Scenario Review: EI 15 - Approaching Weldyn

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Scenario Review: EI 15 - Approaching Weldyn

Post by Content Feedback » March 11th, 2008, 1:31 pm

(1) What difficulty levels have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
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Maiklas3000
Posts: 532
Joined: June 23rd, 2010, 10:43 am

Re: Scenario Review: EI 15 - Approaching Weldyn

Post by Maiklas3000 » July 15th, 2010, 9:25 pm

(1) What difficulty levels have you played the scenario on?
challenging; 1.8.3

(2) How difficult did you find the scenario? (1-10)
4

(3) How clear did you find the scenario objectives?
The least clear of any scenario of any campaign. Label Weldyn.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
ok

(5) What were your major challenges in meeting the objectives of the scenario?
Figuring out the objective. Wiki says to kill all leaders. This would not be a win, I think.

(6) How fun do you think the scenario is? (1-10)
6

(7) What, if any, are changes you would have made to the scenario to make it more fun?
No idea.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
N/A

monochromatic
Posts: 1548
Joined: June 18th, 2009, 1:45 am

Re: Scenario Review: EI 15 - Approaching Weldyn

Post by monochromatic » July 20th, 2010, 7:59 pm

Mythological wrote:(1) What difficulty levels have you played the scenario on?
Normal 1.8.3
(2) How difficult did you find the scenario? (1-10)
1 - the undead are no match for my holy Grand Knight and Cavalier. Though I just entered the city figuring it be giving me more gold that way.
(3) How clear did you find the scenario objectives?
Clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Nothing special.
(5) What were your major challenges in meeting the objectives of the scenario?
None.
(6) How fun do you think the scenario is? (1-10)
2 - the human needs to be in serious danger, seriously!
(7) What, if any, are changes you would have made to the scenario to make it more fun?
More gold for the enemy leaders. Make it so we have to literally break through into the city.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Didn't check.

Thrash
Posts: 207
Joined: June 25th, 2010, 1:54 pm

Re: Scenario Review: EI 15 - Approaching Weldyn

Post by Thrash » July 24th, 2010, 7:45 pm

(1) What difficulty levels have you played the scenario on?

1.8.3, medium

(2) How difficult did you find the scenario? (1-10)

1

(3) How clear did you find the scenario objectives?

Reasonably so, you have to assume what Weldyn is.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

It's nice Dacyn gives you the hint not to fight.

(5) What were your major challenges in meeting the objectives of the scenario?

None

(6) How fun do you think the scenario is? (1-10)

5, It's your basic run, but it is short and sweet.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

I think it's a little too easy, I'd start Gweddry a little further away so he actually has to fight through the undead (and boost the carryover to compensate).

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

Well, it's not commented, but it's so simple doesn't really need to be.

santosis
Posts: 74
Joined: October 11th, 2010, 12:04 am

Re: Scenario Review: EI 15 - Approaching Weldyn

Post by santosis » October 11th, 2010, 12:58 am

(1) What difficulty levels have you played the scenario on?
Medium 1.8.5

(2) How difficult did you find the scenario? (1-10)
1

(3) How clear did you find the scenario objectives?
Very clear - get leader to castle

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear, humanity's last stand

(5) What were your major challenges in meeting the objectives of the scenario?
Absolutely none.

(6) How fun do you think the scenario is? (1-10)
3 - This looks like another opportunity to level a few troops. I just beat feet as quickly as possible to end the scenario with max gold (carrying 479 to next scenario).

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Not sure--chances are, given the difficulty of surrounding scenarios, that a cake-walk is a welcome event. If anything, I like Thrash's advice to lengthen the run and up the carryover gold. Or, perhaps, ask a player to kill two of the enemy leaders.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No

dsa
Posts: 58
Joined: August 22nd, 2008, 8:46 pm
Location: Germany

Re: Scenario Review: EI 15 - Approaching Weldyn

Post by dsa » November 13th, 2010, 10:04 pm

(1) What difficulty levels and what version of Wesnoth have you played the scenario on?
Challenging, 1.8.4.

(2) How difficult did you find the scenario? (1-10)
2, recalling and recruiting one castle of units was enough.

(3) How clear did you find the scenario objectives?
Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Okay.

(5) What were your major challenges in meeting the objectives of the scenario?
None.

(6) How fun do you think the scenario is? (1-10)
5, too easy.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
A higher difficulty would be good to make it more interesting. But I understand, that the main purpose is to collect gold for the next scenario, so I don't have an idea for a real alternative to make this scenario more challenging and still keeping this purpose.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No

BroodKiller
Posts: 30
Joined: August 12th, 2008, 9:24 pm

Re: Scenario Review: EI 15 - Approaching Weldyn

Post by BroodKiller » December 20th, 2010, 7:52 pm

(1) What difficulty levels have you played the scenario on?
Normal 1.8.5
(2) How difficult did you find the scenario? (1-10)
3 - I only used a few leveled units here, since I figured it is a nice map to level up another MoL and a Halberdier.
(3) How clear did you find the scenario objectives?
Clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Nothing special.
(5) What were your major challenges in meeting the objectives of the scenario?
None.
(6) How fun do you think the scenario is? (1-10)
5.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
A bit more gold for the enemy leaders OR a more distant starting point, but otherwise it looks ok.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Didn't check.
Clean...Simple...Devious...I like it

podbelski
Posts: 151
Joined: June 7th, 2011, 8:35 pm

Re: Scenario Review: EI 15 - Approaching Weldyn

Post by podbelski » September 8th, 2011, 1:10 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.9.8, top difficulty, no reloads

(2) How difficult did you find the scenario? (1-10)
"3", recalled one Knight to assist, crushed the closest necromancer and finished in turn 5, taking a very solid gold bonus.

(3) How clear did you find the scenario objectives?
clear, but maybe better explicitly say "reach any hex of the castle"

(4) How clear and interesting did you find the dialog and storyline of the scenario?
looks fine.

But in the next Chapter ("The Council") I was surprized Dacyn always knew who we are up against, and only now revealed the truth. What's the reason behind this secrecy? Either give a reason, or reveal this information earlier in the campaign.

(5) What were your major challenges in meeting the objectives of the scenario?
none

(6) How fun do you think the scenario is? (1-10)
ok, but a bit too straightforward and easy

(7) What, if any, are changes you would have made to the scenario to make it more fun?
not sure... probably rework the closest necromancer, he should pose a little stronger force. It should be like a smallish brain-bender in the end, to select the right troops and win a little bit tricky assault.
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line
Posts: 94
Joined: January 11th, 2012, 9:21 pm

Re: Scenario Review: EI 15 - Approaching Weldyn

Post by line » January 24th, 2012, 3:22 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.8.6, hard
316 starting gold

(2) How difficult did you find the scenario? (1-10)
4, as said before, this is part 2 of the training camp before making the stand in Weldyn. You got open plains, lots of villages – so show the undead who’s house it is!

(3) How clear did you find the scenario objectives?
Well I think that it is possible to find out, what is meant by Weldyn – we wanna speak with the king, so you have to get next to him.
What is missing is that after killing every undead boss you don’t still have to reach Weldyn to win – killing the third necromancer immediately ends the scenario.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear and logical. Get to your king.

(5) What were your major challenges in meeting the objectives of the scenario?
The ally was blocking some adjacent hexes of the first necromancer, making it harder to kill him.

Also it’s quite hard to predict how the fighting will develop and therefore to plan your strategy (kill as many as possible or just reach Weldyn and fight no more than necessary) and the recruiting. As I wanted to start the next scenario with better troops, I choose to fight as much as possible. First you have to eliminate the northern necromancer and after that to judge the situation for further acting.
Before any recruiting in round 1 and by simply comparing the starting gold of the players (undead: 350, 350, 425 humans: 100, 316), I estimated to just kill the northern necro and than hurry into Weldyn before the undead approach it. Than after the first round of recruiting I thought I can easily kill everyone – the northern necro recruited three ghosts, the middle one only bats and only the southern necro lvl2s (but due to his keep he is limited to only 3 units per round). But then Konrad didn’t recruit a single mage (neither a white mage nor even a red mage) and so the enthusiasm passed and the uncomfortable feeling returned.

(6) How fun do you think the scenario is? (1-10)
It’s quite nice, but the recruiting is strange. The middle necro uses lots of bats (which the king’s troops can deal with) but Konrad denies to get some mages, what would be necessary to prevail against the undead.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
To make it more challenging maybe two of the three necro must get killed.

Or, assumed that the undead just arrived at the scene (what would explain the massive use of bats), you have to fulfil special goals to enable the people to get safely to Weldyn (like for e.g.: keeping at least 3 of the six bridges free off undead units or hinder the undead to flag more than half of the map’s villages. Maybe this has to be done additional to some other scenario objective and just until a certain round – not until the end).
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line
Posts: 94
Joined: January 11th, 2012, 9:21 pm

Re: Scenario Review: EI 15 - Approaching Weldyn

Post by line » May 10th, 2012, 7:02 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.9.14, hard
294 starting gold

(2) How difficult did you find the scenario? (1-10)
2. As there are no ambushes and your ally is quite strong.

(3) How clear did you find the scenario objectives?
Killing all enemy leaders still ends the scenario although this way to win is not mentioned in the scenario objectives.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear. And again we act against Dacyn's advice as he suggested not to take on too much fight, but simply to proceed to Weldyn.

(5) What were your major challenges in meeting the objectives of the scenario?
Try to flag all the villages.
I can't tell if Konrad got stronger, but he had 22 income right from the start, what is close to one lvl 2 each round. In fact, Konrad's troops lasted until the end. So the enemies didn't pose a threat.

(6) How fun do you think the scenario is? (1-10)
It's too easy to reach the castle (only one opponent is blocking the way) and also Konrad was never in danger because of the southern necro's lvl 2 units.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Strengthen the undead.
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Last edited by line on March 5th, 2013, 12:37 pm, edited 1 time in total.

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Ninjuri
Posts: 167
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Location: California

Re: Scenario Review: EI 15 - Approaching Weldyn

Post by Ninjuri » May 15th, 2012, 6:25 am

(1) What difficulty levels have you played the scenario on?
Easy 1.10.2
(2) How difficult did you find the scenario? (1-10)
4
(3) How clear did you find the scenario objectives?
100%
(4) How clear and interesting did you find the dialog and storyline of the scenario?
OK
(5) What were your major challenges in meeting the objectives of the scenario?
The only challenge i had was getting the enemies to engage me. I didn't want to run in halfway and let them get the first hit with their wraiths, so i creeped up to the edge of their movement and waited. Eventually they ignored me and went after Konrad instead so i charged in and slaughtered them. I was duking it out with the top 2 undead, leaving the bottom one for konrad, but for some reason he only committed a third of his force to them even though it put him in danger, he should have pulled the rest back and reinforced, letting me handle the top 2 undead. I had to send a few advance troops down to his base to make sure his behind was safe. I ended up making it to the castle, but then i realized i could have killed the enemies and gotten some experience, so i loaded and killed them instead.
(6) How fun do you think the scenario is? (1-10)
7
(7) What, if any, are changes you would have made to the scenario to make it more fun?
The mountains near my base slowed me down a bit...other than that, it's good.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No, but i did re-load because i wanted to get more exp instead of finishing early.
Fate is against me.

SBak
Posts: 78
Joined: October 8th, 2011, 1:36 am

Re: Scenario Review: EI 15 - Approaching Weldyn

Post by SBak » September 17th, 2013, 10:06 am

(1) What difficulty levels have you played the scenario on?
Easy 1.8.5 and 1.10.5

(2) How difficult did you find the scenario? (1-10)
2. I chose to run without fighting to get the gold.

(3) How clear did you find the scenario objectives?
Very clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
It's clear at this point.

(5) What were your major challenges in meeting the objectives of the scenario?
Getting Owaec past the first Necromancer's keep. The Necromancer recruited Ghosts and Skeletons and went to sit on a village in our path so I got Gweddry to whack him/her with a sword and then have Owaec do the same (which did nothing). Dacyn took out a Ghost and I sent Grug towards the Skeletons and the Engineer towards the Ghosts. The Ghosts decided to all go for Owaec which wasn't that good for his health.

(6) How fun do you think the scenario is? (1-10)
4 - short and sweet.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
I'd think more about changing some of the previous scenarios rather than this one. I think having the choice whether to fight or not is good. I did think about fighting but didn't see enough opportunities to level any significant units so I opted for the gold.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Not this time.

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flammstrudel
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Re: Scenario Review: EI 15 - Approaching Weldyn

Post by flammstrudel » October 4th, 2014, 5:42 pm

14 – Approaching Weldyn

(1) What difficulty levels have you played the scenario on?
1.10.3 hard (Challenging - Royal Guard)
284 gold

(2) How difficult did you find the scenario? (1-10)
2

(3) How clear did you find the scenario objectives?
Clear.

(5) What were your major challenges in meeting the objectives of the scenario?
Nothing. Finished on turn 5 to get the bonus gold. And I think that's all that matters for the next one.

(6) How fun do you think the scenario is? (1-10)
Not much going on. At least it's short. 4/10

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Less units/ gold for Konrad.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.
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Inky
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Re: Scenario Review: EI 15 - Approaching Weldyn

Post by Inky » September 26th, 2015, 8:49 pm

(1) Level and version? Hard, 1.12.4, 295 starting gold
(2) Difficult? (1-10) 1, just run straight to the castle without recruiting.
(3) Objectives? Clear.
(4) Dialog? Fine.
(5) Challenges? None
(6) Fun? (1-10) 4 - not much to do here.
(7) Changes? Make it so you actually encounter some resistance on the way to the castle (and increase gold for next scenario to compensate)
(8) Restarts? None.

To maximize gold carryover I don't recruit and run straight to the castle with Gweddry.
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LordWolfDan
Posts: 77
Joined: September 30th, 2018, 7:31 am

Re: Scenario Review: EI 15 - Approaching Weldyn

Post by LordWolfDan » November 11th, 2018, 11:13 am

(1) What difficulty levels have you played the scenario on?

- 1.14.5, Easy

(2) How difficult did you find the scenario? (1-10)

- 3

(3) How clear did you find the scenario objectives?

- Clear, run-of-the-mill scenario

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- Despite being short one, it's actually interesting

(5) What were your major challenges in meeting the objectives of the scenario?

- Can't think of any. I got rid of the first necromancer easily and his amry thanks to my mages and holy amulet-equipped units

(6) How fun do you think the scenario is? (1-10)

- 5

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- Either that you can defeat all the enemy leaders or when you attack one, that one receives some level-2 reinforcements, making it challenging

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

- None

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