Scenario Review: NR 7 - Settling Disputes
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Re: Scenario Review: NR 7 - Settling Disputes
(1) What difficulty levels have you played the scenario on?
1.12.6, Normal
(2) How difficult did you find the scenario? (1-10)
7, getting the tactics right took me a few tries.
(3) How clear did you find the scenario objectives?
Clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
I still don't understand why I suddenly lost all my gold.
The dialog is above average, though I find it a little long-winded at times. More would not be better.
(5) What were your major challenges in meeting the objectives of the scenario?
I was playing my white mages a little conservatively since I'm trying to keep one alive so that they can level.
Attempt 1: Send everyone but my mages down the center and have the mages hold the east with the dwarves. The dwarves all quickly suicided and my mages were overwhelmed before my main army could make enough progress.
Attempt 2: Send a couple dwarf lords east to bolster the mages and the rest of my army down the center. Griffins came out of the fog, flanked me, and ate the druid (still L2).
Attempt 3: Attempt 2 but more conservative in the center to protect against griffins. Success. Replay attached.
(6) How fun do you think the scenario is? (1-10)
7. Short, nice twist with the mages teleporting and the dwarf saving. Watching the berserkers flail endlessly and rarely hitting is entertaining.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Given you have to decide how to split your army early, some hints to the player on how to do so would help. By the time I realized the berserkers were going to be as much help as wet tissue paper, my mages were really on their own.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
See attempts above.
1.12.6, Normal
(2) How difficult did you find the scenario? (1-10)
7, getting the tactics right took me a few tries.
(3) How clear did you find the scenario objectives?
Clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
I still don't understand why I suddenly lost all my gold.
The dialog is above average, though I find it a little long-winded at times. More would not be better.
(5) What were your major challenges in meeting the objectives of the scenario?
I was playing my white mages a little conservatively since I'm trying to keep one alive so that they can level.
Attempt 1: Send everyone but my mages down the center and have the mages hold the east with the dwarves. The dwarves all quickly suicided and my mages were overwhelmed before my main army could make enough progress.
Attempt 2: Send a couple dwarf lords east to bolster the mages and the rest of my army down the center. Griffins came out of the fog, flanked me, and ate the druid (still L2).
Attempt 3: Attempt 2 but more conservative in the center to protect against griffins. Success. Replay attached.
(6) How fun do you think the scenario is? (1-10)
7. Short, nice twist with the mages teleporting and the dwarf saving. Watching the berserkers flail endlessly and rarely hitting is entertaining.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Given you have to decide how to split your army early, some hints to the player on how to do so would help. By the time I realized the berserkers were going to be as much help as wet tissue paper, my mages were really on their own.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
See attempts above.
- Attachments
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NR-Settling_Disputes_replay.gz
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Re: Scenario Review: NR 7 - Settling Disputes
It's been a while since I played this, but wasn't there an explanation for this in the story?Thrash wrote:(4) How clear and interesting did you find the dialog and storyline of the scenario?
I still don't understand why I suddenly lost all my gold.
Looking at the source code for the scenario here, it appears that Hamel says, "Ye’ll need to travel light to reach Highbrook Pass before the orcs mount another assault in force. I think ye should take as little gold as you think ye’ll need and leave the rest here. We’ll store it in the tunnels furthest away from the attacking orcs in case they break through."
Re: Scenario Review: NR 7 - Settling Disputes
Hi gnombat, you are right. that dialog is there and I missed it.gnombat wrote:It's been a while since I played this, but wasn't there an explanation for this in the story?Thrash wrote:(4) How clear and interesting did you find the dialog and storyline of the scenario?
I still don't understand why I suddenly lost all my gold.
Looking at the source code for the scenario here, it appears that Hamel says, "Ye’ll need to travel light to reach Highbrook Pass before the orcs mount another assault in force. I think ye should take as little gold as you think ye’ll need and leave the rest here. We’ll store it in the tunnels furthest away from the attacking orcs in case they break through."
Re: Scenario Review: NR 7 - Settling Disputes
(1) What difficulty levels have you played the scenario on?
1.14.1, Hard
(2) How difficult did you find the scenario? (1-10)
8, figuring out how to protect Stalrag and how to actually beat those hordes took me 3 tries.
(3) How clear did you find the scenario objectives?
Clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Fun.
(5) What were your major challenges in meeting the objectives of the scenario?
Keeping Stalrag alive. Drawing the Gryphons away from him. Killing any Gryphon that might reach him.
(6) How fun do you think the scenario is? (1-10)
7. I like the charakters.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Add a Note that this scenario is possible to win, even though it does not look like it.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Grpyhon assasinations.
1.14.1, Hard
(2) How difficult did you find the scenario? (1-10)
8, figuring out how to protect Stalrag and how to actually beat those hordes took me 3 tries.
(3) How clear did you find the scenario objectives?
Clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Fun.
(5) What were your major challenges in meeting the objectives of the scenario?
Keeping Stalrag alive. Drawing the Gryphons away from him. Killing any Gryphon that might reach him.
(6) How fun do you think the scenario is? (1-10)
7. I like the charakters.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Add a Note that this scenario is possible to win, even though it does not look like it.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Grpyhon assasinations.
- Attachments
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NR-Settling Disputes replay.gz
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- Posts: 216
- Joined: September 30th, 2018, 7:31 am
Re: Scenario Review: NR 7 - Settling Disputes
(1) What difficulty levels have you played the scenario on?
- 1.14.5, Challenging
(2) How difficult did you find the scenario? (1-10)
- 6
(3) How clear did you find the scenario objectives?
- Clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
- Nice dialogue, even nicer that you have new allies, including two friendly liches!
(5) What were your major challenges in meeting the objectives of the scenario?
- Making sure Ro'Sothian(?) doesn't escape as I held him in the cage with a fugitive
(6) How fun do you think the scenario is? (1-10)
- 7
(7) What, if any, are changes you would have made to the scenario to make it more fun?
- It's a good one, though Stalrag could be under my control so he doesn't become too suicidial
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
- No
- 1.14.5, Challenging
(2) How difficult did you find the scenario? (1-10)
- 6
(3) How clear did you find the scenario objectives?
- Clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
- Nice dialogue, even nicer that you have new allies, including two friendly liches!
(5) What were your major challenges in meeting the objectives of the scenario?
- Making sure Ro'Sothian(?) doesn't escape as I held him in the cage with a fugitive
(6) How fun do you think the scenario is? (1-10)
- 7
(7) What, if any, are changes you would have made to the scenario to make it more fun?
- It's a good one, though Stalrag could be under my control so he doesn't become too suicidial
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
- No
Re: Scenario Review: NR 7 - Settling Disputes
With the 1.14.7 version, when Sister Thera or Father Morvin are killed, they are relocated near Tallin; this is a very big problem in this scenario.
Playing the harder level, the only way to win this scenario is to send the two white mages straight against the necromancer, and when one of the two is killed she/he is relocated near the place where she/he die; Instead, now he/she is placed near Tallin, normally further away from the goal.
In my opinion it's now quite impossible to win this scenario; and perhaps we can take away the quite
I think needs more turns or less gold for the enemy; it takes a little time to eliminate 1600 gold pieces of enemy units starting with 80

Playing the harder level, the only way to win this scenario is to send the two white mages straight against the necromancer, and when one of the two is killed she/he is relocated near the place where she/he die; Instead, now he/she is placed near Tallin, normally further away from the goal.
In my opinion it's now quite impossible to win this scenario; and perhaps we can take away the quite

I think needs more turns or less gold for the enemy; it takes a little time to eliminate 1600 gold pieces of enemy units starting with 80

- Luke the Flaming
- Posts: 214
- Joined: October 18th, 2006, 6:25 pm
Re: Scenario Review: NR 7 - Settling Disputes
The WML code for this scenario has an issue: after you kill ("capture") Ro'Sothian, the objectives only list the defeat conditions.
That's because the variable that should show the new objective (to "capture" Ro'Arthian) is set in the name=die event of Ro'Sothian, that never triggers (because Ro'Sothian is killed by the [store_unit] code during its name=last breath event... and that does not fire any event, because that's how [store_unit] works).
The brief text of the name=die event ( {VARIABLE defeat_arthian yes} and [show_objectives] ) should just be moved in the name=last breath event, before [store_unit] for example.
That's because the variable that should show the new objective (to "capture" Ro'Arthian) is set in the name=die event of Ro'Sothian, that never triggers (because Ro'Sothian is killed by the [store_unit] code during its name=last breath event... and that does not fire any event, because that's how [store_unit] works).
The brief text of the name=die event ( {VARIABLE defeat_arthian yes} and [show_objectives] ) should just be moved in the name=last breath event, before [store_unit] for example.
O, Wind, if Winter comes, can Spring be far behind?