Scenario Review: Liberty 3 - A Strategy of Hope

Feedback for the mainline campaign Liberty.

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Linthar
Posts: 77
Joined: September 14th, 2006, 12:16 am

Re: Scenario Review: Liberty 3 - A Strategy of Hope

Post by Linthar » August 7th, 2014, 3:11 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.10.7 Difficult

(2) How difficult did you find the scenario? (1-10)
4.

(3) How clear did you find the scenario objectives?
Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Things start to get interesting around this point. The changing of the names of all the unit types from the custom names used for the previous two maps to the generic outlaw units was a really nice touch as well.

(5) What were your major challenges in meeting the objectives of the scenario?
It's a two front battle against a large force of level 1 orcs and a small force of level 2 saurians. It could have been rough, except there was plenty of good defensive terrain to fight the orcs in, and my ally was capable of holding off the saurians long enough for me to defeat the orcs and bring my army to bear.

(6) How fun do you think the scenario is? (1-10)
7. It's a good solid battle.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
It's fine as it is.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.

fareley
Posts: 66
Joined: September 10th, 2008, 5:45 pm

Re: Scenario Review: Liberty 3 - A Strategy of Hope

Post by fareley » January 1st, 2015, 6:26 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.12.0 Hard no reloads

(2) How difficult did you find the scenario? (1-10)
Solid 7. The saurians killed my ally every single time I left them alone to play (more or less fast depending on if my ally starts recruiting a T3 unit). But giving up 3 Footpads and Harper left me vulnerable on the orc frontier. As it turned out recruiting nothing but Poachers to make use of the terrain (Thugs just die way too fast) finally did the job.

(3) How clear did you find the scenario objectives?
Clear enough.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
They were okay I guess. It was interesting to have a saurian and an orc join forces to take care of some bandits, but it was fine.

(5) What were your major challenges in meeting the objectives of the scenario?
Not having the orc front crumble while part of the money flows towards keeping the saurians in check.

(6) How fun do you think the scenario is? (1-10)
7 - it can be a real challenge but I really dig the terrain where you fight against the orcs. Swamp is fun :)

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Give the ally a reliable better initial recruitment. Maybe swap places with the ally and have him help against the orcs where his arrows actually make sense.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Lucky orcs during the night. Orcs in general just smashing through one part of the defense and everything died.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Attachments
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tr0ll
Posts: 509
Joined: June 11th, 2006, 8:13 pm
Location: canada

Re: Scenario Review: Liberty 3 - A Strategy of Hope

Post by tr0ll » November 14th, 2016, 2:07 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?

1.13.6 normal

(2) How difficult did you find the scenario? (1-10)

3

(3) How clear did you find the scenario objectives?

very

(4) How clear and interesting did you find the dialog and storyline of the scenario?

only intro and outro, no dialog, straightforward.

(5) What were your major challenges in meeting the objectives of the scenario?

none

(6) How fun do you think the scenario is? (1-10)

5

(7) What, if any, are changes you would have made to the scenario to make it more fun?

smaller map or add some incventive to get to the far corners

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

no
Attachments
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Konrad2
Forum Regular
Posts: 1034
Joined: November 24th, 2010, 6:30 pm

Re: Scenario Review: Liberty 3 - A Strategy of Hope

Post by Konrad2 » May 9th, 2018, 8:30 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Difficult, 1.14.0

(2) How difficult did you find the scenario? (1-10)

5

(3) How clear did you find the scenario objectives?

Absolutely.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Straightforward. Clear, but not the most intersting.

(5) What were your major challenges in meeting the objectives of the scenario?

Knowing when my lines would break if I try to hold them.

(6) How fun do you think the scenario is? (1-10)

5

(7) What, if any, are changes you would have made to the scenario to make it more fun?
-

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
-
Attachments
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I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

LordWolfDan
Posts: 79
Joined: September 30th, 2018, 7:31 am

Re: Scenario Review: Liberty 3 - A Strategy of Hope

Post by LordWolfDan » October 24th, 2018, 10:20 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?

- 1.14.5, Easy

(2) How difficult did you find the scenario? (1-10)

- 4

(3) How clear did you find the scenario objectives?

- Clear, kill the enemy leaders

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- It's good, I say. When you kill both leaders, I like how Baldras is concerned by the fact that orcs are now under queen's orders

(5) What were your major challenges in meeting the objectives of the scenario?

- None really. I only sent two bandits and Harper (who's outlaw by this scenario) against saurians while the rest of army went against orcs

(6) How fun do you think the scenario is? (1-10)

- 5

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- Killing either enemy leader would make the other one get more income so there's a bigger challenge

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

- None

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