Scenario 3: Guarded Castle

Feedback for the mainline campaign A Tale of Two Brothers.

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Konrad2
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Posts: 2407
Joined: November 24th, 2010, 6:30 pm

Re: Scenario 3: Guarded Castle

Post by Konrad2 »

(1) What difficulty levels and game versions have you played the scenario on?
Hard, 1.14.0
(2) How difficult did you find the scenario? (1-10)
2 (probably because I remembered the passwords)
(3) How clear did you find the scenario objectives?
Very clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
It was clear and interesting.
(5) What were your major challenges in meeting the objectives of the scenario?
There were none. (Very) Minor challenges: The guardian orcs and remembering the passwords.
(6) How fun do you think the scenario is? (1-10)
5
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Make it more difficult.

Stats: 232 start gold, 15/30 turns, 178 end gold, 8/8 villages, 13 units, 10 income, 0 recruits, 11 recalls, 4 advancements (2xfootpad -> outlaw, bowman-> longbowman(loyal), Arvith -> Paladin Arvith), 0 losses, 15 kills, 0% dmg dealt, -10% dmg received

EDIT: It's amazing how the sun can shine in the belly of that castle.
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LordWolfDan
Posts: 216
Joined: September 30th, 2018, 7:31 am

Re: Scenario 3: Guarded Castle

Post by LordWolfDan »

(1) What difficulty levels and game versions have you played the scenario on?

- Easy, 1.14.5.

(2) How difficult did you find the scenario? (1-10)

- 5

(3) How clear did you find the scenario objectives?

- Again, simple. Get rid of the dark sorcerer and rescue Baran.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- It's okay. If you want to deal with the start in a diplomatic way, better remember the passwords dark adept has given you the last scenario, but if you want more XP, go on purpose with wrong ones. But I decided to go diplomatic way instead. In older versions, the dark sorcerer doesn't mention anything about the alliance with Tairach (orcish warlord in last scenario), but I like in newer versions how he made that reluctant alliance and reveals that he'll be avenged instead of "No, I die!" Pretty cliche, huh?

(5) What were your major challenges in meeting the objectives of the scenario?

- Just to make sure to remember passwords.

(6) How fun do you think the scenario is? (1-10)

- 6

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- I got none here

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Tom_Of_Wesnoth
Posts: 197
Joined: January 14th, 2015, 4:03 pm
Location: Wesnoth 2020 and Wesnoth 2007

Re: Scenario 3: Guarded Castle

Post by Tom_Of_Wesnoth »

(1) What difficulty levels and game versions have you played the scenario on?
1.14.7 on Knight/Challenging.
(2) How difficult did you find the scenario? (1-10)
3. It was pretty easy and straight-forward, though I imagine that's because I remembered both passwords and got out of a lot of the fighting.
(3) How clear did you find the scenario objectives?
Very clear, although I was expecting the key to have to be picked up, rather than teleporting to Arvith on the other side of the map :lol:
(4) How clear and interesting did you find the dialog and storyline of the scenario?
The passwords were a nice touch, and really made the scenario have something a bit more unique about it.

The line with the castle being as dark as a cave felt a bit off, can't tell why though.
(5) What were your major challenges in meeting the objectives of the scenario?
None, really. Remembering the passwords, maybe?
(6) How fun do you think the scenario is? (1-10)
6. It's a pretty easy scenario, and that takes a bit of the fun out of it. Ironically, the most interesting part - the passwords - is also the part that made the scenario too easy for me. Nonetheless, it didn't feel cheap winning that easily, because I got to see what I would have had to fight if I just skipped past all of the dialogue.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
A bit more dialogue between Arvith and Baran would have been nice. There's not a huge amount of pay-off on that, though it's not glaringly lacking.

I'd probably make the fight through the castle a bit more difficult, maybe throw in a couple more undead.
If presented with the opportunity, I would take great pleasure in becoming a world ruler.

supperman
Posts: 18
Joined: February 5th, 2020, 2:43 pm

Re: Scenario 3: Guarded Castle

Post by supperman »

Content Feedback wrote:
March 10th, 2006, 11:52 pm
(1) What difficulty levels and game versions have you played the scenario on?
Challenging 1.12.5

(2) How difficult did you find the scenario? (1-10)
10 - Hardest in the campaign. I think you need either a well built army or a good deal of luck to finish it.

(3) How clear did you find the scenario objectives?
Obvious, save that only Arvith can free his brother.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
I think it's fine as is. Except Arvith makes a funny comment about supporting his troops on the front. It was funny because at that point most of his army was a turn behind him, for I had used him for scouting.

(5) What were your major challenges in meeting the objectives of the scenario?
Scaling the walls. Orcs wait at the bottlenecks, which slows down dispatching them. Although this lets you seize the best terrain, keeping it at night may cost multiple units, especially if most of them are still lvl 1. By the time you are finally getting rid of orcs the undead arrive. Luckily I had hired extra footpads in anticipation of them. Vague memories from previous play on easy helped in finding Baran and defeating the undead. I still lost a loyal knight but gained another and Arvith leveled to Paladin.

(6) How fun do you think the scenario is? (1-10)
9. Despite all difficulty this is the funnest scenario in the campaign. I think the passwords contribute to it a lot.
The difficulty actually makes you think that this is the last scenario, if you don't remember how many you have played already. So you have a feel of finishing the trouble, which gives strength and hope.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Maybe just prompting whether you want to give the password would be better than forcing memorization. It will be harder for players that keep a pause before this scenario. I just remembered that there should have been a treasure somewhere but I missed it, probably because I remembered where Baran was. Maybe the castle should be mirrored randomly so you can't just walk to him directly.

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