Scenario Review: DW 3 - Wolf Coast

Feedback for the mainline campaign Dead Water.

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beetlenaut
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Re: Scenario Review: DW 3 - Wolf Coast

Post by beetlenaut » June 1st, 2012, 8:58 pm

Hmm. I never give that item to the kai. He has a great melee attack, and giving him the ranged attack would mean that you have to choose one or the other on each turn. I always give it to a fighter so you can use both attacks on different enemies. Not that it's a bad idea, of course.
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D-Wade
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Re: Scenario Review: DW 3 - Wolf Coast

Post by D-Wade » March 6th, 2013, 4:00 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Normal, 1.10.5

(2) How difficult did you find the scenario? (1-10)
6, the wolves killed some fresh recruits but helped me to level some units

(3) How clear did you find the scenario objectives?
Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Good dialogue.

(5) What were your major challenges in meeting the objectives of the scenario?
Trying to level some fresh recruits.

(6) How fun do you think the scenario is? (1-10)
9, it's nice to slice through the lines of the enemy and level up your units

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Maybe guard the opponent with some wolf riders, right now, you could simply assassinate him since he is all alone in his castle.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Nope.

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Re: Scenario Review: DW 3 - Wolf Coast

Post by beetlenaut » March 6th, 2013, 10:19 pm

D-Wade wrote:Maybe guard the opponent with some wolf riders, right now, you could simply assassinate him since he is all alone in his castle.
You could do that, but it would be a much better idea to level your units. Your choice though.
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D-Wade
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Re: Scenario Review: DW 3 - Wolf Coast

Post by D-Wade » March 8th, 2013, 9:27 am

I chose to level my units. But it's just an idea.

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PorkSol
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Re: Scenario Review: DW 3 - Wolf Coast

Post by PorkSol » March 10th, 2013, 1:53 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?

1.10.5 - Triton - (Nightmare) - No save/load - 80 starting gold

(2) How difficult did you find the scenario? (1-10)

7

(3) How clear did you find the scenario objectives?

Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

No complaints.

(5) What were your major challenges in meeting the objectives of the scenario?

I had minimum starting gold, so I was only able to recall five veteran units. I didn't want to lose anybody so I had a relatively difficult time on this map. I had a quick intelligent netcaster and the AI would routinely target him with two wolf knights during the night. That usually resulted in him dieing in one round. I had to restart a few times because of that, eventually he had to sit out in favor of a level 3 unit that could function better as a blocker.

I had trouble manipulating the AI to get it to go where I wanted, so the fighter who went for the javelin often got overwhelmed by pillagers. That led to more restarts.

Overall, the level two wolf riders were quite deadly and I continuously underestimated how much damage they could do, leading to sloppy play, restarts due to lost units and a final run which features some close calls.

(6) How fun do you think the scenario is? (1-10)

7. It was probably more irritating for me because I had no bonus gold. If you ran from the prior scenario and had a lot of bonus gold you could probably use this scenario to level up a bunch of level ones, which would make it more fun. I was leveling people up to level three, which isn't as fun because it means you'll be using them less in the future.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

It is fine as is. I'm guessing that it serves a purpose as a recovery or leveling scenario.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

Never reloaded, 10+ restarts when key units were lost due to dual wolf knight charges into the water at night, due to bat deaths or due to pillagers swarming the fighter who went for the trident.
Attachments
DW-Wolf_Coast_replay.gz
Nightmare, no save/load
(28.37 KiB) Downloaded 182 times

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Re: Scenario Review: DW 3 - Wolf Coast

Post by flammstrudel » April 28th, 2013, 5:08 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.10.2 Triton (difficult)

(2) How difficult did you find the scenario? (1-10)
3/10

(3) How clear did you find the scenario objectives?
Very clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Not much going on this time.

(5) What were your major challenges in meeting the objectives of the scenario?
Not losing any units.

(6) How fun do you think the scenario is? (1-10)
Short and straightforward. Not all to challenging though. 5/10

(7) What, if any, are changes you would have made to the scenario to make it more fun?
The enemy should recruit some level 3 units.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
I was dumb and lost a unit. Next time I discovered the scepter in the swamp, otherwise I would have missed it.

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Maiklas3000
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Re: Scenario Review: DW 3 - Wolf Coast

Post by Maiklas3000 » June 10th, 2014, 5:38 pm

(1) Level, version, starting gold? Nightmare, 1.11.15, 377 starting gold.
(2) Difficult? (1-10) 6.5. The Wolves and Wolf Riders seem smarter than in 1.9 - more cautious.
(3) Objectives? Clear.
(4) Dialog? Fine.
(5) Challenges? It took a few tries to learn not to rush for the Storm Trident right away. I gave it to the Kai, since he is still level 1 (though ready to level.) I lost a lot of units, though noone important.
(6) Fun? (1-10) 8.
(7) Changes? I would suggest making the Wolves even more cautious. There are only two of them, and they can probably smell that there's a huge number of other wolves not far away (the Wolf Riders), so I think they would tend to be timid. They usually wade right out in the water and are slaughtered in a single turn. In the attached replay, the Wolves happened to be more cautious, and it was interesting to see them fighting the Wolf Riders later.
(8) Restarts? Just normal restarts from start, when I lost the Storm Trident. No save-reloads.
Attachments
DW-Wolf_Coast_replay.gz
(36.25 KiB) Downloaded 147 times

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Re: Scenario Review: DW 3 - Wolf Coast

Post by Inky » October 2nd, 2014, 4:28 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.10.4, Triton/difficult, 225 starting gold

(2) How difficult did you find the scenario? (1-10)
4 - turns is relatively short so you can't be too defensive.

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Fine.

(5) What were your major challenges in meeting the objectives of the scenario?
The first wave of lvl 2 wolves does a ton of damage.

(6) How fun do you think the scenario is? (1-10)
9 - it's fun to destroy wolves in the water.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
It's fine as is.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Yes 1 restart from the beginning due to losing some high level units in the initial assault.

Strategy: Formed a line in the water and slowed the goblin knights. Gave storm trident to Kai Krellis as he is the only unit without a ranged attack (I didn't recruit a single fighter during the entire campaign since pierce is useless mostly).

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Re: Scenario Review: DW 3 - Wolf Coast

Post by sine_nomine » September 25th, 2016, 3:35 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Difficult (Triton), wesnoth 1.12.4
237 starting gold

(2) How difficult did you find the scenario? (1-10)
2

(3) How clear did you find the scenario objectives?
Perfect

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Great

(5) What were your major challenges in meeting the objectives of the scenario?
Nothing. I shouldn't have wasted my gold on so many units.
I guess this is meant to be an easy scenario to prepare for the next one (and as a break after the last one, if you didn't take the easy way out like me).
I suppose I should have directed more exp towards gwabbo and kai rather than training a hunter but it's not a big deal.
By the way, I gave the storm trident to a warrior named Ember.

(6) How fun do you think the scenario is? (1-10)
5

(7) What, if any, are changes you would have made to the scenario to make it more fun?
It'd be more fun if the enemy was more threatening but that would defeat the purpose.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No
Attachments
DW-Wolf_Coast_replay.gz
(37.21 KiB) Downloaded 87 times

lujo
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Re: Scenario Review: DW 3 - Wolf Coast

Post by lujo » September 19th, 2017, 2:03 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?

1.12.6, highest

(2) How difficult did you find the scenario? (1-10)

2

(3) How clear did you find the scenario objectives?

Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Not the clearest. Seems awfully random, honestly, even if not unreasonable or uncool.

(5) What were your major challenges in meeting the objectives of the scenario?

Nothing objecitve wise, but trying to do anything else was a hassle.

(6) How fun do you think the scenario is? (1-10)

Meh.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

There's a scepter you can get, but trying to go for it invites a bunch of wolves to gang up on you. The scenario is so straightforward it made me thing I could get clever with it in some way, but every possible attempt to get clever (getting the trident early, grabbing villages, boss assassination) just caused a dogpile on something and a reload because I knew I could have avoided that dogpile with boring placement and no attempts to do anything but fight wolves with a boring line.

So, err, anything that made the level functionally work outside of a huge pitched battle vs. a load of wolves? It's not necessary but it'd be fun :D

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

Yep. Every time I had a unit not in a bunch with my other units it got a million wolves piling on it. I just had to reload because I knew that if I placed it differently it'd live.

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Re: Scenario Review: DW 3 - Wolf Coast

Post by Konrad2 » May 11th, 2018, 10:32 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Difficult, 1.14.1

(2) How difficult did you find the scenario? (1-10)

2

(3) How clear did you find the scenario objectives?

Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Clear, but not exactly interesting.

(5) What were your major challenges in meeting the objectives of the scenario?

None.

(6) How fun do you think the scenario is? (1-10)

3. It's a training scenario.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Make the storm trident more visible. I didn't even notice it and only found out about it now by reading the last review.
(Or maybe let them say they see something sparkle over there)

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

Making foolish mistakes.
Attachments
DW-Wolf Coast replay.gz
(23.81 KiB) Downloaded 45 times
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