Scenario Review: Liberty 2 - Civil Disobedience

Feedback for the mainline campaign Liberty.

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devavrata
Posts: 73
Joined: August 30th, 2012, 8:59 pm

Re: Scenario Review: Liberty 2 - Civil Disobedience

Post by devavrata » November 20th, 2012, 3:00 pm

Content Feedback wrote:(1) What difficulty level and version of Wesnoth have you played the scenario on?
Battle for Wesnoth 1.8.3, Easy/Medium/Hard
Content Feedback wrote:(2) How difficult did you find the scenario? (1-10)
8
Content Feedback wrote:(3) How clear did you find the scenario objectives?
Clear
Content Feedback wrote:(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear, being simple as it is
Content Feedback wrote:(5) What were your major challenges in meeting the objectives of the scenario?
It is a tough scenario. Those knights can kill nearly any one unit with a single charge. My units' ranged attacks are so weak.
Content Feedback wrote:(6) How fun do you think the scenario is? (1-10)
6
Content Feedback wrote:(7) What, if any, are changes you would have made to the scenario to make it more fun?
I can't think of any.
Content Feedback wrote:(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.
Content Feedback wrote:(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
-

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flammstrudel
Posts: 74
Joined: April 13th, 2013, 9:08 pm

Re: Scenario Review: Liberty 2 - Civil Disobedience

Post by flammstrudel » May 1st, 2013, 5:51 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.10.2 Fugitive (difficult) – no reloads

(2) How difficult did you find the scenario? (1-10)
3/10

(3) How clear did you find the scenario objectives?
Crystal.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Very good.

(5) What were your major challenges in meeting the objectives of the scenario?
Leveling the heroes, I guess.

(6) How fun do you think the scenario is? (1-10)
6/10 It's okay. I like scenarios without healers.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Don't know.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
It just took me one serious attempt.

Linthar
Posts: 77
Joined: September 14th, 2006, 12:16 am

Re: Scenario Review: Liberty 2 - Civil Disobedience

Post by Linthar » August 7th, 2014, 2:59 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.10.7 Difficult

(2) How difficult did you find the scenario? (1-10)
3.

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
It's perfectly serviceable.

(5) What were your major challenges in meeting the objectives of the scenario?
The first few turns are rough. You get mobbed by horseman and cavalrymen almost immediately giving you almost no time to even leave your keep, and there are so many of them, which combined with their mobility makes it nearly impossible to not take loses. The few turns of recruitment you do get though gave me enough time to recruit enough archers to kill them off rather easily though. Once those are dead the the rest of the scenario is a joke as the leader never recruited a single additional unit, (and the keep he was in was too small for him to recruit much anyway if he was supposed to) and was easily overrun.

(6) How fun do you think the scenario is? (1-10)
6. The first few turns were interesting, the rest was not. Luckily the scenario was so short, that the boring ending didn't drag things down to much.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
It's fine as it is.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
It took me a few tries to figure out how best to keep stuff alive during the first few turns, but I could have easily powered through any of those attempts if I had been wiling to lose a few more units.

dabber
Posts: 323
Joined: April 2nd, 2014, 6:41 pm

Re: Scenario Review: Liberty 2 - Civil Disobedience

Post by dabber » August 19th, 2014, 6:56 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.11.15 Fugitive (difficult), 230 starting gold

(2) How difficult did you find the scenario? (1-10)
2 Like the first, it looks difficult at first, but is pretty easy with some careful play.

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Good

(5) What were your major challenges in meeting the objectives of the scenario?
I tend to get too aggressive, but Harper is a wimp.

(6) How fun do you think the scenario is? (1-10)
I like the idea. As with the first, this campaign so far is different, and I like that.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Why does the enemy leader have money and a keep, but never recruit. Answer - because the wml gives him no recruit list!!

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Nope

(9) WML
Comment in code says that attacking Tarwen makes him no longer passive, but the code in question does nothing but make him talk.
Could use a comment explaining that it converts all your troops to normal troops.
Biggest WML thing I believe is the missing recruit list.

fareley
Posts: 66
Joined: September 10th, 2008, 5:45 pm

Re: Scenario Review: Liberty 2 - Civil Disobedience

Post by fareley » January 1st, 2015, 6:18 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.12.0 Hard no reloads

(2) How difficult did you find the scenario? (1-10)
2

(3) How clear did you find the scenario objectives?
Very clear, defeat the enemy leader who seems to have fallen asleep.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
The storyline is okay, although I did not feel like the peasants were part of my folks. Maybe being able to recruit or at least control them might help in identifying more with the villagers.
And the line "Guard the gate" is a huge joke.

(5) What were your major challenges in meeting the objectives of the scenario?
Figuring out how easy this level is if you just survive the early turn(s).

(6) How fun do you think the scenario is? (1-10)
4 - It was frustrating at the start and when I figured out how to beat it there was nothing to it. No interesting terrain to make use of, not plot twist, nothing, just beat the units next to you and win.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
As stated above, making the villagers part of your army could help. Having more interesting terrain, not just a huge area of flat land.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Special Agent Harper died on my first attempts. Then I recruited 4 guards on the first time while Mr. Harper fled the scene and swarmed with archers. In the end I overrecruited a ton of units expecting more of a scenario.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Attachments
Liberty-Civil_Disobedience_replay.gz
(17.63 KiB) Downloaded 100 times

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tr0ll
Posts: 500
Joined: June 11th, 2006, 8:13 pm
Location: canada

Re: Scenario Review: Liberty 2 - Civil Disobedience

Post by tr0ll » November 14th, 2016, 2:04 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?

1.13.6 normal

(2) How difficult did you find the scenario? (1-10)

6, trying to advance units

(3) How clear did you find the scenario objectives?

very

(4) How clear and interesting did you find the dialog and storyline of the scenario?

7

(5) What were your major challenges in meeting the objectives of the scenario?

not getting charged by horsemen an dlosing good units

(6) How fun do you think the scenario is? (1-10)

7

(7) What, if any, are changes you would have made to the scenario to make it more fun?

taunting by the invading captain

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

no
Attachments
Liberty-Civil_Disobedience_replay.gz
(17.86 KiB) Downloaded 69 times

Konrad2
Forum Regular
Posts: 975
Joined: November 24th, 2010, 6:30 pm

Re: Scenario Review: Liberty 2 - Civil Disobedience

Post by Konrad2 » May 8th, 2018, 11:58 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Difficult, 1.14.0

(2) How difficult did you find the scenario? (1-10)

6, because expecially the Horseman are a challenge when you are trying to keep your units alive.

(3) How clear did you find the scenario objectives?

Very much so.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

It was informative and nice. 6

(5) What were your major challenges in meeting the objectives of the scenario?

Losing valuable units.

(6) How fun do you think the scenario is? (1-10)

7

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Allowing the captain to recruit.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No.
Attachments
Liberty-Civil Disobedience replay.gz
(16.07 KiB) Downloaded 34 times
I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

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