The Rise of Wesnoth 17d - Cursed Isle

Feedback for the mainline campaign The Rise of Wesnoth.

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Aldarisvet
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Re: The Rise of Wesnoth: Cursed Isle

Post by Aldarisvet »

Here are replays of an unthinkable thing - passing The Rise of Wesnoth campaign on hardest difficulty recruiting only Mages.
The game version is 1.12.6

I left the Dragon for the end.
Attachments
TRoW-Cursed_Isle_replay.gz
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facebook.com/wesnothian/ - everyday something new about Wesnoth
My campaign:A Whim of Fate, also see it's prequel Zombies:Introduction
Art thread:Mostly frankenstains
LordWolfDan
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Joined: September 30th, 2018, 7:31 am

Re: The Rise of Wesnoth 17d - Cursed Isle

Post by LordWolfDan »

(1) What difficulty levels and game versions have you played the scenario on?

- 1.14.5, Easy

(2) How difficult did you find the scenario? (1-10)

- 6

(3) How clear did you find the scenario objectives?

- Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- It is good, but the dialogue with vampire queen could have been improved

(5) What were your major challenges in meeting the objectives of the scenario?

- None actually

(6) How fun do you think the scenario is? (1-10)

- 6

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- Instead of saying "Defeat all enemy leaders", it could say: "Find and destroy the undead leader in one of temples"
Konrad2
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Re: The Rise of Wesnoth 17d - Cursed Isle

Post by Konrad2 »

(1) What difficulty levels and game versions have you played the scenario on? 

1.14.5, Hard

(2) How difficult did you find the scenario? (1-10) 

3. Deal with the Ghosts and that's the whole story.

(3) How clear did you find the scenario objectives? 

Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario? 

Fine.

(5) What were your major challenges in meeting the objectives of the scenario? 

None really.

(6) How fun do you think the scenario is? (1-10) 

4, it's ending surprisingly fast.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

-
Attachments
TRoW-Cursed Isle replay.gz
(46.4 KiB) Downloaded 591 times
markd81
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Re: The Rise of Wesnoth 17d - Cursed Isle

Post by markd81 »

(1) What difficulty levels and game versions have you played the scenario on?
1.14.9 Hard

(2) How difficult did you find the scenario? (1-10)
1

(3) How clear did you find the scenario objectives?
Not all that clear. After finding the vampire it was immediately over in the next turn.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
I liked the (sigh) remarks.

(5) What were your major challenges in meeting the objectives of the scenario?
None.

(6) How fun do you think the scenario is? (1-10)
4

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Add a bat spawning enemy on one of the islands.
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Remellion
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Re: The Rise of Wesnoth 17d - Cursed Isle

Post by Remellion »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.15.14, Commander (Challenging) (i.e. medium); blind playthrough.
I did the elvish quests in the order CABD (Trolls > dragon > beach > undead)
283 starting gold here.

(2) How difficult did you find the scenario? (1-10)
6/10. I was expecting skeleton undead, but even with the footpad/thug recruiting, the mages of light and a final round of mage recruiting had no trouble adapting.

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
As interesting as a nautical dwarf. And different undead from the Wesfolk undead? (OK, turns out it's ghouls and ghosts - interesting.)
Haldric misses the beach? A holiday would be nice, agreed. Minister Edren is also very excited to be here it seems.
Best line? "Haldric, think with your brain!"
Also, hello there, it's the Three Sisters! I'm expecting something in the temples, I just don't know what.

(5) What were your major challenges in meeting the objectives of the scenario?
Bad terrain, and the uncertainty in how many merfolk to use. I anticipated liches and so used the same strategy as in Heir to the Throne - attempted merfolk assassination squad. It ended up rather differently, as the land army was more than strong enough.

(6) How fun do you think the scenario is? (1-10)
6/10. The holy water didn't end up mattering. I found the sudden twist of a big boss, kill it and the scenario ends, to be a little anticlimatic.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Add a hint that there may be a boss in the temples. Perhaps via dialogue with the elves, or some old trinket they pick up on the beach, or something.
I'd have preferred that killing the vampire queen becomes a finish objective when discovered, but also doesn't immediately end the scenario (still need to kill the ghost leaders).

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No. I played the scenario twice though (attached is the second playthrough) - it wasn't satisfying to kill the vampire and have the scenario immediately end, so I replayed it to kill everything.
Attachments
TRoW-Cursed Isle replay 20210628-215835.gz
1.15.14, Challenging, English
(63.43 KiB) Downloaded 111 times
Konrad2
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Re: The Rise of Wesnoth 17d - Cursed Isle

Post by Konrad2 »

(1) What difficulty levels have you played the scenario on?

1.16.1, Lord (Difficult)

(2) How difficult did you find the scenario? (1-10)

2, mostly ghosts that attacked before nightfall.

(3) How clear did you find the scenario objectives?

Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Clear.

(5) What were your major challenges in meeting the objectives of the scenario?

Actually none this time. I think?

(6) How fun do you think the scenario is? (1-10)

5, too easy.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

-

Scenario stats:
Spoiler:
Attachments
TRoW-The Ka’lian replay 20211128-164826.gz
Choosing a quest
(39.36 KiB) Downloaded 53 times
TRoW-Cursed Isle replay 20211128-170102.gz
(49.75 KiB) Downloaded 64 times
LienRag
Posts: 127
Joined: September 24th, 2018, 4:03 pm

Re: The Rise of Wesnoth 17d - Cursed Isle

Post by LienRag »

1) 1.16.5 Intermediate

(2) 7 - Easy if you know the map and its danger, can be dangerous else.

(3) Clear initially. Not obvious that killing the Vampire Queen makes killing the other leaders redundant, though.

(4) Nice.

(5) Not losing units to shadows or the wraith suddenly killing loyal mermen.

(6) 7 - losing units for no reason isn't interesting (the shadows are predictable at night, the spectre coming in the water isn't).

(7) Make the last temple not empty, have some warning about the spectres.
Maybe make the northern castle better defended : now since the Spectre is long range, there is no need to come to his castle to take him out, so you don't need to pass through the mountain range (which is what you would believe when you start the game and see the map).
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