Wesnoth Tutorial: Part I

Feedback for the game tutorial.

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UK1
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Re: Wesnoth Tutorial: Part I

Post by UK1 » July 19th, 2011, 4:08 am

I never really noticed the tutorial until about four years after I started wesnoth. I checked it out and thought it equivalent to the training camps in the Song of Fire and Ice series where they throw a levy a spear and say "Stick the enemy with this end, hit noisy prisoners with this end. March in beat with the drum." and then boot them out the door. But that's just me.
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ktchong
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Bug report: hero names mixed-up

Post by ktchong » November 14th, 2011, 5:39 am

If I choose Li'sar instead of Konrad as my character in the tutorial, the pop-up menu still says "It is now Konrad's turn" at the beginning of every turn.

I have both Windows and Android versions of the game. Both versions have the same problem.

Both versions are the most current: 1.8.6 for Windows and 1.8.6.2 for Android.

I use Windows 7 Home 64-bit on a ThinkPad with Core i3 2.1 GHz, and Android Gingerbread on LG Esteem/Revolution.

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Kanzil
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Re: Wesnoth Tutorial: Part I

Post by Kanzil » August 26th, 2012, 7:14 pm

There's a mistake in the very first screen of the tutorial- it says "who would you like to play" rather than "who would you like to play as ".
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tuggyne
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Re: Wesnoth Tutorial: Part I

Post by tuggyne » September 3rd, 2012, 9:55 pm

Kanzil wrote:There's a mistake in the very first screen of the tutorial- it says "who would you like to play" rather than "who would you like to play as ".
Actually, "play" can be transitive as well as intransitive, so while the usage is a bit unusual it's not wrong. (One can "play Wesnoth", and one can "play Konrad in Wesnoth", as well as "play as Konrad in Wesnoth".)

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nuorc
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Re: Wesnoth Tutorial: Part I

Post by nuorc » September 12th, 2012, 8:34 pm

After reading some posts about the tutorial I decided to play it again after a few years... So here are my 2 cents.

First, the tutorial has changed a lot from how I remember it, and it probably improved a lot, too. I believe it is good, as it is very instructive, so the rest is mainly nitpicking:
- Why can't Konrad level up? I don't really see a reason for that...
- After I decided to play through, the same question again and again if I wanted to continue was annoying; I think it would be better if the question was asked once and then 'Quit' is introduced. Actually, since there is more in this part to learn, I think the question should be kicked altogether.
- The victory could be mainlined, meaning if I kill the quintains on turn 10 I don't get to hang around for two more turns + gold carry-over. (Additional info from turns 11/12 could still be presented.)
- Is the heavy user-interaction with replays intended? (I have to click away every dialog/order...)

Continued: http://forums.wesnoth.org/viewtopic.php ... 28#p537728

EDIT: link
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Wesnoth_Tutorial_Part_I_replay.gz
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SigurdFireDragon
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Re: Wesnoth Tutorial: Part I

Post by SigurdFireDragon » January 15th, 2016, 5:10 am

I originally played the tutorial back on 1.8
I played again recently on 1.12.5 & on 1.13.2+dev @ 2016-01-13
My comments and attached replay are for the 1.13.2+dev version

I think the tutorial does an excellent job: dialog is direct, instructive and to the point. It's a great improvement from 1.12.5
If I listed everything I thought was improved, I'd be here a while.

As far as improvements, maybe getting rid of the option to wrap up early, so it's more in harmony with the scenario objectives of 'Defeat a fierce enemy' and making sure the player doesn't skip any of the useful information later on.

Some dialog seems slightly off:
1. Says "...when you click 'Ok' Konrad will attack..." However, on the Attack Enemy screen the button to start the attack is called 'Attack'.
2. In this scenario Delfador refers to Konrad as 'boy', in scenario 2, Galdrad refers to him as 'young man'. It'd be better to have them consistent with each other. As Konrad is being prepared for the throne in HttT & Li'sar is refered to as 'young lady', I think 'young man is the better option.
Attachments
Wesnoth_Tutorial_—_Part_I_replay-4V0.gz
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Remellion
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Re: Wesnoth Tutorial: Part I

Post by Remellion » January 15th, 2016, 10:32 pm

I have had the good fortune to be able to introduce Wesnoth to a friend recently, so here is some feedback on the tutorial. It was done in French, which is neither of our main languages (don't ask why), but we understand it passably well. My friend has played the Civilisation series of games before, so is familiar with some turn-based strategy.

- There was some difficulty in understanding what happens when clicking/unclicking/right-clicking a unit; some time was spent figuring out how the unit selection works and the associated visual cues (screen greyed/available movement shown etc.)
- The various words for quintaine/pantin/poupée referring to the same thing (the quintain) were confusing at first. Again, not our native language, so maybe it's our problem.
- Bringing Li'sar to the donjon (keep) somehow brought confusion (instead tried bringing her to the château/castle tile several times).

The scenario ends early - I did mention that the dialogue asking if you had understood everything and would be ready to move on is a recurring popup each turn and is a somewhat annoying and bizarre design choice. Maybe it is better for the scenario to end only after all quintains are defeated.

Replay not attached - nothing of value in this very guided scenario.

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nuorc
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Re: Wesnoth Tutorial: Part I

Post by nuorc » January 17th, 2016, 4:46 pm

When I tried to watch my old replays or SigurdFireDragon's with the current stable version they didn't make much sense. I thought I'd make new ones with BfW 1.12.5:
Wesnoth_Tutorial_Part_I_replay.gz
(14.24 KiB) Downloaded 134 times
Remellion wrote:The scenario ends early - I did mention that the dialogue asking if you had understood everything and would be ready to move on is a recurring popup each turn and is a somewhat annoying and bizarre design choice. Maybe it is better for the scenario to end only after all quintains are defeated.
I only saw this question once this time playing it, so I thought that was ok; I only finished one turn early, though.


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Hestelvar
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Re: Wesnoth Tutorial: Part I

Post by Hestelvar » July 30th, 2016, 1:36 am

Version 1.13.

I think the tutorial strikes a good balance between providing instruction while still being entertaining.

- Why can’t Konrad/Li’sar level up? In some campaigns levelling up your leader is a priority. I think this gives a misleading impression.

I agree with SigurdFireDragon that -
1. Says "...when you click 'Ok' Konrad will attack..." However, on the Attack Enemy screen the button to start the attack is called 'Attack'.
- could be confusing to a beginner.

- The option to end the scenario early seems both irregular (I’ve never encountered it in a campaign) and unhelpful (the experience gained by judiciously dispatching the Quintains makes the next scenario perceptibly easier). If boredom is a concern maybe the attacks/abilities of the three Quintains could be varied?
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Wesnoth_Tutorial_—_Part_I_replay.bz2
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devavrata
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Re: Wesnoth Tutorial: Part I

Post by devavrata » October 22nd, 2016, 12:52 pm

I played this tutorial after the rest of the game (i don't recall the tutorial being present the first time I played Wesnoth - anyway, that was years ago), so I can't truly judge how good it is at teaching, but I feel the basic mechanics of the game are well introduced, and the guidance to the player is well provided by marking the places where the player should make actions.
Part I has also funny dialogues that make it interesting.

Konrad2
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Re: Wesnoth Tutorial: Part I

Post by Konrad2 » May 3rd, 2018, 8:28 am

I played it just now (1.14.0). And I've got an idea! (no idea if it is any good)
How about making one more tutorial, one for Li'sar. As it is now, the tutorial is 'historically accurate' for Konrad, but absolutly not for Li'sar.

New tutorial scenario(tree)
Intro (choosing leader)
1a (Konrads training)
1b (Li'sars training)
2a
2b

Li'sars tutorial would be like a training session in the palace, under the care of Asheviere or her generals? ^^
(Maybe with that Duelist that tries to ambush Konrad when Li'sar and Konrad fight for the first time?)

PS: Why give Konrad and Li'sar not the chance to level up? Is there any specific reason for that?
And how about making the units they recruit, recalls in HttT (or reinforcements at some point)? :D That would be awesome.

EDIT: After your leader recruits, order him to move to the village to heal, if he has enough moves left.

EDIT 2: Leveling up a unit makes me miss out on the explanation of it.
Attachments
Wesnoth Tutorial — Part I-Auto-Save12.gz
Level him up and see for yourself. (You probably just didn't expect this to happen.)
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