Mac OX 10.3.9 or more to run.
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Are these really the only Graphical changes? I see the word "committed" flying about the art forums quite a bit.* Graphics
* Improve footsteps : better beginning, angles and end, fix incorrect
left-right sequences and clean some images.
* Various small improvements of the rendering of fog and "black stripes".
* Remove the bars, orb and ellipse of dying animations.
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Re: Wesnoth 1.3.7
ivanovic wrote:For a more complete list (not 100% complete, some devs tend to forget adding entries) have a look at the changelog.
"If gameplay requires it, they can be made to live on Venus." -- scott
The new campaign seems to be broken. Installed 1.3.7. over 1.3.6 Played in german.
...
...
error config: preprocessor symbol 'IF_VAR' expects 4 arguments, but has 2 arguments at 76 data/campaigns/Descent_Into_Darkness/scenarios/11_Forever_and_Ever_Amen.cfg 53 data/campaigns/Descent_Into_Darkness/_main.cfg 8 data/_main.cfg
Error loading game configuration files
error general: Fehler beim Laden der Konfigurationsdateien: 'Fehlendes Abschlusselement für Element side an der Position data/campaigns/Descent_Into_Darkness/scenarios/11_Forever_and_Ever_Amen.cfg:16 übernommen aus data/campaigns/Descent_Into_Darkness/_main.cfg:53 übernommen aus data/_main.cfg:8 an data/campaigns/Descent_Into_Darkness/scenarios/11_Forever_and_Ever_Amen.cfg:23 übernommen aus data/campaigns/Descent_Into_Darkness/_main.cfg:53 übernommen aus data/_main.cfg:8' (Das Spiel wird nun beendet)
Fehlendes Abschlusselement für Element side an der Position data/campaigns/Descent_Into_Darkness/scenarios/11_Forever_and_Ever_Amen.cfg:16 übernommen aus data/campaigns/Descent_Into_Darkness/_main.cfg:53 übernommen aus data/_main.cfg:8 an data/campaigns/Descent_Into_Darkness/scenarios/11_Forever_and_Ever_Amen.cfg:23 übernommen aus data/campaigns/Descent_Into_Darkness/_main.cfg:53 übernommen aus data/_main.cfg:8