Scenario Review: SoF 8 - The Dragon

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Scenario Review: SoF 8 - The Dragon

Post by Content Feedback » March 11th, 2008, 11:27 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
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Grumpy
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Re: Scenario Review: SoF 8 - The Dragon

Post by Grumpy » November 6th, 2008, 10:54 pm

1) Normal / 1.4-1
2) 6
3) While keeping the story line, I would say clear as possible
5) I personally used a bit of a horrible strategy in doing this scenario and caused me to lose ALL my units :oops: except the heroes as my units defended against the hoard of army that came at me. After they got wiped, all I was doing was crossing my fingers that they wouldn't come any closer - or at least slowly. Then the dragon killed off my last standing non-hero unit (it as lvl3) in 1 shot :shock: . I thought I was pretty doomed, but the dragon backed off... If I was simply unlucky and the dragon stayed/pushed, I would have died for sure. So, I simply got away lucky. So... basically the hard part is the surprise. :P But the elf/dwarf units that are coming at you are pretty slow to come, especially dealing with the bats additionally.
6) 8/10
Rest) No/NA/No comment.

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Turuk
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Re: Scenario Review: SoF 8 - The Dragon

Post by Turuk » December 12th, 2008, 9:21 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Lord (Hardest) 1.4.6

(2) How difficult did you find the scenario? (1-10)
2. Solely because the bats are annoying when you first go near the lava, and can kill a unit or two before you know it. The dreaded dragon never left his keep....

(3) How clear did you find the scenario objectives?
Crystal. Move it along basically.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Interesting, especially given the nature of finally crafting the sceptre, but it does not have that frantic escape through the caves, must make the sceptre quickly feel that it seems to be after.

(5) What were your major challenges in meeting the objectives of the scenario?
None really, except detouring the bats to attack blue. :)

(6) How fun do you think the scenario is? (1-10)
2. :annoyed: With the exception of the bats, I did not encounter any enemy contact (as blue could/did not catch up, and then just moved around pointlessly). It might be an issue with the AI or the code set that way, but blue pretty much stayed around the top of the map, so I had a lovely walk south.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Make blue push you the whole way, making it a fighting run through the caves. Have the dragon come out and play when you are making the sceptre. I put a couple of stalwarts in place by that narrow opening so only two bats at a time could attack one of my units. And I could rotate my units out to the villages. Needless to say, it was easy.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
None.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Good, though look into making the dragon a bit more aggressive? Also check about setting off his dialogue, it would never have happened if I had not sent the gryphon that way to play with bats. The whole scenario can be played with a player never knowing the dragon is there.
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rykus
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Re: Scenario Review: SoF 8 - The Dragon

Post by rykus » January 15th, 2009, 1:49 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.4.6
Medium

(2) How difficult did you find the scenario? (1-10)
1
My runemasters dropped bats in 1 shot, and I was far enough ahead of the elves that the never caught me. 1 berserker caught up, but was easily dropped. The bats also attacked the elves to slow them down more. The dragon was the hardest part, taking out 2 or 3 of my guys.

(3) How clear did you find the scenario objectives?
Pretty clear. The forge was a bit of a surprise to find, which was cool, but not in the up-front objectives. But no confusion as to what to do.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Pretty interesting. I liked how it tied in to some of the other campaigns. Though it might have been fun to put in some random taunts between the elves and dwarves.

(5) What were your major challenges in meeting the objectives of the scenario?
None, really.

(6) How fun do you think the scenario is? (1-10)
7
Despite having a really easy time with it, seeing that elvish horde behind me made the forward push that more intense. And swatting all the bats with 1 shot after struggling so much on the previous stage made me feel good.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Maybe some more intermediate dialogue, or other events to slow down/divert your forward progress to keep the elves right on your heels, but not swallowing you.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
n/a

Javelin
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Re: Scenario Review: SoF 8 - The Dragon

Post by Javelin » March 26th, 2009, 12:33 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Normal, version 1.6

(2) How difficult did you find the scenario? (1-10)
1
(3) How clear did you find the scenario objectives?
Very clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Very clear
(5) What were your major challenges in meeting the objectives of the scenario?
No challenges, the elves never got past the initial keep exept for two units. The dragon never left his keep, even when i tried to entice him. I did not lose a single unit.

(6) How fun do you think the scenario is? (1-10)
Not fun, too easy and I didn't get to fight anything except for bats.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Force the dragon to come out at the end, to reclaim the anvil-thingy. Less bats and make it more of a running battle.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
The griffin got cornered, stuck and killed by bats at the east-most lava passage.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
n/a

Steveland
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Joined: November 27th, 2008, 11:12 am

Re: Scenario Review: SoF 8 - The Dragon

Post by Steveland » May 20th, 2009, 7:15 pm

This scenario was VERY DISAPPOINTING.

I played on hard and lost a lot of units going head on against the elves/Dwarves. However, as soon as I backed off and made a run for they didn't follow...... just hung around the cave entrance.

As for the dragon - he never left his keep!

This should have been a real running battle with the Elves/Dwarves at your heels the whole way but instead it was boring.

A real shame.

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Turuk
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Re: Scenario Review: SoF 8 - The Dragon

Post by Turuk » May 20th, 2009, 9:11 pm

Steveland wrote:This scenario was VERY DISAPPOINTING.

I played on hard and lost a lot of units going head on against the elves/Dwarves. However, as soon as I backed off and made a run for they didn't follow...... just hung around the cave entrance.

As for the dragon - he never left his keep!

This should have been a real running battle with the Elves/Dwarves at your heels the whole way but instead it was boring.

A real shame.
1.6.2? The dragon issue has occurred in the past as well.
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sw_emigre
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Re: Scenario Review: SoF 8 - The Dragon

Post by sw_emigre » October 15th, 2009, 11:45 pm

I'm on 1.6.4, I think, and again, no dragon, and the dwarves backed off after move2 or 3, with a lone bezerker coming from time to time.

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UnwiseOwl
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Re: Scenario Review: SoF 8 - The Dragon

Post by UnwiseOwl » April 9th, 2010, 5:09 am

Just played through whichever version of this is bundled with 1.8.
I've played it before on the same difficulty (Medium) and found this level incredibly boring, but not this time.
The bats held me up long enough for a good percentage of my troops to have to sacrifice themselves, though this was in part due to some very unlucky rolls by loremasters and thunderers. Once I passed the bats, I found myself haivng to consistantly leave behind a unit as a sacrifice so that the rest of my folks could get away. Once I got down to the choke points at the bottom I was ok, thanks to the constant flow of bats slowing down the occasional oncoming elf.
The chase seemed real this time, it was great, and though I was eventually able to overpower the enemy while my men forged the sceptre, if it had taken another few turns there might have been trouble. Excellently blanced for this difficulty.
The dragon came out a couple of times, once against me, once against the elves, but retreated pretty quickly. Perhaps when you reach the altar the AI should change and the dragon should just charge you, that would have made it an EXTREMELY close fight in the ending stages which seemed a little anticlimactic after the excellent earlier stages. This level is, in my opinion, one of the best ones out there, comparable to the climax of Liberty.
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shadowblack
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Re: Scenario Review: SoF 8 - The Dragon

Post by shadowblack » June 15th, 2010, 6:25 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.8.2, Steelclad (Challenging)

(2) How difficult did you find the scenario? (1-10)
3 – at first it seemed like it’ll be a challenge, but the elves and dwarves started moving only after I reached the anvil, so my main opponents were the bats (and the dragon, if you count the one time he attacked me).

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear.

(5) What were your major challenges in meeting the objectives of the scenario?
Keeping the griffon alive until he healed after a few lucky attacks by bats almost killed him.

(6) How fun do you think the scenario is? (1-10)
5

(7) What, if any, are changes you would have made to the scenario to make it more fun?
No changes.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.
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monochromatic
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Re: Scenario Review: SoF 8 - The Dragon

Post by monochromatic » August 12th, 2010, 3:45 pm

Mythological wrote:(1) What difficulty level and version of Wesnoth have you played the scenario on?
Normal 1.8.4
(2) How difficult did you find the scenario? (1-10)
1 - Really? Bats? And that Landar doesn't move until you reach the forge? I think I actually have gone and killed lander with the forces I had.
(3) How clear did you find the scenario objectives?
Clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Again, what's with Landar allying with dwarves? Makes no sense in also that the Shorbear dwarves are dead already.
(5) What were your major challenges in meeting the objectives of the scenario?
None.
(6) How fun do you think the scenario is? (1-10)
2 - What?
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Make it more challenging. Something.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Nope.
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Didn't check.
Last edited by monochromatic on August 22nd, 2010, 1:36 pm, edited 1 time in total.

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Maiklas3000
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Re: Scenario Review: SoF 8 - The Dragon

Post by Maiklas3000 » August 22nd, 2010, 7:39 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Most difficult; 1.8.4; 252 starting gold

(2) How difficult did you find the scenario? (1-10)
6

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Okay.

(5) What were your major challenges in meeting the objectives of the scenario?
Unlike the comments above, the scenario seemed fine to me. I had an initial small skirmish with about three of the mercenary dwarves, the rest of whom then stayed put for a while. I advanced to the Bats, which were Blood Bats, and lots of them, so it took a while to get rid of them and plus a level 5 Dragon popped out to attack briefly. About the time I had finished off the Blood Bats, the dwarves started advancing, while I still had wounded sitting on villages. I evacuated the wounded and ran like hell, because it sure looked like there were more dwarves than I could defeat. Two quick berserkers ran down my loyal level 3 Sentinal, and I learned the hard way that that's more than a Sentinal can handle. I lost another unit or two too. After that, I was able to seal my forces in the anvil chamber, with just two hexes exposed to attack.

(6) How fun do you think the scenario is? (1-10)
7

(7) What, if any, are changes you would have made to the scenario to make it more fun?
I was sure hoping to see the Dragon attack the mercenary Dwarves.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.
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Thrash
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Re: Scenario Review: SoF 8 - The Dragon

Post by Thrash » August 28th, 2010, 1:59 pm

Summary: Dragon never came out. Enemy hordes did pursue me after a couple of turns, but were easily held off by plugging tunnel. Getting through bats was only fun part.

(1) What difficulty level and version of Wesnoth have you played the scenario on?

1.8.4, Hard, 299 starting gold

(2) How difficult did you find the scenario? (1-10)

4

(3) How clear did you find the scenario objectives?

I wasn't sure which way to run - you think I would be having entered the caves. This led to one loss (see 8).

(4) How clear and interesting did you find the dialog and storyline of the scenario?

This campaign has me not spending too much time dwelling on the storyline at this point.

(5) What were your major challenges in meeting the objectives of the scenario?

Figuring out not to send key units SW to start.

Getting through the bats.

(6) How fun do you think the scenario is? (1-10)

4. Getting through the bats is the only good challenge.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

What's up with the Dragon being passive?

Holding off the horde for 9 turns was too easy and needs to be harder. Maybe make the tunnels wider and the horde less tough (it would be easy given the high level units in pursuit to make this impossible).

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

First time I played I sent Kawg SW to explore, a berserker ran out of the darkness and attacked him. Game over.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

Same as previous scenarios, I think it could use some one line comments describing the chunks of WML.
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santosis
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Re: Scenario Review: SoF 8 - The Dragon

Post by santosis » October 17th, 2010, 5:30 am

(1) What difficulty levels have you played the scenario on?
Challenging, 1.8.5

(2) How difficult did you find the scenario? (1-10)
To complete without serious casualties- 9
To complete - 7

(3) How clear did you find the scenario objectives?
I thought they were clear, I liked the forging challenge.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Solid.

(5) What were your major challenges in meeting the objectives of the scenario?

Surviving all the berserkers in the first few turns. I lost 2 lvl 3's and 3 lvl 2's in this one, it was ouchy.

I finished in round 24 with -126 gold.

(6) How fun do you think the scenario is? (1-10)
8 - Cool, well-paced. I think I would have done better, but the bats were real unlucky against the enemy dwarves. They didn't even slow them down for a one turn.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
The dragon only popped out once. I thought for sure I would have to battle the dragon once I got to the anvil.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
My first time through I didn't seal off the bat cave. Oops. The second time I lined the bat cave until my rear guard could get around the corner.

Cel
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Re: Scenario Review: SoF 8 - The Dragon

Post by Cel » October 6th, 2011, 3:00 pm

1.) 1.8.6, Normal

2.) 9

3.) I first didn't know in what direction I had to go, I chose the wrong and had to reload after one turn...

4.) Interesting. But what dwarves are fighting against me? I thought I killed this shorbear clan... Maybe the story should tell something about this!

5.) First I went with Tursagen and the gryphon in the wrong direction (towards the dwarves!). After I reloaded, I had to many slow troops and the dwarves got me. The third time I tried, I left some guardians in my keep and recalled only quick units. This strategy was easy.

6.) 7

7.) Maybe someone should say "let's go south" or something like that.

8.) Two times because the dwarves killed important units
sorry for my English...

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