Scenario 2: Assassins

Feedback for the mainline campaign An Orcish Incursion.

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jonaskoelker
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Re: Scenario 2: Assassins

Post by jonaskoelker » June 20th, 2012, 4:21 pm

(1) Difficulty: normal (v1.10)
(2) Hardness: 3
(3) Objectives: perfectly clear
(4) Dialog/Story: perfectly clear, not particularly gripping.
(5) Biggest challenge: dealing with poison + slowish units + scattered villages.
(6) Fun: decent, 6/10.
(7) Changes: none
(8) Restarts: redid a few turns where I overstretched.
(9) WML: dunno.
Attachments
AOI-Assassins_replay.gz
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Linthar
Posts: 77
Joined: September 14th, 2006, 12:16 am

Re: Scenario 2: Assassins

Post by Linthar » July 22nd, 2014, 1:48 am

(1) What difficulty levels and game versions have you played the scenario on?
Challenging 1.10.7

(2) How difficult did you find the scenario? (1-10)
4.

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
The writings fine, and even has a few nice touches.

(5) What were your major challenges in meeting the objectives of the scenario?
The orcs have a decent numbers advantage, that made the start of the level a little tricky, but again there is a lot a favorable terrain for defense, and after a few turns of battle I was able to level a few units this map, which combined with those I leveled the previous map gave me a large edge against the level 1 orcs.

(6) How fun do you think the scenario is? (1-10)
7. Its just another straight forward battle with nothing to special to make it stand out, but again it highlights the strength of the core gameplay well.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Nothing comes to mind

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No

kiss
Posts: 124
Joined: July 9th, 2014, 5:50 pm

Re: Scenario 2: Assassins

Post by kiss » July 31st, 2014, 4:32 pm

A shaman from my team is on the storyline? I like that.
24 turns again, but the map seems wider.
This time i'll wont be doomed by night! I think I need 1 or 2 more archers and perhaps a rider. But not sure I'll have time to do all that.

(1) What difficulty levels have you played the scenario on?
Fighter(beginner)1.10.7

(2) How difficult did you find the scenario? (1-10)
I really don't know? Perhaps 1 as I claim a victory, but so many are dead!

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
The truth is that I forgot it!

(5) What were your major challenges in meeting the objectives of the scenario?
Form a good shape when possible! (turn 5)

(6) How fun do you think the scenario is? (1-10)
10 without any hesitation! It was really interesting, it makes me discover what is maybe the most important!

(7) What, if any, are changes you would have made to the scenario to make it more fun?
I was expecting more hints in fact, facing such units on this kind of map is really a chalenge.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Nothing.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
I don't know.
Attachments
AOI-Assassins_replay.gz
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SigurdFireDragon
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Re: Scenario 2: Assassins

Post by SigurdFireDragon » February 17th, 2016, 10:03 pm

1) What difficulty levels have you played the scenario on?
Lord (Normal) 199 Gold

(2) How difficult did you find the scenario?
5

(3) How clear did you find the scenario objectives?
Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Good on both points

(5) What were your major challenges in meeting the objectives of the scenario?
Avoiding carelessness

(6) How fun do you think the scenario is? (1-10)
5

(7) What, if any, are changes you would have made to the scenario to make it more fun?
None

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No
Attachments
AOI-Assassins_replay.gz
1.12.5 Normal
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Aldarisvet
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Re: Scenario 2: Assassins

Post by Aldarisvet » April 6th, 2016, 10:44 pm

Just funny playing only shamans to shydes strategy.
Assassins helpless vs druids.
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AOI-Assassins_replay.gz
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Remellion
Posts: 13
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Re: Scenario 2: Assassins

Post by Remellion » May 16th, 2016, 9:23 pm

1. Played on High Lord (Challenging), 1.12.1 English / 1.12.5 French shamans-only.

2. Difficulty: Once you know a method to deal with the scenario, it becomes relatively easy, maybe about 4. However, I do remember as a beginner way back when (1.6? 1.8?) this scenario posed quite the challenge. The poison, time of day and evasive assassins aren't pleasant to work against.

3. Objective is as clear as it can get. 1 on 1 battle.

4. Dialogue is natural, storyline forms a natural progression. Fight orcs, go further out, find more orcs.

5. Challenges: As a beginner, this had been my introduction to facing poison and elusivefoot units, highly unpleasant. As typical in these campaign scenarios, the danger is the initial onslaught of AI units, and poison which may cripple your troops too much to push back during the second day.

Generic run: Came in with 179 gold, recruiting 2 scouts for village grabbing and fodder, banked 2 turns. Recalled druid and captain for obvious reasons, then set up defensive line at southern forest/river edge. The priority was to hold the forest line, trying to avoid assassins on 70% while keeping elves on good defence. Turn 7 shaman at (10,16) was fodder to preserve the experienced fighter (AI wouldn't use a grunt/wolf to attempt the kill). Some greediness before the situation completely settled could've cost me experienced units, and definitely very greedy xp allocation after the second afternoon when things were under control.

Shamans-only: Came in with 142 gold. Erlonas being the only melee unit, he got the role of assassin slayer, running around killing assassins while shamans spammed slow. +4 heal also counters poison quite well; the poisoned unit isn't cured, but doesn't lose HP if next to a +4 healer. I'm not sure how the AI got so unlucky (-31% inflicted!), but I'm sure I could've cleared the scenario with average luck as well. I think it's mainly a result of fodder units I sent to die stubbornly not dying.

6. Fun is a 7 for the tactical challenge, 8 if shamans-only. I imagine it'd be different for a beginner though...

7. Suggestions: Mm, not really.
8. I have to put this out there: I don't saveload. That -31% is ridiculous.
Attachments
AOI-Assassins_replay.gz
Generic run, 1.12.1 hardest
(26.56 KiB) Downloaded 98 times
UIO-Assassins_revoir_la_partie.gz
Shamans-only, 1.12.5 hardest
(21.87 KiB) Downloaded 106 times

nikita1996
Posts: 49
Joined: July 18th, 2015, 8:07 am

Re: Scenario 2: Assassins

Post by nikita1996 » October 9th, 2016, 10:11 am

(1) What difficulty levels have you played the scenario on?
1.12.6 Hard

(2) How difficult did you find the scenario? (1-10)
3. To defend the first wave of the enemies, just put my troops on the side of the river and wait for the enemies come. Don't go north before the first wave is cleared up.

(3) How clear did you find the scenario objectives?
Very clear: To kill the enemy king.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
It's plain, not very interesting.

(5) What were your major challenges in meeting the objectives of the scenario?
The main challenge is to estimate the strength of the enemy in the beginning of the scenario. If you don't know their strength and reach the king directly before the first wave cleared, you'll be hurt seriously.

(6) How fun do you think the scenario is? (1-10)
4. Nothing strange except for there's more poison fighters than a usual battle.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Add someting strange and add some RPG points to the game, just like UtBS. For e.g., the main task can be changed during the middle of the scenario.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.
Attachments
AOI-Assassins_replay.bz2
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Konrad2
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Re: Scenario 2: Assassins

Post by Konrad2 » May 2nd, 2018, 11:03 pm

(1) What difficulty levels have you played the scenario on?
1.14.0 Hard

(2) How difficult did you find the scenario? (1-10)
3.

(3) How clear did you find the scenario objectives?
Hard to misunderstand.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Plain and clear.

(5) What were your major challenges in meeting the objectives of the scenario?
Looking at the 'time' (day/night) so I wouldn't rush at the wrong moment. Minor challenge at most.

(6) How fun do you think the scenario is? (1-10)
4

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Maybe add an ambush with orcish assasins?

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.
Attachments
AOI-Assassins replay.gz
(18.14 KiB) Downloaded 33 times
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Hestelvar
Posts: 22
Joined: July 29th, 2016, 7:41 pm

Re: Scenario 2: Assassins

Post by Hestelvar » July 5th, 2018, 10:42 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Fighter (Easy)
1.14.3
(2) How difficult did you find the scenario? (1-10)
5 or 6 about average. A dramatic increase over the previous scenario.
(3) How clear did you find the scenario objectives?
Clear. Kill the orc leader without getting killed.
(4) How clear and interesting did you find the dialogue and storyline of the scenario?
Clear. Though I would have welcomed more dialogue it is adequate.
(5) What were your major challenges in meeting the objectives of the scenario?
Picking the best strategy.
(6) How fun do you think the scenario is? (1-10)
7. Good. The map is a huge improvement over the previous scenario.
(7) What, if any, are the changes you would have made to the scenario to make it more fun?
It’s pretty good as it is. The only suggestion I can think of would be meeting a character from another race with whom Erlornas could make an alliance of necessity. The alliance could be optional and trigger a rebellion among some of Erlornas’s troops.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
At first I tried to make a stand on the central peninsula but was quickly surrounded and suffered intolerable losses.
Remarks:
Balance the difficulty between scenarios 1 & 2. I recall that when I started playing Wesnoth inconsistent difficulty levels made estimating the enemy’s strength from one scenario to the next a nightmare.
Attachments
AOI-Assassins Shaman only replay.bz2
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AOI-Assassins replay.bz2
(14.92 KiB) Downloaded 11 times

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