Scenario Review: NR 3 - To the Mines

Feedback for the mainline campaign Northern Rebirth.

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Krellja
Posts: 19
Joined: May 11th, 2008, 5:17 pm

Re: Scenario Review: NR 3 - To the Mines

Post by Krellja »

(1) What difficulty levels have you played the scenario on? 1.10.2 Easy
(2) How difficult did you find the scenario? (1-10) 2
(3) How clear did you find the scenario objectives? clear
(4) How clear and interesting did you find the dialog and storyline of the scenario? ok. I like the long dialogs of this campain
(5) What were your major challenges in meeting the objectives of the scenario? none. Recruited lots of dwarven scouts. They shot the wolves to pieces.
(6) How fun do you think the scenario is? (1-10) 5
(7) What, if any, are changes you would have made to the scenario to make it more fun? it's ok like it is
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? -
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? -
SBak
Posts: 78
Joined: October 8th, 2011, 1:36 am

Re: Scenario Review: NR 3 - To the Mines

Post by SBak »

(1) What difficulty levels have you played the scenario on?
Normal (Easy)
(2) How difficult did you find the scenario? (1-10)
1. Dwarves plus mountains against half a dozen or so Goblin Knights? It doesn't get any easier.
(3) How clear did you find the scenario objectives?
Very clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear.
(5) What were your major challenges in meeting the objectives of the scenario?
Getting XP. I think this is the only scenario where I've been happy when Dwarvish Thunderers don't fire.
(6) How fun do you think the scenario is? (1-10)
4. More used to playing Elves/Rebels I love Goblins Knights. Seriously.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Maybe some Troll allies?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.
podbelski
Posts: 151
Joined: June 7th, 2011, 8:35 pm

Re: Scenario Review: NR 3 - To the Mines

Post by podbelski »

1.11.15, medium difficulty

compared to the previous map, this one is plain and easy enough to say I was disappointed.
BillytheBabyGoat
Posts: 20
Joined: December 21st, 2016, 12:39 am

Re: Scenario Review: NR 3 - To the Mines

Post by BillytheBabyGoat »

Content Feedback wrote:(1) What difficulty levels have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
1. Nightmare.

2. 4

3. Very.

4. Fine, very much an intermediary mission so not a lot of plot happening, but made sense well enough.

5. Trying to beat the wolf swarm to the middle mountains, ended up giving up on it and fighting them from the west ones.

6. 7, difficult to kill enemy leader but not impossible, and had a method to skip (at the cost of xp) if necessary.

7. None in particular; went fine just by loading up the mountains with 70% defense dwarves and fighting down at the pups, then rushing with lawful units during the daytime.

8. None, could have restarted to level more units (Lost a couple first level dwarf fighters that had decent xp amounts on them to unlucky RNG) but didn't seem worth it.
Thrash
Posts: 223
Joined: June 25th, 2010, 1:54 pm

Re: Scenario Review: NR 3 - To the Mines

Post by Thrash »

(1) What difficulty levels have you played the scenario on?

1.12.6, Normal, 2300+ gold, though I limited myself to two keeps of recruits.

(2) How difficult did you find the scenario? (1-10)

2

(3) How clear did you find the scenario objectives?

"Clear all puppies" is misleading. Killing the enemy leader suffices. I replayed my last turn to harvest xp.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Good. I feel like a similar scenario is missing between scenarios 1 and 2.

(5) What were your major challenges in meeting the objectives of the scenario?

It's hard not to lose a few units to swarming wolves if you care about income.

(6) How fun do you think the scenario is? (1-10)

3, pretty basic.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Nothing comes to mind.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No.
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Konrad2
Forum Moderator
Posts: 3330
Joined: November 24th, 2010, 6:30 pm

Re: Scenario Review: NR 3 - To the Mines

Post by Konrad2 »

(1) What difficulty levels have you played the scenario on?

Nightmare, 1.14.1

(2) How difficult did you find the scenario? (1-10)

4, you had to chose a good position and that's it.

(3) How clear did you find the scenario objectives?

Clear.


(4) How clear and interesting did you find the dialog and storyline of the scenario?

It was fine. I'm no expert.


(5) What were your major challenges in meeting the objectives of the scenario?

They were missing.

(6) How fun do you think the scenario is? (1-10)

5

(7) What, if any, are changes you would have made to the scenario to make it more fun?

-

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

-
Attachments
NR-To the Mines replay.gz
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MrTic
Posts: 5
Joined: October 16th, 2018, 12:11 pm

Re: Scenario Review: NR 3 - To the Mines

Post by MrTic »

(1) What difficulty levels have you played the scenario on?
Easy.

(2) How difficult did you find the scenario? (1-10)
4 or 7 depending wether you just want to assasinate the leader or kill everything.

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear and ok.

(5) What were your major challenges in meeting the objectives of the scenario?
Difficult to preserve units if spreading out to get villages.

(6) How fun do you think the scenario is? (1-10)
7

(7) What, if any, are changes you would have made to the scenario to make it more fun?
It could be a bit easier on the easiest difficulty, just because enemy likes to surround some of your units.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Lost the red mage once but that's just me underrestimating enemy move speed.
LordWolfDan
Posts: 216
Joined: September 30th, 2018, 7:31 am

Re: Scenario Review: NR 3 - To the Mines

Post by LordWolfDan »

(1) What difficulty levels have you played the scenario on?

- 1.14.5, Challenging

(2) How difficult did you find the scenario? (1-10)

- 4

(3) How clear did you find the scenario objectives?

- Easy peasy

4) How clear and interesting did you find the dialog and storyline of the scenario?

- Short and good. I like it that you have a short and relieving scenario. Plus the mention of "Master" is also a good touch

(5) What were your major challenges in meeting the objectives of the scenario?

- None really

(6) How fun do you think the scenario is? (1-10)

- 6

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- It's good. Since it's a relief scenario, nothing to change in here

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

- No
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Tom_Of_Wesnoth
Posts: 208
Joined: January 14th, 2015, 4:03 pm
Location: Wesnoth 2020 and Wesnoth 2007

Re: Scenario Review: NR 3 - To the Mines

Post by Tom_Of_Wesnoth »

Content Feedback wrote: March 12th, 2008, 11:46 am (1) What difficulty levels have you played the scenario on?
Normal, 1.15.2.
Content Feedback wrote: March 12th, 2008, 11:46 am (2) How difficult did you find the scenario? (1-10)
2.
Content Feedback wrote: March 12th, 2008, 11:46 am (3) How clear did you find the scenario objectives?
Crystal clear.
Content Feedback wrote: March 12th, 2008, 11:46 am (4) How clear and interesting did you find the dialog and storyline of the scenario?
Feels like filler, but competently done.
Content Feedback wrote: March 12th, 2008, 11:46 am (5) What were your major challenges in meeting the objectives of the scenario?
None.
Content Feedback wrote: March 12th, 2008, 11:46 am (6) How fun do you think the scenario is? (1-10)
8. Was a really nice breather in between two brutal cave scenarios.
Content Feedback wrote: March 12th, 2008, 11:46 am (7) What, if any, are changes you would have made to the scenario to make it more fun?
Nothing I can think of.
Content Feedback wrote: March 12th, 2008, 11:46 am (8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Nope.
If presented with the opportunity, I would take great pleasure in becoming a world ruler.
Konrad2
Forum Moderator
Posts: 3330
Joined: November 24th, 2010, 6:30 pm

Re: Scenario Review: NR 3 - To the Mines

Post by Konrad2 »

(1) What difficulty levels have you played the scenario on?

1.15.7, Royal Guard (Nightmare)

(2) How difficult did you find the scenario? (1-10)

3, you are there to farm xp.

(3) How clear did you find the scenario objectives?

Remove the enemy scouts. Clear enough.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Okayish.

(5) What were your major challenges in meeting the objectives of the scenario?

None.

(6) How fun do you think the scenario is? (1-10)

6, because it's a breather after the last scenario.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

-

Scenario stats:
Spoiler:
Spoiler:
Attachments
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