Wesnoth 1.1.8 (aka Wesnoth 1.2 beta1)

Get help with compiling or installing the game, and discuss announcements of new official releases.

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isaac
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Wesnoth 1.1.8 (aka Wesnoth 1.2 beta1)

Post by isaac » July 27th, 2006, 6:39 am

Wesnoth 1.1.8 is out!

1.1.8 is our first beta for the forthcoming 1.2 release.

As it's normal as we try to get Wesnoth 1.2 stable enough, there are no
important changes from the last version, just a bunch of bugfixes,
little campaign improvements, some new attack icons and sounds and lots
of translation updates.

Development of new Wesnoth features has already started in a different branch.

You can check details at the changelog.

Downloads:
http://prdownloads.sourceforge.net/wesn ... z?download
http://prdownloads.sourceforge.net/wesn ... 5?download

You can get the XDelta between 1.1.7 and 1.1.8 source code:
http://prdownloads.sourceforge.net/wesn ... rce.xdelta

Check http://www.wesnoth.org/forum/viewtopic.php?t=7034 for info on using xdelta.

As a fallback you can also get files from
http://files.wesnoth.org/ - you should first try to get files
through SourceForge to help us save bandwidth.

devsrv.wesnoth.org:14999 will soon be ready to be used for multiplayer games

Instructions for bug reporting can be found at
http://www.wesnoth.org/wiki/ReportingBugs

Packages for Debian are already available at Debian mirrors.

The Windows build is already available at:
http://prdownloads.sourceforge.net/wesn ... e?download

The Mac OS X build is already available at:
Standard http://prdownloads.sourceforge.net/wesn ... g?download
Lite http://prdownloads.sourceforge.net/wesn ... g?download

Enjoy!
Last edited by isaac on August 27th, 2006, 8:58 am, edited 1 time in total.

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Jack the Ripper
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Post by Jack the Ripper » July 27th, 2006, 9:45 am

THANKS for the new Wesnoth :wink:

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Chris NS
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Post by Chris NS » July 27th, 2006, 10:26 am

But I thought 1.1.7 was the first Wesnoth 1.2 beta.

Dragon Master
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Post by Dragon Master » July 27th, 2006, 4:23 pm

yes, 1.1.8 is beta1

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Cuyo Quiz
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Post by Cuyo Quiz » July 27th, 2006, 4:36 pm

WOOHOO.

*feels the chant in the background: "Build, build, build!"*
Cuyo Quiz,where madness meets me :D
Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004

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Sapient
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Post by Sapient » July 27th, 2006, 5:26 pm

Cuyo Quiz wrote:WOOHOO.

*feels the chant in the background: "Build, build, build!"*

Umm, you did notice that there is already a Windows build in isaacs' post? 8)
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."

mulander
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Joined: July 27th, 2006, 5:38 pm

Post by mulander » July 27th, 2006, 5:42 pm

Hi all :)
I have a little question, how frequently the gentoo ebuilds for -dev versions are updated? And is the ebuild update announced somewhere?

By the way, development of this game goes like lightning :D I like it.

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ivanovic
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Post by ivanovic » July 27th, 2006, 6:16 pm

mulander wrote:Hi all :)
I have a little question, how frequently the gentoo ebuilds for -dev versions are updated? And is the ebuild update announced somewhere?
The ebuild for the dev version is updated whenever a new version of wesnoth is released. The one who did create the ebuild posts in here once it is done. But at the moment he is on holidays so it will take some more days until the ebuild is updated.

alchemist
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Post by alchemist » July 27th, 2006, 9:31 pm

I am very happy that you have released the Windows port so soon. I think it is not unfair to say that a double-digit percentage, if not a majority, of wesnoth users are in a Windows environment.

That having been said, DoTM is working again! Hurray!

scott
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Post by scott » July 28th, 2006, 12:01 am

Isaac rocks. Also: it's about time.
Hope springs eternal.
Wesnoth acronym guide.

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Haibane
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Post by Haibane » July 28th, 2006, 7:59 pm

I'm not sure where to place this, sorry if here isn't right.

I don't want to tell you what you should do, may you have some good reasons (like missing binaries, even if I doubt that), but in my opinion, it would be nice to close 1.1.7 official server when 1.1.8 is already running. Reason is simple, when we have two develop servers, there are just a few players on each (at least about this time) and it's pretty hard to get enough players for a game. Most times is bad enough to have stable server and one develop server ...

Anyway good job, I'm really waiting for new stable (and more players) :P
If it's all a dream, now wake me up. If it's all real, just kill me.

amatubu
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Current Mac OS X build doesn't display Japanese correctly

Post by amatubu » July 29th, 2006, 3:00 am

Current Mac OS X build doesn't display Japanese font (sazanami-gothic) correctly.
The SDL_ttf patches (src/sdl_ttf/SDL_ttf.*) seems to be not applied to the SDL_ttf.framework.
By replacing SDL_ttf.framework with my original build, Japanese characters are displayed correctly.

My original build of SDL_ttf.framework is here:
http://sent.netgamers.jp/wesnoth/SDL_tt ... ork.tar.gz

zigver
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Joined: July 8th, 2006, 5:55 pm

Post by zigver » July 29th, 2006, 5:52 am

ivanovic wrote:
mulander wrote:Hi all :)
I have a little question, how frequently the gentoo ebuilds for -dev versions are updated? And is the ebuild update announced somewhere?
The ebuild for the dev version is updated whenever a new version of wesnoth is released. The one who did create the ebuild posts in here once it is done. But at the moment he is on holidays so it will take some more days until the ebuild is updated.
I didn't feel like waiting so I copied wesnoth-dev-1.1.7.ebuild to wesnoth-dev-1.1.8.ebuild, changed the SRC_URI and S=${WORKDIR} to the new version, did an ebuild digest, then emerged.

scott
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Location: Alexandria, VA

Re: Current Mac OS X build doesn't display Japanese correctl

Post by scott » July 29th, 2006, 11:32 am

amatubu wrote:Current Mac OS X build doesn't display Japanese font (sazanami-gothic) correctly.
The SDL_ttf patches (src/sdl_ttf/SDL_ttf.*) seems to be not applied to the SDL_ttf.framework.
By replacing SDL_ttf.framework with my original build, Japanese characters are displayed correctly.

My original build of SDL_ttf.framework is here:
http://sent.netgamers.jp/wesnoth/SDL_tt ... ork.tar.gz
Thank you for your help. Please contact IWA and let him know about the problem. If the problem exists in the next release, please post about it again.
Hope springs eternal.
Wesnoth acronym guide.

lwa
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Re: Current Mac OS X build doesn't display Japanese correctl

Post by lwa » July 29th, 2006, 10:02 pm

amatubu wrote:Current Mac OS X build doesn't display Japanese font (sazanami-gothic) correctly.
The SDL_ttf patches (src/sdl_ttf/SDL_ttf.*) seems to be not applied to the SDL_ttf.framework.
By replacing SDL_ttf.framework with my original build, Japanese characters are displayed correctly.
Thanks for having englighted me about the difference between the sdl_ttf versions. The next build will be compiled with the embeded version (and freetype2 from 10.4u SDK).
amatubu wrote: By replacing SDL_ttf.framework with my original build, Japanese characters are displayed correctly.
Is the framework compiled with universal binary support?

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