Scenario Review - EI 1 - The Outpost

Feedback for the mainline campaign Eastern Invasion.

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flammstrudel
Posts: 74
Joined: April 13th, 2013, 9:08 pm

Re: Scenario Review - EI: The Outpost

Post by flammstrudel » October 4th, 2014, 5:23 pm

(1) What difficulty levels have you played the scenario on?
1.10.3 hard (Challenging - Royal Guard)

(2) How difficult did you find the scenario? (1-10)
4

(3) How clear did you find the scenario objectives?
Clear.

(5) What were your major challenges in meeting the objectives of the scenario?
No real challenges. I recruited nothing but HIs, that counters pretty much anything they throw at you. I won't rate it 3 or 4 because its pretty easy to lose Gweddry to the damn bats (almost happened to me). Guess it's harder if you are obsessed about leveling the right units, but nowadays I don't have the patience for stuff like that. Got two intelligent/strong Shock Troopers (yay!) and settled with it.

(6) How fun do you think the scenario is? (1-10)
Decent. 6/10.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
It's okay the way it is.
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Inky
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Joined: September 22nd, 2014, 1:02 am
Location: USA

Re: Scenario Review - EI: The Outpost

Post by Inky » September 26th, 2015, 7:40 pm

(1) Level and version? Hard, 1.12.4
(2) Difficult? (1-10) 8
(3) Objectives? Clear.
(4) Dialog? Fine.
(5) Challenges? Bats targeting Gweddry, undead at night
(6) Fun? (1-10) 9
(7) Changes? -
(8) Restarts? One to start - I only managed to level 1 shocktrooper the first time so I replayed for a better result.

Strategy: I recruit 2 sacrificial dragoons which grab the undead villages during the day, causing many of the undead to arrive a turn later (e.g. dawn instead of second watch) which is crucial. I get very lucky with RNG and manage to level several shocktroopers. I strongly favor those with quick and fearless traits (the best possible, I think).
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Poison
Posts: 89
Joined: August 13th, 2017, 4:54 pm

Re: Scenario Review - EI: The Outpost

Post by Poison » August 25th, 2017, 2:04 pm

(1) Level and version? 1.12.5 Royal Guard (Challenging), 120 Gold
(2) Difficult? (1-10) I have a feeling that this will be a tough campaign...
(3) Objectives? Survive , gotcha.
(4) Dialog? Great.
(5) Challenges? Poor HI defense, Hi speed, HI not hiting, undead swarming at night, having to get HI out to hit archers first or else, bats flying everywhere, literally everything!
(6) Fun? (1-10) Oh yes, running for your life is very entertaining. Where does the healer go? 8.
(7) Changes? Make enemies richer to get out more units to fill the map :P
(8) Restarts? Yes, I started the campaign again and tried to have a decent mage, something not so easy I'm afraid.

LordWolfDan
Posts: 142
Joined: September 30th, 2018, 7:31 am

Re: Scenario Review - EI 1 - The Outpost

Post by LordWolfDan » November 5th, 2018, 10:46 am

(1) What difficulty levels and game versions have you played the scenario on?

- 1.14.5, Easy

(2) How difficult did you find the scenario? (1-10)

- 5

(3) How clear did you find the scenario objectives?

- A bit unclear. At first, I though I had to defeat all three enemy leaders, but with limited gold amount, Dacyn's sudden disappearance and re-appearance and enemies getting reinforcements, I had to play until Dacyn's return and retreat into the trapdoor

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- I like it. The revelation of Mal-Ravanal, the campaign's villain, and the fear he emits, is nice start.

(5) What were your major challenges in meeting the objectives of the scenario?

- Surviving the second wave of enemies (after Dacyn returns)

(6) How fun do you think the scenario is? (1-10)

- 6

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- If possible, defeating at least one leader should give you 50-100 gold.

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