Scenario Review - EI 2 - The Escape Tunnel

Feedback for the mainline campaign Eastern Invasion.

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line
Posts: 94
Joined: January 11th, 2012, 9:21 pm

Re: Scenario Review - EI: The Escape Tunnel

Post by line » January 11th, 2012, 11:47 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.8.6, hard
100 starting gold

(2) How difficult did you find the scenario? (1-10)
9. Trying to hold steady between the undead and the trolls was major task. Also finding the right moment to start Gweddry heading for the exit (as Dacyn admits not to have details on the tunnels). Very few starting gold, as I maxed out the outpost for getting XP.

(3) How clear did you find the scenario objectives?
Winning conditions should be more precise - reach the exit with Gweddry! I had to learn that a quick mage is not sufficient.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Well, Dacyn made us to go underground. Now that we are in, he comes up with having no clue on which way to go. Therefore the earlier scenario should put more pressure on escaping in the tunnel as the only alternative, e.g. with a big army of undead that reinforces them in the end. Otherwise I'm questioning myself why the hell we went down here, as the undead at the outpost were nearly wiped out - and fleeing to the west would have been more than possible.

(5) What were your major challenges in meeting the objectives of the scenario?
If you don't run - see above.

(6) How fun do you think the scenario is? (1-10)
3. There seems to be no chance, to clear the level at the first try. If you choose to run, you have to learn to go south (ok, that might occur). If u choose to make a stand at the crossing, learn to send Gweddry! (see 3) not too late to make it in time (and send someone else to get the troll's gold).

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Make clear Gweddry himself has to make it to the exit.
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line
Posts: 94
Joined: January 11th, 2012, 9:21 pm

Re: Scenario Review - EI: The Escape Tunnel

Post by line » February 2nd, 2012, 12:54 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.9.14, hard
127 starting gold

(2) How difficult did you find the scenario? (1-10)
6-7. As said in the wiki the carryover of 40% gold is added to the starting gold. So you're not limited to 5 recalls. That allows you to rotate wounded units and therefore helps a lot.

(3) How clear did you find the scenario objectives?
Clear. Gweddry must reach the end of the tunnel (thanks for specifying the mission objective).

(4) How clear and interesting did you find the dialog and storyline of the scenario?
I don't mind leaving the dwarfs behind in the tunnel. It fits to their typical behaviour to overrate the own strength and also this tunnel is their home. They'd rather die in battle defending their ground than to flee.

(5) What were your major challenges in meeting the objectives of the scenario?
If you make use of the undead and trolls fighting themselves (or let's say they simply attack everyone) it's possible to hold off both of them while moving along the tunnel in an orderly way keeping good formation (in opposite to just running for your life). Even more than in the former scenario there is a big difference in bringing fearless troops with you (especially if you were able to upgrade your fearless HI to ST). Given these circumstances fending off the undead and trolls is not too hard, but at the other side some trolls occured to jump in Gweddry's way to the exit, so you have to move some escort with him.
Another goal is to collect the XP of the undead lvl 2 troopers.

(6) How fun do you think the scenario is? (1-10)
If you are familiar with the tunnel network and brought some fearless HI/ST with you into the tunnel: 6-7

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Maybe the first dwarf could explain, that they live in the southern tunnel and the trolls occupy the northern one. I admit it is quite obvious as the dwarfs come out the southern tunnel and the trolls pop out of the northern one. At least a hint would be nice, that both tunnels reunite in the east, so you know that you don't necessarily have to fight your way through the trolls.
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Ninjuri
Posts: 167
Joined: April 28th, 2012, 2:59 am
Location: California

Re: Scenario Review - EI: The Escape Tunnel

Post by Ninjuri » May 10th, 2012, 2:32 am

(1) What difficulty levels and game versions have you played the scenario on?
easy 1.10.2
(2) How difficult did you find the scenario? (1-10)
5
(3) How clear did you find the scenario objectives?
perfect
(4) How clear and interesting did you find the dialog and storyline of the scenario?
It was pretty good,
(5) What were your major challenges in meeting the objectives of the scenario?
Getting to the end in time. Trolls are literally thee last army you want to have to get through, because of their regen. Also the dwarves that were helping me took it upon themselves to take up the front line against the trolls, blocking my units with higher damage potential from getting in and doing some damage. Then when the dwarves were at lower health, they just stood there instead of sacrificing themselves to do a few last hits. On the trolls turn, they healed and then killed the dwarves in 1 hit anyway, so that was counter-productive.

Keeping the undead at bay was pretty easy, i just send 2 units to block the narrow part of the cave to the west, and had them stand there backed by the white mage. I had 3 more units behind him, and each turn i would rotate them around the mage, so i'd always have a fresh guy in the front. The only threat of defeat i had was not making it to the end in time, i made it on the very last turn. I discovered the troll stash but wasn't able to actually see what was in there before i had to go.
(6) How fun do you think the scenario is? (1-10)
8
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Widen the opening to the troll base a little, or make the dwarves learn that trying to preserve life against trolls by not attacking will not get them anywhere, especially when time is of the essence.
Fate is against me.

SBak
Posts: 78
Joined: October 8th, 2011, 1:36 am

Re: Scenario Review - EI: The Escape Tunnel

Post by SBak » September 15th, 2013, 3:39 pm

(1) What difficulty levels and game versions have you played the scenario on?
Easy and medium 1.8.5 and 1.10.5

(2) How difficult did you find the scenario? (1-10)
3-4

(3) How clear did you find the scenario objectives?
Well if you're forced into a tunnel chased by undead behind you it's pretty much a no brainer that you want to come out the other side. We are not dealing with rabbits here.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
It didn't make much sense to be honest. Gweddry is a sergeant at this Eastern Outpost, he can't deal with the Undead but what's more he's not just failed to notice a trapdoor but also he's unaware of a tunnel underneath the outpost and he's also unaware that there's Trolls in it together with Dwarves (who don't get on). Even if it is undergound I'm pretty sure these two sides would have been noticeable given the fact that one side likes using axes and hammers and the other uses clubs and enjoys smacking things.

But then maybe only Dacyn knew about the tunnel, and here you have to wonder how come a Mage knows about a tunnel underneath an outpost but the army doesn't.

Also it's strange that the Troll's treasure is left unguarded but announced by a sign, and the Dwarves haven't touched it.

(5) What were your major challenges in meeting the objectives of the scenario?
Haviog Gweddry pick up the Holy Amulet without too many getting either battered to death by Trolls or hacked to pieces by psychotic Revenants. Heavy Infantry here are useful as is the little choke point by the Dwarvish keep.

Also how come quite often you get Trolls coming out the other side and bashing you on Easy but you don't on Medium? On Medium I even had an additional White Mage and Spearman ready and waiting but no. Nothing. Not a sausage.

(6) How fun do you think the scenario is? (1-10)
8 - actually I quite enjoy this scenario.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
I'd make the tunnel a bit longer and have the Troll keep somewhere in the middle.

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flammstrudel
Posts: 74
Joined: April 13th, 2013, 9:08 pm

Re: Scenario Review - EI: The Escape Tunnel

Post by flammstrudel » October 4th, 2014, 5:24 pm

(1) What difficulty levels have you played the scenario on?
1.10.3 hard (Challenging - Royal Guard)
156 gold

(2) How difficult did you find the scenario? (1-10)
9.5 I must be doing something wrong.

(3) How clear did you find the scenario objectives?
Clear.

(5) What were your major challenges in meeting the objectives of the scenario?
Everything. Getting the amulet without losing your newly enhanced unit is hard, because usually it gets trapped in the northern cave. Getting your hero to the exit is difficult, especially if there are 3+ trolls in the southern corridor. The allied AI is (as always) a liability: often the dwarfen king refuses to attack approaching trolls and chooses to linger around. Sure, once you have your troops holding a bottleneck and backed by a healer nothing will break through, but getting there without being torn to shreds was not easy. And finally: the turn limit is pretty tight. Took me several attempts, a good portion of luck and in the end I resorted to save-reload: I thought the exit was in the cave next to the signpost. Instead Gweddry discovered a heap of gold (good) and a mean looking wraith on his way out (not so good). I restarted the turn and went north immediately.

(6) How fun do you think the scenario is? (1-10)
Didn't like. But seeing that I am an extreme deviation I won't give it a bad rating.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Just one change: show me where the exit is. The dwarfs gotta know this anyway. Getting trapped near the treasure was frustrating.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
I mentioned them above.
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Inky
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Re: Scenario Review - EI: The Escape Tunnel

Post by Inky » September 26th, 2015, 7:42 pm

(1) Level and version? Hard, 1.12.4, 232 starting gold, finish turn 16/22
(2) Difficult? (1-10) 8
(3) Objectives? Clear.
(4) Dialog? Fine.
(5) Challenges? Delaying the undead
(6) Fun? (1-10) 8
(7) Changes? -
(8) Restarts? Several to beginning - I kept getting trapped in the lower tunnel because the ghosts would arrive in front of me and block the exit. In order to make it in time you must send Gweddry down the south tunnel ASAP, and recruit several sacrificial heavy infantrymen to block the entrance chokepoint for as long as possible.

I give Gweddry the holy amulet because he really needs it to help him do damage and level, and it also helps significantly in Mal Ravanal's capital.
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