Hello, not to distract from samonella's very good questions, but i was wondering, while we are considering balance changes, if you would also consider changing the xp of level 2 units that have reached maximum level.
Currently lvl 2 units with no advancement have 100xp, however this is approximately 20xp more than most other lvl 2 units.
javelineer (xp 100) - compared to - longbowman (xp 65)
orcish slayer (xp 100) - compared to - orcish crossbowman (xp 80)
saurian oracle & soothsayer (xp 100) - compared to - elvish druid (xp 80)
ogre (xp 100) - compared to - orcish warrior (xp 60)
deathblade (xp 100) - compared to - revenant (xp 85)
goblin pillager (xp 100) - compared to - goblin knight (xp 65)
These units all should have reduced xp because units with AMLA instead of an advancement have a disadvantage, this disadvantage compensates for the fact that they are specialist units.
For example the Goblin Pillage is a stronger unit than the Goblin Knight and so it is understandable it should have an disadvantage in terms of advancement, this is why it is good that the Goblin Knight advances to the Direwolf Rider. However also making the Goblin pillager have 35 more xp seems like a unnecessary handicap. Similarily the Ogre is a type of unit which should require low xp, because it has a AMLA instead of normal advancement means that it should have less
xp than a normal unit.
The gryphon master, lancer, tabib, troll shaman, troll rocklobber all have appropriate comparative xp for their type of specialist unit.
I understand what the dev's have attempted to do here: create a standard 50xp per level for units that do not have an advancement. However it should be realized that 50xp is greater than normal and AMLA is worse than an advancement.
Thank you! Thoughts are welcome