Scenario Review: NR 10 - Stolen Gold

Feedback for the mainline campaign Northern Rebirth.

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LordWolfDan
Posts: 216
Joined: September 30th, 2018, 7:31 am

Re: Scenario Review: NR 10 - Stolen Gold

Post by LordWolfDan »

(1) What difficulty levels have you played the scenario on?

- 1.14.5, Challenging

(2) How difficult did you find the scenario? (1-10)

- 7

(3) How clear did you find the scenario objectives?

- Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- Nice. Krash returning with his kin was a great twist. Plus the arrival of Hidel (elves) was welcome despite bringing the purple troll to collapse

(5) What were your major challenges in meeting the objectives of the scenario?

- Trolls everywhere. So painful

(6) How fun do you think the scenario is? (1-10)

- 7

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- It's fine

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

- No
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Tom_Of_Wesnoth
Posts: 203
Joined: January 14th, 2015, 4:03 pm
Location: Wesnoth 2020 and Wesnoth 2007

Re: Scenario Review: NR 10 - Stolen Gold

Post by Tom_Of_Wesnoth »

Content Feedback wrote: March 12th, 2008, 11:58 am (1) What difficulty levels have you played the scenario on?
Normal, 1.15.2.
Content Feedback wrote: March 12th, 2008, 11:58 am (2) How difficult did you find the scenario? (1-10)
6. It looked challenging at first, but was actually pretty manageable once the drakes turned up. Had I lost Kresh earlier in the campaign, though, this would've been brutal.
Content Feedback wrote: March 12th, 2008, 11:58 am (3) How clear did you find the scenario objectives?
Crystal clear.
Content Feedback wrote: March 12th, 2008, 11:58 am (4) How clear and interesting did you find the dialog and storyline of the scenario?
Kresh just casually goes and gets an army to command? What? Why? Is he a drake princess now? Are the white mages princesses too? It just seems like Talinn lucked upon a collection of prisoners who are all secretly really important people.

The trolls laying a trap is pretty cool though. Shows Rashkas as a cunning opponent to lure you in like that.
Content Feedback wrote: March 12th, 2008, 11:58 am (5) What were your major challenges in meeting the objectives of the scenario?
It got a bit hairy with some of my defence force surviving, but with daybreak and the drakes arriving, it was fine.
Content Feedback wrote: March 12th, 2008, 11:58 am (6) How fun do you think the scenario is? (1-10)
6. A good challenge, albeit without much enemy variety.
Content Feedback wrote: March 12th, 2008, 11:58 am (7) What, if any, are changes you would have made to the scenario to make it more fun?
We've already fought a lot of trolls and could do with a touch more variety, IMO.

The north-west troll is very easy to snipe on turn two, that might be worth looking at.
Content Feedback wrote: March 12th, 2008, 11:58 am (8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.
If presented with the opportunity, I would take great pleasure in becoming a world ruler.
Konrad2
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Posts: 2760
Joined: November 24th, 2010, 6:30 pm

Re: Scenario Review: NR 10 - Stolen Gold

Post by Konrad2 »

(1) What difficulty levels have you played the scenario on?

1.15.7, Royal Guard (Nightmare)

(2) How difficult did you find the scenario? (1-10)

4, you need to defend properly or you will be overrun in moments.

(3) How clear did you find the scenario objectives?

Crystal.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Clear.

(5) What were your major challenges in meeting the objectives of the scenario?

Pay attention to my units so that noone important is in danger.

(6) How fun do you think the scenario is? (1-10)

7, it's amazing how fast units can die and how effective a proper defense can be.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

-

Scenario stats:
Tallin
Spoiler:
Krash
Spoiler:
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