The Rise of Wesnoth 3 - A Harrowing Escape

Feedback for the mainline campaign The Rise of Wesnoth.

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Konrad2
Forum Regular
Posts: 1262
Joined: November 24th, 2010, 6:30 pm

Re: The Rise of Wesnoth 3 - A Harrowing Escape

Post by Konrad2 » July 29th, 2018, 7:58 pm

(1) What difficulty levels and game versions have you played the scenario on?

1.14.2, Hard

(2) How difficult did you find the scenario? (1-10)

4

(3) How clear did you find the scenario objectives?

Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Fine.

(5) What were your major challenges in meeting the objectives of the scenario?

Dealing with the lvl 2 enemies without losing my units.

(6) How fun do you think the scenario is? (1-10)

6

(7) What, if any, are changes you would have made to the scenario to make it more fun?

-
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I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

LordWolfDan
Posts: 216
Joined: September 30th, 2018, 7:31 am

Re: The Rise of Wesnoth 3 - A Harrowing Escape

Post by LordWolfDan » December 23rd, 2018, 7:22 pm

(1) What difficulty levels and game versions have you played the scenario on?

- 1.14.5, Easy

(2) How difficult did you find the scenario? (1-10)

- 6

(3) How clear did you find the scenario objectives?

- Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- It's good, I say. Burin's introduction is nice one and having him is good as well.

(5) What were your major challenges in meeting the objectives of the scenario?

- Making sure not too many orcs swarm me

(6) How fun do you think the scenario is? (1-10)

- 5

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- None to think of

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