The Rise of Wesnoth 19 - The Vanguard

Feedback for the mainline campaign The Rise of Wesnoth.

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Thrash
Posts: 190
Joined: June 25th, 2010, 1:54 pm

Re: The Rise of Wesnoth: The Vanguard

Post by Thrash » February 3rd, 2018, 3:55 am

(1) What difficulty levels and game versions have you played the scenario on?

1.12.6, Normal

(2) How difficult did you find the scenario? (1-10)

5 to finish, 7 to finish with good carry over and limited losses.

(3) How clear did you find the scenario objectives?

Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Good.

(5) What were your major challenges in meeting the objectives of the scenario?

If you are aggressive, you lose units. If you aren't, it takes too long.

(6) How fun do you think the scenario is? (1-10)

7

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Good as is.
Attachments
TRoW-The_Vanguard_replay.gz
(107.75 KiB) Downloaded 56 times

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Aldarisvet
Translator
Posts: 651
Joined: February 23rd, 2015, 2:39 pm
Location: Moscow, Russia

Re: The Rise of Wesnoth: The Vanguard

Post by Aldarisvet » July 9th, 2018, 9:29 pm

Here are replays of an unthinkable thing - passing The Rise of Wesnoth campaign on hardest difficulty recruiting only Mages.
The game version is 1.12.6
Attachments
TRoW-The_Vanguard_replay.gz
(70.12 KiB) Downloaded 37 times
facebook.com/wesnothian/ - everyday something new about Wesnoth
My campaign:A Whim of Fate, also see Zombies:Introduction single map campaign
Art thread:Mostly frankenstains

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