Scenario Review: South Guard 8a - Return to Kerlath

Feedback for the mainline campaign The South Guard.

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Britannicus
Posts: 57
Joined: June 25th, 2017, 8:04 pm

Re: Scenario Review: South Guard 8a - Return to Kerlath

Post by Britannicus » June 26th, 2017, 11:48 pm

(1) What difficulty levels and game versions have you played the scenario on?

Version 1.12.1, Challenging

(2) How difficult did you find the scenario? (1-10)

1. Literally too easy to be any fun whatsoever.

(3) How clear did you find the scenario objectives?

Perfectly clear, get Deoran North.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Pretty alright, nice to be encountering another one of the bandit leaders.

(5) What were your major challenges in meeting the objectives of the scenario?

Nothing.

(6) How fun do you think the scenario is? (1-10)

1. It's just way, way too easy.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Make the bandits stronger. Either give them a lot more gold, or a second keep further North, or an ambush next to the border fort... something to spice things up and keep people from falling asleep.

Edit: I was just wondering, is there a reason this thread says "Scenario Review: " before the normal title?

Konrad2
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Re: Scenario Review: South Guard 7a - Return to Kerlath

Post by Konrad2 » May 6th, 2018, 9:09 am

(1) What difficulty levels and game versions have you played the scenario on?

Version 1.14.0, Soldier (Normal)

(2) How difficult did you find the scenario? (1-10)

1

(3) How clear did you find the scenario objectives?

Clear, but not perfectly clear. It's not hard to guess that Kerlath is North, but you aren't told in the scenario objectives that it is north. :D

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Positive checks. I'm just wondering where the rest of the bandits might be.

(5) What were your major challenges in meeting the objectives of the scenario?

None.

(6) How fun do you think the scenario is? (1-10)

2. Too easy.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Add a second keep further south, so I don't go uncontested for half of the map. Also, add an ambush close to Kerlath, to punish the player for sending Deoran ahead by himself.
TSG-Return to Kerlath replay.gz
(31.51 KiB) Downloaded 203 times

EDIT:
Updating because of the new TSG.
Mind you, it's probably not exactly the same as the TSG online because the replay is from the playtesting phase.
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TSGr-Return to Kerlath replay.gz
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Last edited by Konrad2 on March 1st, 2019, 11:01 pm, edited 2 times in total.

LordWolfDan
Posts: 216
Joined: September 30th, 2018, 7:31 am

Re: Scenario Review: South Guard 8a - Return to Kerlath

Post by LordWolfDan » October 10th, 2018, 9:53 am

(1) What difficulty levels have you played the scenario on?

- 1.14.5, Beginner

(2) How difficult did you find the scenario? (1-10)

- 3

(3) How clear did you find the scenario objectives?

- Easy, just move to north across the river

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- Nothing special, just run of the mill scenario.

(5) What were your major challenges in meeting the objectives of the scenario?

- None

(6) How fun do you think the scenario is? (1-10)

- 3

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- Maybe make this more like a cutscene scenario? Such as revealing the trouble in Kerlath?

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

- None

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Tom_Of_Wesnoth
Posts: 178
Joined: January 14th, 2015, 4:03 pm
Location: Wesnoth 2019 and Wesnoth 2007

Re: Scenario Review: South Guard 8a - Return to Kerlath

Post by Tom_Of_Wesnoth » July 20th, 2019, 5:41 pm

(1) What difficulty levels have you played the scenario on?
1.14.7 on Soldier/Normal.
(2) How difficult did you find the scenario? (1-10)
2. A bit of a cakewalk.
(3) How clear did you find the scenario objectives?
Get Deoran to the far end of the map. Got it.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear enough. I liked the negative portrayal of elves, who are all too often, in Wesnoth and in the wider genre, portrayed as perfect. I found it odd that no reference was made to the elves fighting on my side.
(5) What were your major challenges in meeting the objectives of the scenario?
None.
(6) How fun do you think the scenario is? (1-10)
4. A bit too easy, and I went into it expecting more of a fight. I probably would've enjoyed it more with some more lower level units to feed, but I went in with strong units as I expected more enemies.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Add more enemies.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.
If presented with the opportunity, I would take great pleasure in becoming a world ruler.

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