Scenario Review: Liberty 6 - The Gray Woods

Feedback for the mainline campaign Liberty.

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Linthar
Posts: 77
Joined: September 14th, 2006, 12:16 am

Re: Scenario Review: Liberty 6 - The Gray Woods

Post by Linthar » August 9th, 2014, 8:55 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.10.7 Difficult

(2) How difficult did you find the scenario? (1-10)
3.

(3) How clear did you find the scenario objectives?
Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Fine.

(5) What were your major challenges in meeting the objectives of the scenario?
It's a large map, with fog of war, and three opponents, which led to a few situations where my troops were inadvertently left in vulnerable positions. This could have been a tricky scenario because of these things, except for the presence of an ally recruiting level 3 units and the enemy hiring almost exclusively level 1 units. I had enough level 2's to chew them up, helped by leading the impact heavy outlaws against a skeleton heavy enemy.

(6) How fun do you think the scenario is? (1-10)
6. It was a interesting chaotic battle, but it was too easy.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
The enemy needs to recruit more level 2's. Given the number of enemies and the fog of war hiring exclusively level 2's would probably swing the difficulty to far in the other direction, but they need to have a bit more teeth to them then they do currently.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.

dabber
Posts: 335
Joined: April 2nd, 2014, 6:41 pm

Re: Scenario Review: Liberty 6 - The Gray Woods

Post by dabber » August 22nd, 2014, 3:16 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.11.16 Fugitive (difficult), 230 starting gold

(2) How difficult did you find the scenario? (1-10)
4 - Shroud and some bigger enemies actually caused casualties

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Okay. Makes sense to ally with unsavory folks, who make themselves sound reasonable.

(5) What were your major challenges in meeting the objectives of the scenario?
None ... its easy.

(6) How fun do you think the scenario is? (1-10)
4 - Less fun because a chunk of the difficulty is finding the enemy and sometimes sending a guy wandering off to nowhere.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Usual AI problem - kill a disjointed first wave and then walk over the rest. Need to upgrade the first wave quality (level 2 or even 3 units). Personally I'd love to see a second wave of purely high level units.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No

fareley
Posts: 66
Joined: September 10th, 2008, 5:45 pm

Re: Scenario Review: Liberty 6 - The Gray Woods

Post by fareley » January 1st, 2015, 6:50 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.12.0 Hard no reloads

(2) How difficult did you find the scenario? (1-10)
6. Knowledge of terrain and enemies is half the battle. The other half is recruiting mostly Footpads (once again).

(3) How clear did you find the scenario objectives?
They were okay. Find the bad guys and kill them.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Did not really read it to be honest.

(5) What were your major challenges in meeting the objectives of the scenario?
Figuring out that you need Footpads for the battles and the melee guys for the leaders.

(6) How fun do you think the scenario is? (1-10)
6

(7) What, if any, are changes you would have made to the scenario to make it more fun?
The bottom left of the map is pretty dead (the part behind the boss). But if you don't know, you have to search the area regardless. Maybe make the path to the end boss from there slightly more accessible. Also a hint about the enemy leaders being powerful ranged units and the need to bring enough melees would be splendid.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Wrong recruitment, had no lvl 2+ melee units to kill leaders.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Attachments
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tr0ll
Posts: 509
Joined: June 11th, 2006, 8:13 pm
Location: canada

Re: Scenario Review: Liberty 6 - The Gray Woods

Post by tr0ll » November 14th, 2016, 2:17 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?

1.13.6

(2) How difficult did you find the scenario? (1-10)

5

(3) How clear did you find the scenario objectives?

very

(4) How clear and interesting did you find the dialog and storyline of the scenario?

clear, straightforward

(5) What were your major challenges in meeting the objectives of the scenario?

advancing unit levels

(6) How fun do you think the scenario is? (1-10)

6

(7) What, if any, are changes you would have made to the scenario to make it more fun?

add consequences for grabbing ally's villages
add story element such as one of the enemies is a failed student

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

no
Attachments
Liberty-The_Grey_Woods_replay.gz
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Konrad2
Forum Regular
Posts: 1034
Joined: November 24th, 2010, 6:30 pm

Re: Scenario Review: Liberty 6 - The Grey Woods

Post by Konrad2 » May 9th, 2018, 11:06 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Difficult, 1.14.0

(2) How difficult did you find the scenario? (1-10)

4

(3) How clear did you find the scenario objectives?

Very much so.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Positive checks.

(5) What were your major challenges in meeting the objectives of the scenario?

None.

(6) How fun do you think the scenario is? (1-10)

6

(7) What, if any, are changes you would have made to the scenario to make it more fun?
tr0ll wrote:
November 14th, 2016, 2:17 am
add story element such as one of the enemies is a failed student
I totally second that.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No.
Attachments
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I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

josteph
Developer
Posts: 127
Joined: August 19th, 2017, 6:58 pm

Re: Scenario Review: Liberty 6 - The Gray Woods

Post by josteph » July 21st, 2018, 11:32 am

A suggestion, not a review: maybe convert the northeast cave to {UNDERGROUND} time of day?

LordWolfDan
Posts: 76
Joined: September 30th, 2018, 7:31 am

Re: Scenario Review: Liberty 6 - The Gray Woods

Post by LordWolfDan » October 25th, 2018, 7:47 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?

- 1.14.5, Easy

(2) How difficult did you find the scenario? (1-10)

- 5

(3) How clear did you find the scenario objectives?

- Clear, kill the necromancers and lich

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- I like it. I can relate to Baldras' suspicion towards Helicrom, seeing that not every ally in Wesnoth can be trusted unless you actually have mutual goals.

(5) What were your major challenges in meeting the objectives of the scenario?

- Progressing at the lich, mostly because enemies would stand in the terrain suited for them (such as standing on hills for better defense

(6) How fun do you think the scenario is? (1-10)

- 7

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- I'd go with lich having some lines, especially after losing his necromancers. And if possible, have him get the reinforcements consisted of level 2 undead units

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

- None

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