Scenario 2: Assassins

Feedback for the mainline campaign An Orcish Incursion.

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monochromatic
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Re: Scenario Review: AOI 2 - Assassins

Post by monochromatic » June 22nd, 2009, 3:15 am

(1) What difficulty levels have you played the scenario on?
High Lord, Ver. 1.7

(2) How difficult did you find the scenario? (1-10)
5. The annoying thing isn't poison. It's that it's marksman, so my druid ends up just curing rather that healing through most of the scenario.

(3) How clear did you find the scenario objectives?
Clear. All you want is fresh orc blood. :wink:

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Good. I especially liked the "demented creature" line. It was pretty cool. :)

(5) What were your major challenges in meeting the objectives of the scenario?
None, except for poison marksman

(6) How fun do you think the scenario is? (1-10)
7. It's a good intro to poisoning for beginners, especially in the easier versions.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
More assassins? to annoy players like me? :P

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Nope.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Looking good.

Erendir
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Re: Scenario Review: AOI 2 - Assassins

Post by Erendir » October 11th, 2009, 9:47 pm

In one of my games AI was really strange (look at screenshot below)
I was surprized :)
Game replay also attached.
Attachments
AOI_Assassins_-_Strange_AI_replay.gz
game replay
(18.24 KiB) Downloaded 442 times
AOI Assassins strange AI moves.JPG

ftl
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Re: Scenario Review: AOI 2 - Assassins

Post by ftl » February 24th, 2010, 11:54 pm

Mythological wrote:(1) What difficulty levels have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
1. Easy.
2. 8. Yeah, yeah, I'm a n00b. I was being way too aggressive, and kept getting riders killed, and didn't hold a solid like on the island, tried to push further than I could afford to before nightfall. Poison made it harder, because the assassins got into forests and I couldn't kill them and they kept poisoning my dudes. It was all very educational though, it took a few tries and then I got better at the game and beat it losing only a cannon-fodder unit.
3. Clear.
4. Hah, I don't remember... I remember the strategy and tactics because I had to play through a few times, but don't remember much story/dialog besides a "we will kill those baddies!" intro.
5. Poison. Also, the setup of the islands means that being n00bish and overreaching and not planning a defensive strategy in advance gets punished.
6. 9. I like it when I feel like I became a better player by figuring things out rather than just reading them.
7. It's fine.
8. Nothing that caused a loss, but a few restarts when I got multiple experienced guys killed.

cph
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Re: Scenario Review: AOI 2 - Assassins

Post by cph » April 11th, 2010, 9:10 pm

(1) High Lord (Challenging), 1.8.0
(2) 2
(3) clear
(4) Clear, not hugely interesting as, like the previous level, the plot is where-did-these-bad-guys-come-from-let's-kill-them; but it's probably building to something more interesting later on.

"...fallen prey a false sense of security" should be "fallen prey to a false sense of security"

(5) No major problems; I used the starting elf and a scout to hold the near bank of the northern river on turn 3 so I could fight the whole fight with the orcs stood in the river. Having achieved that, it was easy. Protecting injured units is also tricky when your army is small.

Perhaps the hard part here would be not having a L2 healer - but I happened to level one up on the 1st level.

(6) 7 - small forces and interesting terrain made a good little fight.
(7) I like it as it is.
(8) I forgot to recruit/recall a healer. I mean, sheesh, the level is named Assassins and I forgot a healer. I realised how dumb that was on turn 3 and restarted. :oops:

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Mountain_King
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Re: Scenario 2: Assassins

Post by Mountain_King » April 13th, 2011, 11:47 pm

(1) What difficulty levels have you played the scenario on?
We'll focus on the 1.9.5, Challenging.
(2) How difficult did you find the scenario? (1-10)
5 to win, 8 under my own restrictions.
(3) How clear did you find the scenario objectives?
Crystal Clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Very clear, very interesting.
(5) What were your major challenges in meeting the objectives of the scenario?
Shaman-only recruiting. Not losing all my units. My strategy was to wait to get all the orcs in the water, and subsequently finish them off. It work pretty well until I almost ran out of shamans.
(6) How fun do you think the scenario is? (1-10)
Before: 3. Now: 7
(7) What, if any, are changes you would have made to the scenario to make it more fun?
N/A
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Nope.
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
I know it, but I didn't look.
Attachments
RO-Feallmharfóirí_athfhéachaint.gz
(21.4 KiB) Downloaded 392 times
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Faello
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Re: Scenario 2: Assassins

Post by Faello » May 12th, 2011, 8:09 pm

(1) What difficulty levels have you played the scenario on?

Challenging (High Lord) - most difficult level, 1.9.6, no saves/reloads, 173 starting gold

(2) How difficult did you find the scenario? (1-10)

2.

Gharlsa (Orcish Slayer) 240gp army had a tough clash with the reality in this one.

2 losses, 18 kills in this one.

(3) How clear did you find the scenario objectives?

Crystal clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

It's interesting.

(5) What were your major challenges in meeting the objectives of the scenario?


Finding a nice place to put a defensive line (which was easy).

(6) How fun do you think the scenario is? (1-10)

7.

It's a bit better than the previous one and offers some challenge.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

No changes required.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No.

Replay attached:
Attachments
AOI-Assassins_replay.gz
Assasins replay, Challenging (High Lord) difficulty level, 1.9.6, no saves/reloads
(18.77 KiB) Downloaded 374 times
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WanderingHero
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Re: Scenario Review: AOI 2 - Assassins

Post by WanderingHero » June 1st, 2011, 1:16 pm

Lomex wrote:
(7) What, if any, are changes you would have made to the scenario to make it more fun?
I really like the idea of an "advanced tutorial", with these hints in every mission.
However, in this scenario the hint is about assassins and their poison, so I expect at least a few Poison-Units (besides the enemy leader) but the enemy recruited in this map 15grunts and 1 wolf-rider (no poison unit at all)

This is a bit strange, I think.

Also, the enemy-leader says in the beginning something like "Some victims for our wolf-riders" (I dont remember the exact phrase) but than he recuits only one wolf-rider and a lot of grunts...
I was going to make my own comments, but this dude summed everything up.

The idea is nice and this would have been a good learning experince, but the ai doesnt recruit assasins..
I think fixing that would help.

Without the assains its a bit too much like the previous level though slightly tougher

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PorkSol
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Re: Scenario 2: Assassins

Post by PorkSol » September 3rd, 2011, 8:15 pm

(1) What difficulty levels have you played the scenario on? Hard, 1.9.8, no save load
(2) How difficult did you find the scenario? (1-10) 5.
(3) How clear did you find the scenario objectives? Clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario? There isn't much of it, but no complaints. I liked the way the assassin leader talked.
(5) What were your major challenges in meeting the objectives of the scenario? Keeping my experienced units alive. I probably should have recruited more fodder and I probably should have taken up a different defensive position on the first night. I won on the first try but I got badly swarmed for a while and I with different luck my veterans may not have survived.
(6) How fun do you think the scenario is? (1-10) 7. More interesting than the last one.
(7) What, if any, are changes you would have made to the scenario to make it more fun? It's fine as is. (although I've manually edited my config files so that the AI will recruit all the units on his recruit list, so I wouldn't notice if the AI has issues with not recruiting assassins).
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No, thanks to some key dodges.
Attachments
AOI-Assassins_replay.gz
Hard, 1.9.8, no save load
(20.09 KiB) Downloaded 334 times

SBak
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Re: Scenario 2: Assassins

Post by SBak » October 27th, 2011, 4:51 am

Content Feedback wrote:(1) What difficulty levels have you played the scenario on?
Easy.

Content Feedback wrote:(2) How difficult did you find the scenario? (1-10)
It depends on whether I have a druid or not and whether I level a unit up or not. If so then a 3-4 if not then a 6-7.
Content Feedback wrote:(3) How clear did you find the scenario objectives?
Very clear - kill.
Content Feedback wrote:(4) How clear and interesting did you find the dialog and storyline of the scenario?
You have your hero wondering where all the orcs are coming from while the enemy is more concerned about dog food. Maybe that's why wolf riders keep heading for villages. It's quite original as it goes.
Content Feedback wrote:(5) What were your major challenges in meeting the objectives of the scenario?
Not having much gold and often not having a druid or lvl2 unit when you have an entire keep of orcs and a steady stream of grunts coming at you. The assassins aren't that much of a problem if you have elvish fighters, even less if you have an elvish hero.
Content Feedback wrote:(6) How fun do you think the scenario is? (1-10)
This is a scenario when I have more fun when I'm in a more difficult situation, such as not having much gold and no levelled units. This is the scenario where I start to level up units. Usually it's a 6 as it's a hard slog through the central peninsula. Often what saves me are the rivers.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

I think it's okay as it is.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

Numerous. I've had a shamen level to a druid only to be wiped out by two grunts and a wolf rider. I didn't lose, but Gharisa didn't survive St Patrick's Day. Usually it's when the grunts break through my line and the wolf riders move in and I realize that something like four wounded units isn't going to beat six healthy orcs and take out the leader.

Kaiserdrache
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Re: Scenario 2: Assassins

Post by Kaiserdrache » November 23rd, 2011, 10:50 am

(1) What difficulty levels have you played the scenario on?

Medium

(2) How difficult did you find the scenario? (1-10)

4-5

(3) How clear did you find the scenario objectives?

Once again, very clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Very clear, but once again not interesting.

(5) What were your major challenges in meeting the objectives of the scenario?

None. With one druid from the start and a second after turn 4, it's quite easy to deal with the poison.

(6) How fun do you think the scenario is? (1-10)

6

(7) What, if any, are changes you would have made to the scenario to make it more fun?

No idea.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

Nope.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

No idea.

dedalus
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Re: Scenario 2: Assassins

Post by dedalus » December 18th, 2011, 12:54 pm

Hi folks!

I am a bit of a newbie on BfW, i finished the South Guard campaign on the beginner level and I am no playing the Orcish invasion campaign on the normal or medium level,

I am having a little problem with this scenario; in the keep, I have six slots to recruit, but the AI only sees 5, the last (southermost one) is not recognised.

Any idea how to fix that? Or I am getting something wrong?

thanks,
federico

lambda_fairy
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Re: Scenario 2: Assassins

Post by lambda_fairy » January 30th, 2012, 4:16 am

dedalus wrote:I am having a little problem with this scenario; in the keep, I have six slots to recruit, but the AI only sees 5, the last (southermost one) is not recognised.
Are you sure it never uses that tile? I played that same scenario on medium and it fills its castle twice over.

If you could post your replay file (it's one of the menu options, something like "save replay") that would be great.

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CeltiK
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Re: Scenario 2: Assassins

Post by CeltiK » January 30th, 2012, 5:52 pm

(1) What difficulty levels have you played the scenario on?
1.10.0; Hard no saves/reloads.

(2) How difficult did you find the scenario? (1-10)
3. I had 2 druids so I didn't care about poison.

(3) How clear did you find the scenario objectives?
Crystal clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Fine.

(5) What were your major challenges in meeting the objectives of the scenario?
It was harder to keep some units alive if you compare with the first scenario and I lost my newly promoted captain, but it's part of the game.

(6) How fun do you think the scenario is? (1-10)
8. Here again I like a good 1v1 fight and the map is well designed.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
It's good as it is.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
None.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
It's ok.

dedalus
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Re: Scenario 2: Assassins

Post by dedalus » January 30th, 2012, 6:35 pm

lambda_fairy wrote:
dedalus wrote:I am having a little problem with this scenario; in the keep, I have six slots to recruit, but the AI only sees 5, the last (southermost one) is not recognised.
Are you sure it never uses that tile? I played that same scenario on medium and it fills its castle twice over.

If you could post your replay file (it's one of the menu options, something like "save replay") that would be great.
sure, here it is, thanks!
Attachments
AOI-Assassins_replay.gz
(19.91 KiB) Downloaded 309 times

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Ninjuri
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Re: Scenario 2: Assassins

Post by Ninjuri » May 17th, 2012, 12:43 am

(1) What difficulty levels have you played the scenario on?
Easy 1.10.2
(2) How difficult did you find the scenario? (1-10)
4
(3) How clear did you find the scenario objectives?
100%
(4) How clear and interesting did you find the dialog and storyline of the scenario?
It was pretty basic but no complaints
(5) What were your major challenges in meeting the objectives of the scenario?
Basically the flanking of a wolf around the west side, i had to pull a unit or two back to stop him from stealing villages, a nice mix up.
(6) How fun do you think the scenario is? (1-10)
8
(7) What, if any, are changes you would have made to the scenario to make it more fun?
None
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No
Fate is against me.

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