Scenario Review: EI 14 - The Drowned Plains

Feedback for the mainline campaign Eastern Invasion.

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flammstrudel
Posts: 74
Joined: April 13th, 2013, 9:08 pm

Re: Scenario Review: EI 14 - The Drowned Plains

Post by flammstrudel » October 4th, 2014, 5:41 pm

(1) What difficulty levels have you played the scenario on?
1.10.3 hard (Challenging - Royal Guard)
214 gold

(2) How difficult did you find the scenario? (1-10)
5

(3) How clear did you find the scenario objectives?
Clear. You know where to expect the boss (although I didn't anticipate him rushing outside).

(5) What were your major challenges in meeting the objectives of the scenario?
I wanted to level some troops, so avoiding losses was the main challenge. The scenario by itself is not difficult, a few arcane enhanced level 3s will wipe the floor.

(6) How fun do you think the scenario is? (1-10)
Good. 7/10

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Liked the idea. A couple of small forest patches wouldn't hurt.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
I lost level 1s that I didn't want to lose (you need to be quite careful). The Bone Dragon might very well snipe a hero if you don't know about him.
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taptap
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Posts: 980
Joined: October 6th, 2011, 5:42 pm

Re: Scenario Review: EI 14 - The Drowned Plains

Post by taptap » May 6th, 2015, 9:46 pm

Static ambushes are always odd, usually feat. an amount of units that could crush the player if moving, but instead preferring to wait for the player to take them out one by one. A small tweak to the dialogue could motivate / explain it for the undead. The undead are already raised, but their guiding spirit is still missing or sth. like that.

The resists of the dragon don't match the unit description (where I usually look them up).
I am a Saurian Skirmisher: I'm a real pest, especially at night.

Violet-n-red
Posts: 33
Joined: June 27th, 2015, 2:38 pm

Re: Scenario Review: EI 14 - The Drowned Plains

Post by Violet-n-red » July 5th, 2015, 10:34 am

(1) What difficulty levels have you played the scenario on?
normal, 1.12.2
(2) How difficult did you find the scenario? (1-10)
5 for ambushes;
11 for dragon hunting on first try, 2 on second;
0 for actually fighting dragon. it never ever fought back.
(3) How clear did you find the scenario objectives?
i have to kill the dragon, but where is it?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
it's OK.
(5) What were your major challenges in meeting the objectives of the scenario?
finding the dragon. in that big swamp? no. in the mountains? no. in the castle maybe? nope. OH HERE IT IS IN THE PLAINS! next turn - not anymore! maybe it got back int othe castle? no idea, because i ran out of turns.
(6) How fun do you think the scenario is? (1-10)
very fun, but the dragon is super weird. 10 for everything, 4 for dragon being afraid of people.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
reveal the dragon if any mage is in 10 hexes radius around it.
maybe add a dialogue about why dragon will not fight back.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
ran out of turns hunting the dragon.

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Inky
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Location: USA

Re: Scenario Review: EI 14 - The Drowned Plains

Post by Inky » September 26th, 2015, 8:47 pm

(1) Level and version? Hard, 1.12.4, 200 starting gold (min)
(2) Difficult? (1-10) 8, but not for the right reasons.
(3) Objectives? Clear.
(4) Dialog? Fine.
(5) Challenges? The dragon refused to come attack and keeps trying to run away so I have to put units in the river to ZOC him. And when I try to send units behind to ZOC him they get ambushed sometimes. Kind of frustrating, especially with a turn limit.
(6) Fun? (1-10) 4. Finding the dragon and trying to pin him down so he doesn't run off into the swamp where I'll never catch him was pretty frustrating.
(7) Changes? Make the dragon more aggressive so he will come out and attack you and not run away when attacked.
(8) Restarts? One, lost a red mage and also went very negative on gold so replayed the scenario for a better result.

Finished turn 13/24
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