Scenario Review: Liberty 1 - The Raid

Feedback for the mainline campaign Liberty.

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Zlob
Posts: 15
Joined: July 6th, 2012, 5:51 pm

Re: Scenario Review: Liberty 1 - The Raid

Post by Zlob » July 24th, 2012, 10:49 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?
--- Fugitive(difficult), 1.10.1
(2) How difficult did you find the scenario? (1-10)
--- 3-4, it wasn't a problem.
(3) How clear did you find the scenario objectives?
--- Clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
--- Interesting story however it's strange for me that simple peasants had deep insight in Wesnoth's politics.
(5) What were your major challenges in meeting the objectives of the scenario?
--- There were no challanges.
(6) How fun do you think the scenario is? (1-10)
--- 7. Killing 5 goblin pillagers isn't great fun.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
--- I don't know, add some more goblins? :D No, let's keep it as it is.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
--- I wanted to move village guards so muuuch. But after I moved them, there was no way to prevent goblins to reach the village.
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Umm, well, what is Wesnoth Markup Language? :lol2:
DO NOT violate save-load function. To violate someone is a crime.

devavrata
Posts: 73
Joined: August 30th, 2012, 8:59 pm

Re: Scenario Review: Liberty 1 - The Raid

Post by devavrata » November 18th, 2012, 9:18 pm

Content Feedback wrote:The Raid is the starting scenario of Liberty. Tell us your opinion about it by answering these questions:
(1) What difficulty level and version of Wesnoth have you played the scenario on?
Battle for Wesnoth 1.8.3, Easy/Medium/Hard
Content Feedback wrote:(2) How difficult did you find the scenario? (1-10)
5
Content Feedback wrote:(3) How clear did you find the scenario objectives?
Clear
Content Feedback wrote:(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear. Typical introduction dialogue. We get to know the main two characters, the goblins threat and the kingdoms abandon.
Content Feedback wrote:(5) What were your major challenges in meeting the objectives of the scenario?
The goblins are quite fast. Playing a persecution is an interesting turn form BfW.
Content Feedback wrote:(6) How fun do you think the scenario is? (1-10)
8
Content Feedback wrote:(7) What, if any, are changes you would have made to the scenario to make it more fun?
It's okay as it is.
Content Feedback wrote:(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No
Content Feedback wrote:(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
-

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flammstrudel
Posts: 74
Joined: April 13th, 2013, 9:08 pm

Re: Scenario Review: Liberty 1 - The Raid

Post by flammstrudel » May 1st, 2013, 5:50 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.10.2 Fugitive (difficult) – no reloads

(2) How difficult did you find the scenario? (1-10)
2/10

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
So far so good.

(5) What were your major challenges in meeting the objectives of the scenario?
Yay, my gang beat those filthy goblins. Oh no: their leader is making a run for it and the two guards can't stop him on their own. Damn it, it was a trap all along!

(6) How fun do you think the scenario is? (1-10)
5/10 Decent first scenario, nice and short, difficulty is appropriate.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Imho nothing needs to be changed.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Boss escaped.

Linthar
Posts: 77
Joined: September 14th, 2006, 12:16 am

Re: Scenario Review: Liberty 1 - The Raid

Post by Linthar » August 7th, 2014, 2:49 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.10.7 Difficult

(2) How difficult did you find the scenario? (1-10)
4. It's easy to lose the first time through but once you know the trick it's quite simple.

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Focusing a campaign on simple woodsman is an interesting idea, and the first scenario does do a decent bit of world building, but after beating the campaign I can't help but feel that this scenario was mostly filler.

(5) What were your major challenges in meeting the objectives of the scenario?
The AI on the wolf riders is actually fairly impressive. The first four run interference for the leader who makes a beeline for the town. Of course once you figure out that you just need to get a single footpad far enough north to summon the town guard, and then footpad and the guards are enough to trap the leader and kill it, the scenario becomes fairly easy. Having only level 2s for enemies meant I took a few loses but the starting force was more then large enough to overwhelm them.

(6) How fun do you think the scenario is? (1-10)
8. It's a gimmick scenario, but it's a short enough that it doesn't wear out it's welcome, and it requires some thought to do right.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
It's fine as it is.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
The first time I played this map I wasn't fast enough to stop the leader, although in part it was because I mishandled the town guards and didn't even attempt to trap the leader with their ZOC.

dabber
Posts: 323
Joined: April 2nd, 2014, 6:41 pm

Re: Scenario Review: Liberty 1 - The Raid

Post by dabber » August 19th, 2014, 6:37 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.11.15 Fugitive (difficult)

(2) How difficult did you find the scenario? (1-10)
3/10 It felt like I could lose, but there aren't enough enemies to make it actually tough. I had a bit of a shock when the wolves didn't take the bait I offered on turn 1 (footpad headed east to suicide).
Checking again, I won despite doing -19% damage. That's pretty bad rolling, yet it was still pretty easy.

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
So far so good.

(5) What were your major challenges in meeting the objectives of the scenario?
Got Harper killed once when they hit 3/3 against 70% on him.

(6) How fun do you think the scenario is? (1-10)
7/10 Quite good for something short. Different, and different is good!

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Nothing.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Harper died once

fareley
Posts: 66
Joined: September 10th, 2008, 5:45 pm

Re: Scenario Review: Liberty 1 - The Raid

Post by fareley » January 1st, 2015, 6:09 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.12.0 Hard no reloads

(2) How difficult did you find the scenario? (1-10)
3

(3) How clear did you find the scenario objectives?
Very clear, catch the bad guys before they reach the end.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
I'm fine with it.

(5) What were your major challenges in meeting the objectives of the scenario?
Actually catching the riders. My initial approaches towards the east got rejected, but luckily I was able to catch up later.

(6) How fun do you think the scenario is? (1-10)
6 - Once you catch the wolves you feel good, but other than that there is not much to it.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
I think the scenario is good as it is.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
At first I feared the engagement with the lvl 2 units, so I took a detour through the woods with my slow units. Never cought the riders.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Attachments
Liberty-The_Raid_replay.gz
(11.88 KiB) Downloaded 110 times

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tr0ll
Posts: 500
Joined: June 11th, 2006, 8:13 pm
Location: canada

Re: Scenario Review: Liberty 1 - The Raid

Post by tr0ll » November 14th, 2016, 2:00 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?

1.13.6 normal

(2) How difficult did you find the scenario? (1-10)

6

(3) How clear did you find the scenario objectives?

very

(4) How clear and interesting did you find the dialog and storyline of the scenario?

great start sets the pace

(5) What were your major challenges in meeting the objectives of the scenario?

moving footpads into defensible spots while staying ahead of wolves

(6) How fun do you think the scenario is? (1-10)

9

(7) What, if any, are changes you would have made to the scenario to make it more fun?

taunting by wolves or worry by home guards

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

no
Attachments
Liberty-The_Raid_replay.gz
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Konrad2
Forum Regular
Posts: 974
Joined: November 24th, 2010, 6:30 pm

Re: Scenario Review: Liberty 1 - The Raid

Post by Konrad2 » May 8th, 2018, 11:48 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Difficult, 1.14.0

(2) How difficult did you find the scenario? (1-10)

4

(3) How clear did you find the scenario objectives?

Very much.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

It was interesting and clear.

(5) What were your major challenges in meeting the objectives of the scenario?
-

(6) How fun do you think the scenario is? (1-10)

7

(7) What, if any, are changes you would have made to the scenario to make it more fun?

-

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No. I did reload once or twice, when I noticed that I had apparently positioned my units badly (which resulted in losing one for no other reason than me being stupid).
Attachments
Liberty-The Raid replay.gz
(11.42 KiB) Downloaded 33 times
I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

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