The Rise of Wesnoth 17b - Lizard Beach

Feedback for the mainline campaign The Rise of Wesnoth.

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Theron
Posts: 137
Joined: May 13th, 2008, 10:49 am

Re: The Rise of Wesnoth: A Beach

Post by Theron » July 21st, 2014, 9:14 pm

difficulty: HARD / wesnoth version: 1.11.16

Stats:
Scenario, starting gold (default+carryover),turns/max turns,recruits-recalls-advancements-losses-kills
17-lizard beach 200+306 16/29 6-12-4-2-76

Comments:
Done as 2. quest.
Easy.
Attachments
TRoW-Lizard_Beach_replay_HARD.gz
(90.11 KiB) Downloaded 126 times

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taptap
Forum Regular
Posts: 980
Joined: October 6th, 2011, 5:42 pm

Re: The Rise of Wesnoth: A Beach

Post by taptap » April 18th, 2015, 10:42 pm

Lord / Challenging. About 300 gold (1st quest). Plenty of mages and merfolk, probably overrecruited and went negative in between. Notable losses a fresh lancer and a high-xp merfolk warrior, almost lost the loyal merfolk hoplite with the trident just before the finish. Went completely on the southern front, w/ hoplite and an immortal poacher covering the north. 85 carry over.
I am a Saurian Skirmisher: I'm a real pest, especially at night.

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shadow12
Posts: 98
Joined: November 6th, 2015, 1:06 am

Re: The Rise of Wesnoth: A Beach

Post by shadow12 » February 7th, 2016, 3:15 am

(1) What difficulty level and version of Wesnoth have you played the scenario on? Lord, Wesnoth 1.10.5, iOS app ver 1.0.4, Ended on turn 15/29, Starting gold 506, Finishing gold -158, Carry over gold 66
I did this #2 in the list of tests.

(2) How difficult did you find the scenario? (1-10) 10+
(3) How clear did you find the scenario objectives? very
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Very good.
(5) What were your major challenges in meeting the objectives of the scenario?
I restarted a few times, trying a mix of new recruits with veterans, hoping to level a few more recruits, especially mages. But the map was not very big, the saurians were too numerous and too strong, and the darn skirmishers always killed my recruits. There was no way I could find to protect them. Even my veterans like the Paladin got swarmed by the little green buggers. It was hard to use a strategy because the skirmishers could get behind any line formation, so I just used an army of heavy hitting veterans and attacked whoever was the closest.

(6) How fun do you think the scenario is? (1-10)
1. Saurians are not my favorite, just a personal preference. They are too darn hard to kill. It's as if they are made of rubber coated in slime, like a ball my dog just dropped, bouncy and slippery at the same time. :mrgreen:

(7) What, if any, are changes you would have made to the scenario to make it more fun? Less gold for the saurians.
Sometimes life unexpectedly throws a Troll or a nasty Queen Naga in your path.

Thrash
Posts: 207
Joined: June 25th, 2010, 1:54 pm

Re: The Rise of Wesnoth: A Beach

Post by Thrash » January 28th, 2018, 4:00 am

(1) What difficulty levels and game versions have you played the scenario on?

1.12.6, Normal

(2) How difficult did you find the scenario? (1-10)

2, maybe a 4 if you try to level some L1s

(3) How clear did you find the scenario objectives?

Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Continued above average.

(5) What were your major challenges in meeting the objectives of the scenario?

Saurians doing end runs.

Recalling a few L2/3 mages and you have the enemy so out gunned this is terribly easy. The only challenge is the first wave of saurians getting around your line and swarming any L1/2s you recall/recruit to level. Once you blast them away, it's straight forward.

(6) How fun do you think the scenario is? (1-10)

5

(7) What, if any, are changes you would have made to the scenario to make it more fun?

The enemies could use some beefing up.
Attachments
TRoW-Lizard_Beach_replay.gz
(90.84 KiB) Downloaded 55 times

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Aldarisvet
Translator
Posts: 651
Joined: February 23rd, 2015, 2:39 pm
Location: Moscow, Russia

Re: The Rise of Wesnoth: Lizard Beach

Post by Aldarisvet » July 9th, 2018, 9:19 pm

Here are replays of an unthinkable thing - passing The Rise of Wesnoth campaign on hardest difficulty recruiting only Mages.
The game version is 1.12.6

Cursed Isle was the next.
Attachments
TRoW-Lizard_Beach_replay.gz
(62.35 KiB) Downloaded 32 times
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