The Rise of Wesnoth 2 - The Fall

Feedback for the mainline campaign The Rise of Wesnoth.

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Aldarisvet
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Posts: 651
Joined: February 23rd, 2015, 2:39 pm
Location: Moscow, Russia

Re: The Rise of Wesnoth: The Fall

Post by Aldarisvet » July 9th, 2018, 8:39 pm

Here are replays of an unthinkable thing - passing The Rise of Wesnoth campaign on hardest difficulty recruiting only Mages.
The game version is 1.12.6

Playing without reloads I was not able to get upgrade for any mage in the first and also in this, second scenario. Actually I barely escaped sacrificing one of my armored loyal soldiers. That was really something. Intensive micromanagment for using Eldaric's leadership.

Statistics:

turns 9/17
inflicted +1%
taken -10%
losses 4
kills 19
advancement 0

start gold 232
Attachments
TRoW-The_Fall_replay.gz
(31.98 KiB) Downloaded 39 times
facebook.com/wesnothian/ - everyday something new about Wesnoth
My campaign:A Whim of Fate, also see Zombies:Introduction single map campaign
Art thread:Mostly frankenstains

Konrad2
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Posts: 986
Joined: November 24th, 2010, 6:30 pm

Re: The Rise of Wesnoth 2 - The Fall

Post by Konrad2 » July 29th, 2018, 6:45 pm

(1) What difficulty levels and game versions have you played the scenario on?

1.14.2, Hard

(2) How difficult did you find the scenario? (1-10)

6

(3) How clear did you find the scenario objectives?

Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Neat.

(5) What were your major challenges in meeting the objectives of the scenario?

Keeping all of my units alive.

(6) How fun do you think the scenario is? (1-10)

7, I like the ambigous scenario name.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

-
Attachments
TRoW-The Fall replay.gz
(29.8 KiB) Downloaded 32 times
I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

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