Kylix wrote:1. When we are on a crossroad, there shoud be new loyal units and useful objects in both ways [...snip examples...]
It's probably intentional that different routes provide different advantages.
Kylix wrote:2. In The South Guard, Jarek should be a loyal unit (same thing for other units like Sisal in Northern Rebirth) and, in Choice in the Fog, instead of choosing between elves and outlaws, Urza Afalas should be from the first turn an ally unit, but it would be the only scenario in which we couldn't control him. Ethiliel would threaten him, until, in the cave, she and the others realize he had been right.
This honestly doesn't make much sense. Why should he be an ally? He has little to no reason to join you.
Kylix wrote:5. New avatars for some units, precisely those who have the same avatar after they have evolved, like all the Saurian, whose lineages have the same avatar.
8. Avatars for the units who don't have one, like Khalifate and Quenoth elves factions (I know LordBob is working for the last faction).
You don't need to tell us. We know the khalifate are lacking portraits.
Kylix wrote:6. Liminal units should have +25% during dawn and dusk, just like lawful and chaotic units.
This is probably the only thing you've said here that might actually be potentially useful. I'm not sure it's easily doable though.
Kylix wrote:7. New campaigns that fill the holes in the gap between Son of Black Eye and Under the Burning Suns (the Fall, Zhangor, Uria and "Eloh" mentions a staff of Ishtar). But, remember that, according to Descent into Darkness' storyline, Mal Keshar has been destroyed by the Foolish Hero.
Oh sure, we'll just whip up six new campaigns, 15 or so scenarios each, in a month or two. (Hint: It's not gonna happen.)
Kylix wrote:9. Improve the campaigns Dead Water and Under the Burning Suns.
Well sure, campaigns are always being improved. That goes without saying.
Kylix wrote:10. Loyal units who join the battle, like Burin the Lost, Grog/Jarl, etc. should allow us to recruit their fellow.
Why should they? Perhaps they had no fellows, or perhaps they were the only one who wished to join up.
Kylix wrote:11. In "The Heir to the Throne", from Isle of the Damned on, we should be able to recruit outlaws even in the other scenarios until Delurin dies.
I see no reason for this.
Kylix wrote:12. Lenghten "Tales of two brothers", it's a nice campaign, but, unfortunately, too short.
I'm pretty sure the shortness of Tale of Two Brothers is kind of the point.