Scenario Review: DW 11 - Getting Help

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Scenario Review: DW 11 - Getting Help

Post by Content Feedback » August 21st, 2010, 7:26 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
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Pewskeepski
Posts: 353
Joined: November 17th, 2010, 6:24 pm
Location: The Dungeon

Re: Scenario Review: DW 11 - Getting Help

Post by Pewskeepski » January 12th, 2011, 3:39 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Normal 1.9.3 (244 gold)

(2) How difficult did you find the scenario? (1-10)
8 for a kindergartner who can't read very well, But only 1 for me :P

(3) How clear did you find the scenario objectives?
Objectives? What Objectives!?

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Short but great

(5) What were your major challenges in meeting the objectives of the scenario?
*No comment*

(6) How fun do you think the scenario is? (1-10)
1

(7) What, if any, are changes you would have made to the scenario to make it more fun?
...

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Nah

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Just fine.

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Ninjuri
Posts: 167
Joined: April 28th, 2012, 2:59 am
Location: California

Re: Scenario Review: DW 11 - Getting Help

Post by Ninjuri » June 16th, 2012, 5:47 am

I noticed that one line tygea said might be a little off.

After the Kai tells her that the mage tried to take the sword, but they got it back, tye says "He did not part with it willingly, so he must be dead."

This implys that she saw or somehow otherwise knew that the mage fought for the sword. It is possible that she used some mage-power to foresee the events that happened from afar, like a crystal ball or something, but then she would already be certain he is dead, and would not have commented "so he must be dead," which implys that she knows only that he is dead because he did not part with it willingly, like a cause and effect.

If she is supposed to be saying that she knows his personality and that he would fight, and die, for the sword, she should say "He would not part with it willingly, so he must be dead." or "He would not have parted with it willingly, so he must be dead."
Fate is against me.

LordWolfDan
Posts: 138
Joined: September 30th, 2018, 7:31 am

Re: Scenario Review: DW 11 - Getting Help

Post by LordWolfDan » December 8th, 2018, 9:55 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?

- 1.14.5, Normal

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- Short, but sweet. How does Tyegea know Caladon is dead?

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