Scenario Review: Liberty 8 - Glory

Feedback for the mainline campaign Liberty.

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Konrad2
Forum Regular
Posts: 1058
Joined: November 24th, 2010, 6:30 pm

Re: Scenario Review: Liberty 8 - Glory

Post by Konrad2 » May 9th, 2018, 11:11 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Difficult, 1.14.0

(2) How difficult did you find the scenario? (1-10)

4

(3) How clear did you find the scenario objectives?

Very much.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

I liked it.

(5) What were your major challenges in meeting the objectives of the scenario?

Weird ally behavior. (Minor Challenge at most.)

(6) How fun do you think the scenario is? (1-10)

8

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Some interactions between the Elensefar riders and Baldras.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No.
Attachments
Liberty-Glory replay.gz
I ordered Helicrom to be defensive and to focus on protecting me. He sure doesn't know what that means.
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I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

LordWolfDan
Posts: 144
Joined: September 30th, 2018, 7:31 am

Re: Scenario Review: Liberty 8 - Glory

Post by LordWolfDan » October 26th, 2018, 5:53 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?

- 1.14.5, Easy

(2) How difficult did you find the scenario? (1-10)

- 5

(3) How clear did you find the scenario objectives?

- Clear, destroy the supports to take down Halstead

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- Love it. Along with HttT so far, this has to be one of the best endings in Wesnoth campaign. Where TSG failed after building a promising story, Libery redeemed it with this one and made one of the best endings. Plus the after level narration is good. The village does get sadly burned down, yet it shows the fear given by the people of Wesnoth who were forced to become outlaws for the greater good of kingdom

(5) What were your major challenges in meeting the objectives of the scenario?

- Royal guards, yet if they weren't too suicidal, it'd have been much more challenging.

(6) How fun do you think the scenario is? (1-10)

- 7

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- Make Dommel and Royal Guards less sucidial by not going on the field but to stay behind the lines in the forts.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

- No

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