Scenario Review: NR 9 - Introductions

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Scenario Review: NR 9 - Introductions

Post by Content Feedback » March 12th, 2008, 12:15 pm

(1) What difficulty levels have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
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EZE
Posts: 17
Joined: March 21st, 2009, 4:10 am

Re: Scenario Review: NR 9 - Introductions

Post by EZE » February 20th, 2010, 2:47 am

(1) What difficulty levels have you played the scenario on?
Easy 1.4.7

(2) How difficult did you find the scenario? (1-10)
2 (We roxx'd them)

(3) How clear did you find the scenario objectives?
very clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
I liked finding out the story with the 2 elf girls

(5) What were your major challenges in meeting the objectives of the scenario?
If any, finding the signpost.

(6) How fun do you think the scenario is? (1-10)
10 (it only looks like a lot of trolls)

(7) What, if any, are changes you would have made to the scenario to make it more fun?
none. I kept all of my story characters alive, so it may be more difficult if someone loses them along the way.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
none

shadowblack
Posts: 368
Joined: April 15th, 2010, 3:03 pm

Re: Scenario Review: NR 9 - Introductions

Post by shadowblack » July 12th, 2010, 4:27 pm

1) What difficulty levels have you played the scenario on?
1.8.3, Spearman (Challenging), i.e. Normal difficulty

(2) How difficult did you find the scenario? (1-10)
2, and only because of my horrible luck. But if some of my loyal characters had died previously, things would probably be very different.

(3) How clear did you find the scenario objectives?
I had no idea where the signpost is, apart from that and what I mention in the next section it was clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
I loved it. I also had a look at the scenario code to see how things would go if Elenia was dead at this point. Turned out the conversation is quite different and Eryssa is actually annoying in that branch.

I was a bit confused by the objective. One moment we’re talking about getting the help of the elves, the next I have to find some signpost? It makes a lot more sense in the other branch (i.e. if Elenia is dead). I suggest that you change “Sounds good...I mean, let it be so.” to “Sounds good...I mean, let it be so. Now let us go back to Knalga.”

(5) What were your major challenges in meeting the objectives of the scenario?
Horrible luck – at times I felt like the trolls had 70% def!

(6) How fun do you think the scenario is? (1-10)
4- slautering a bunch of trolls wasn’t much fun, especially combined with the horrible (at times) accuracy of my characters.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Divide the trolls in 2 groups.

See number 4 above.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Well-documented.
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Maiklas3000
Posts: 532
Joined: June 23rd, 2010, 10:43 am

Re: Scenario Review: NR 9 - Introductions

Post by Maiklas3000 » March 30th, 2011, 8:27 pm

(1) What difficulty? Nightmare; 1.9.4
(2) How difficult? (1-10) 2
(3) How clear? Clear.
(4) Dialog? Okay.
(5) Challenges? None.
(6) How fun? (1-10) 4
(7) Changes? Add a couple level 3 trolls. Put something in the eastern passage.
(8) Restarts? None.
(9) WML? Fine.
(10) Replay? Too boring to attach a replay.

Benefuchs
Posts: 54
Joined: February 24th, 2009, 9:40 pm

Re: Scenario Review: NR 9 - Introductions

Post by Benefuchs » May 15th, 2011, 1:05 pm

(1) Level, Version? challenging, 1.8.5
(2) How difficult? (1-10) 3
(3) Objectives? What signpost? Couldn't it be highlighted?
(4) Dialog? Nice, but did not really explain the scenario. The way to Knalga and therefore the map should be known to Tallin.
(5) Challenges? None really; I overestimated the trolls at first.
(6) How fun? (1-10) 7
(7) Changes? No.
(8) Restarts? No.
(9) WML? N/A

BillytheBabyGoat
Posts: 20
Joined: December 21st, 2016, 12:39 am

Re: Scenario Review: NR 9 - Introductions

Post by BillytheBabyGoat » December 21st, 2016, 1:45 am

Content Feedback wrote:(1) What difficulty levels have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
1. Nightmare.

2. 3

3. Crystal; go up the passageway.

4. Interesting, nice little plot development piece.

5. None, basically just smashed through with all my leveled units. Got the sorceress to level 3 and a half or so by giving her quite a few easy kills, everyone else was already maxed level so just tried to prep them a little closer to AMLA's.

6. 8. Fun to see how powerful the elite core is at this point; making it through with no casualties was pretty easy, which is nice since losing a loyal unit would probably have prompted a restart.

7. None really; maybe having 1-2 normal units automatically with you would be nice just to reduce the stress of cycling through loyal/essential units trying to keep everyone alive. I didn't use the light mages all that aggressively with their resurrection though, although I think the time limit would have become an issue with that method.

8. None.

Thrash
Posts: 205
Joined: June 25th, 2010, 1:54 pm

Re: Scenario Review: NR 9 - Introductions

Post by Thrash » February 19th, 2018, 11:43 pm

(1) What difficulty levels have you played the scenario on?

1.12.6, Normal

(2) How difficult did you find the scenario? (1-10)

2

(3) How clear did you find the scenario objectives?

Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Good.

(5) What were your major challenges in meeting the objectives of the scenario?

None.

(6) How fun do you think the scenario is? (1-10)

3, pretty routine.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Some L3 trolls, bats, or any sort of surprise.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No.

Konrad2
Forum Regular
Posts: 1034
Joined: November 24th, 2010, 6:30 pm

Re: Scenario Review: NR 9 - Introductions

Post by Konrad2 » July 26th, 2018, 10:09 pm

(1) What difficulty levels have you played the scenario on?

1.14.1, Hard

(2) How difficult did you find the scenario? (1-10)

2

(3) How clear did you find the scenario objectives?

Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Good.

(5) What were your major challenges in meeting the objectives of the scenario?

None.

(6) How fun do you think the scenario is? (1-10)

3, not much to do.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Bats. Maybe some troll reinforcements, breaking though a wall, but with a 'That wall over there looks brittle.' comment from one of my units in advance.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No.
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