Wesnoth 1.3.1
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Line works perfectly for me:tsr wrote:I don't know if this is the right place, but anyhow:
Did not create a binary (neither game nor editor) suffixed by 1.3.1 as I hasd assumed. Maybe I thought wrong or this is a bug?Code: Select all
./configure --with-preferences-dir=.wesnoth-1.3.1 --with-game-suffix=1.3.1 --with-datadir-name=wesnoth-1.3.1 --enable-editor --enable-python
Either way, I wonder how I can fix this, having two binaries? (currently the 1.3.1 binary overwrote the 1.2.2 binary.
Can I just copy the current /usr/local/bin/wesnoth to /usr/local/bin/wesnoth-1.3.1 and then copy /usr/local/src/wesnoth-1.2.2/src/wesnoth to /usr/local/bin/wesnoth ?
/tsr
Code: Select all
./configure -enable-editor --with-preferences-dir=.wesnoth-1.3.1 --program-suffix=-1.3.1 --with-datadir-name=wesnoth-1.3.1
You should better try the branch in svn that was made for gp2x. It is a branch made of 1.2.2. It also has the support and all the stuff and some parts are already stripped off to make the game a little more likely to run. To get the branch simply checkout this:BuD wrote:OMG * initial support for GP2X controls :D
Code: Select all
svn co svn://svn.gna.org/svn/wesnoth/branches/gp2x wesnoth-gp2x
So, after heaving read some mails on:
https://mail.gna.org/public/wesnoth-dev ... 00010.html
does "holy" magic become something like "white" or light (as in laser ) magic?
So the white mage could keep his name and his colour.
White in this meaning would point to light and has still some notions of "good", staying in opposition to the undead forms of magic.
truffant
https://mail.gna.org/public/wesnoth-dev ... 00010.html
does "holy" magic become something like "white" or light (as in laser ) magic?
So the white mage could keep his name and his colour.
White in this meaning would point to light and has still some notions of "good", staying in opposition to the undead forms of magic.
truffant
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For 1.3.1 the name has not been changed.truffant wrote:So, after heaving read some mails on:
https://mail.gna.org/public/wesnoth-dev ... 00010.html
does "holy" magic become something like "white" or light (as in laser ) magic?
This is not the place to discuss what you think the name should be. Find one of the dozen threads already started.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
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Actually... no. This has already been moved into a separate branch, as pointed out by Ivanovic, and I forgot to remove the changelog entry.BuD wrote:OMG * initial support for GP2X controls
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Why does 1.3.1 require the python-dev headers? And, more importantly, why doesn't it find them on my debian sarge system... ?
My Python.h is in /usr/include/python2.3, and I've added that path to both PYTHONHOME and PYTHONPATH. Still no luck.checking Python.h usability... no
checking Python.h presence... no
checking for Python.h... no
configure: error: *** Python include files not found!
You should install Python development package.
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Don't know why your debian doesn't work; my sarge works properly...Rhuvaen wrote:Why does 1.3.1 require the python-dev headers? And, more importantly, why doesn't it find them on my debian sarge system... ?My Python.h is in /usr/include/python2.3, and I've added that path to both PYTHONHOME and PYTHONPATH. Still no luck.checking Python.h usability... no
checking Python.h presence... no
checking for Python.h... no
configure: error: *** Python include files not found!
You should install Python development package.
The reason why it wants python is explained here http://www.wesnoth.org/forum/viewtopic. ... 305#218305 in this thread.
I'm disabling python now. What will I be missing out on if I do that? Just custom AI's?SkeletonCrew wrote:The reason why it wants python is explained here http://www.wesnoth.org/forum/viewtopic. ... 305#218305 in this thread.
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Yes python is only used for custom AI's. Which python packages do you have installed?Rhuvaen wrote:I'm disabling python now. What will I be missing out on if I do that? Just custom AI's?SkeletonCrew wrote:The reason why it wants python is explained here http://www.wesnoth.org/forum/viewtopic. ... 305#218305 in this thread.
Lots. 'python 2.3.5-2' and 'python2.3-dev' are among the installed packages (and I'd think those would be the only ones needed). These are sarge defaults...SkeletonCrew wrote:Which python packages do you have installed?
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- grzywacz
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Not that there are any custom AIs written in python...SkeletonCrew wrote:Yes python is only used for custom AI's. Which python packages do you have installed?Rhuvaen wrote: I'm disabling python now. What will I be missing out on if I do that? Just custom AI's?
edit. ok, there's one or so
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