Scenario Review: DW 5 - Tirigaz

Feedback for the mainline campaign Dead Water.

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Inky
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Joined: September 22nd, 2014, 1:02 am
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Re: Scenario Review: DW 5 - Tirigaz

Post by Inky » October 2nd, 2014, 4:46 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.10.4, Triton/difficult, 167 starting gold

(2) How difficult did you find the scenario? (1-10)
5 - not too difficult. Killed orc leader too.

(3) How clear did you find the scenario objectives?
Clear. I like how you get the choice to stick around after you've killed the undead.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Loved the orc's humorous dialog (but it didn't prevent me from killing him)

(5) What were your major challenges in meeting the objectives of the scenario?
Not much; magical units wipe out the undead and you can wait in the water right outside the orc's keep until day.

(6) How fun do you think the scenario is? (1-10)
6 - pretty fun; not much to it though

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Not sure, but I feel the orc leader is a bit too passive; just sits in his castle and waits for you to come kill him.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
None.
Commented playthroughs with screenshots:
Let's Play Dead Water, Let's Play Invasion from the Unknown and Let's Play After the Storm (in progress)

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D-Wade
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Re: Scenario Review: DW 5 - Tirigaz

Post by D-Wade » November 8th, 2014, 6:32 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.10.7 - Medium
(2) How difficult did you find the scenario? (1-10)
3 - You have to watch out for the Spectres as they can really hurt you. Besides that, it wasn't really difficult.
(3) How clear did you find the scenario objectives?
Very clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
It was allright, but the orc seems to be a bit to passive especially after what the mermen did to him the last time. Maybe he should recruit some units, just in case something happens ;) .
(5) What were your major challenges in meeting the objectives of the scenario?
The only challenge was to watch out for the two/three Spectres as they can easily take out a levelled unit when supported by Ghosts.
(6) How fun do you think the scenario is? (1-10)
6 - Nothing special and perhaps a bit lame to just assassinate the Orc leader that easy.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Give the Orc leader some troops and let them patrol or just guard him.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
I had to restart once because I underestimated the strength of the Spectres.

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shadow12
Posts: 98
Joined: November 6th, 2015, 1:06 am

Re: Scenario Review: DW 5 - Tirigaz

Post by shadow12 » November 17th, 2015, 9:18 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on? Medium, Wesnoth 1.10.5, iOS 1.0.4 iPad ver (replay uploads downloads n/a)
(2) How difficult did you find the scenario? (1-10) 5
(3) How clear did you find the scenario objectives? Clear
(4) How clear and interesting did you find the dialog and storyline of the scenario? good
(5) What were your major challenges in meeting the objectives of the scenario? Killing the spectre ghosts. Using the Drake Flare's leadership without getting him killed. Remembering not to set foot on the the ogre's land. It really ticked him off.
(6) How fun do you think the scenario is? (1-10) 8
(7) What, if any, are changes you would have made to the scenario to make it more fun? Great as is.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? Didn't have to this time.
Finished the scenario with a couple of Mermaid Diviners, 2 Tritons (one with the lightening power), an Entangler and Kai at level 2.
Sometimes life unexpectedly throws a Troll or a nasty Queen Naga in your path.

sine_nomine
Posts: 39
Joined: April 30th, 2016, 11:34 pm

Re: Scenario Review: DW 5 - Tirigaz

Post by sine_nomine » September 25th, 2016, 3:38 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Difficult (Triton), wesnoth 1.12.4
198 starting gold

(2) How difficult did you find the scenario? (1-10)
4 but I totally half-assed it and it ended up appearing a lot more dangerous

(3) How clear did you find the scenario objectives?
Perfect

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Great

(5) What were your major challenges in meeting the objectives of the scenario?
I guess I should have crunched the numbers, positioned my units more carefully, etc. rather than haphazardly attacking at dawn. I ended up having to wait a turn anyway.
But I guess it worked out fine in the end.
I was a bit paranoid about the scenario triggers (didn't want to accidentally anger the orcs or end the scenario early) but it seems good.

(6) How fun do you think the scenario is? (1-10)
3

(7) What, if any, are changes you would have made to the scenario to make it more fun?
The ghosts aren't very fun to fight (pretty basic, nuke them with magic) but I don't think it would be more fun even if they were more threatening. Their AI is a bit wonky though, I thought they would force an engagement at night but they seemed perfectly content to wait until daytime (I was the impatient one).
As for the orc, fighting him is kind of a joke. I suppose it's fine if that's the intent.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No
Attachments
DW-Tirigaz_replay.gz
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Konrad2
Posts: 847
Joined: November 24th, 2010, 6:30 pm

Re: Scenario Review: DW 5 - Tirigaz

Post by Konrad2 » May 11th, 2018, 10:43 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Difficult, 1.14.1

(2) How difficult did you find the scenario? (1-10)
Probably 5, but I baited the ghosts into fighting the orcs, which made it all a lot easier.

(3) How clear did you find the scenario objectives?
Perfect.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Great.

(5) What were your major challenges in meeting the objectives of the scenario?
Getting the timing right for triggering the orcs so they'd go to war with the ghosts.

(6) How fun do you think the scenario is? (1-10)
5

(7) What, if any, are changes you would have made to the scenario to make it more fun?
-

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.
Attachments
DW-Tirigaz replay.gz
(31.16 KiB) Downloaded 21 times
I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

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