The Rise of Wesnoth 2 - The Fall

Feedback for the mainline campaign The Rise of Wesnoth.

Moderators: Forum Moderators, Developers

User avatar
Posts: 651
Joined: February 23rd, 2015, 2:39 pm
Location: Moscow, Russia

Re: The Rise of Wesnoth: The Fall

Post by Aldarisvet » July 9th, 2018, 8:39 pm

Here are replays of an unthinkable thing - passing The Rise of Wesnoth campaign on hardest difficulty recruiting only Mages.
The game version is 1.12.6

Playing without reloads I was not able to get upgrade for any mage in the first and also in this, second scenario. Actually I barely escaped sacrificing one of my armored loyal soldiers. That was really something. Intensive micromanagment for using Eldaric's leadership.


turns 9/17
inflicted +1%
taken -10%
losses 4
kills 19
advancement 0

start gold 232
(31.98 KiB) Downloaded 49 times - everyday something new about Wesnoth
My campaign:A Whim of Fate, also see Zombies:Introduction single map campaign
Art thread:Mostly frankenstains

Forum Regular
Posts: 1062
Joined: November 24th, 2010, 6:30 pm

Re: The Rise of Wesnoth 2 - The Fall

Post by Konrad2 » July 29th, 2018, 6:45 pm

(1) What difficulty levels and game versions have you played the scenario on?

1.14.2, Hard

(2) How difficult did you find the scenario? (1-10)


(3) How clear did you find the scenario objectives?


(4) How clear and interesting did you find the dialog and storyline of the scenario?


(5) What were your major challenges in meeting the objectives of the scenario?

Keeping all of my units alive.

(6) How fun do you think the scenario is? (1-10)

7, I like the ambigous scenario name.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

TRoW-The Fall replay.gz
(29.8 KiB) Downloaded 46 times
I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

Post Reply