Scenario 3: Guarded Castle

Feedback for the mainline campaign A Tale of Two Brothers.

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Konrad2
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Posts: 2082
Joined: November 24th, 2010, 6:30 pm

Re: Scenario 3: Guarded Castle

Post by Konrad2 » May 2nd, 2018, 8:18 am

(1) What difficulty levels and game versions have you played the scenario on?
Hard, 1.14.0
(2) How difficult did you find the scenario? (1-10)
2 (probably because I remembered the passwords)
(3) How clear did you find the scenario objectives?
Very clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
It was clear and interesting.
(5) What were your major challenges in meeting the objectives of the scenario?
There were none. (Very) Minor challenges: The guardian orcs and remembering the passwords.
(6) How fun do you think the scenario is? (1-10)
5
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Make it more difficult.

Stats: 232 start gold, 15/30 turns, 178 end gold, 8/8 villages, 13 units, 10 income, 0 recruits, 11 recalls, 4 advancements (2xfootpad -> outlaw, bowman-> longbowman(loyal), Arvith -> Paladin Arvith), 0 losses, 15 kills, 0% dmg dealt, -10% dmg received

EDIT: It's amazing how the sun can shine in the belly of that castle.
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LordWolfDan
Posts: 216
Joined: September 30th, 2018, 7:31 am

Re: Scenario 3: Guarded Castle

Post by LordWolfDan » October 3rd, 2018, 9:04 am

(1) What difficulty levels and game versions have you played the scenario on?

- Easy, 1.14.5.

(2) How difficult did you find the scenario? (1-10)

- 5

(3) How clear did you find the scenario objectives?

- Again, simple. Get rid of the dark sorcerer and rescue Baran.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- It's okay. If you want to deal with the start in a diplomatic way, better remember the passwords dark adept has given you the last scenario, but if you want more XP, go on purpose with wrong ones. But I decided to go diplomatic way instead. In older versions, the dark sorcerer doesn't mention anything about the alliance with Tairach (orcish warlord in last scenario), but I like in newer versions how he made that reluctant alliance and reveals that he'll be avenged instead of "No, I die!" Pretty cliche, huh?

(5) What were your major challenges in meeting the objectives of the scenario?

- Just to make sure to remember passwords.

(6) How fun do you think the scenario is? (1-10)

- 6

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- I got none here

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Tom_Of_Wesnoth
Posts: 178
Joined: January 14th, 2015, 4:03 pm
Location: Wesnoth 2019 and Wesnoth 2007

Re: Scenario 3: Guarded Castle

Post by Tom_Of_Wesnoth » July 21st, 2019, 3:09 pm

(1) What difficulty levels and game versions have you played the scenario on?
1.14.7 on Knight/Challenging.
(2) How difficult did you find the scenario? (1-10)
3. It was pretty easy and straight-forward, though I imagine that's because I remembered both passwords and got out of a lot of the fighting.
(3) How clear did you find the scenario objectives?
Very clear, although I was expecting the key to have to be picked up, rather than teleporting to Arvith on the other side of the map :lol:
(4) How clear and interesting did you find the dialog and storyline of the scenario?
The passwords were a nice touch, and really made the scenario have something a bit more unique about it.

The line with the castle being as dark as a cave felt a bit off, can't tell why though.
(5) What were your major challenges in meeting the objectives of the scenario?
None, really. Remembering the passwords, maybe?
(6) How fun do you think the scenario is? (1-10)
6. It's a pretty easy scenario, and that takes a bit of the fun out of it. Ironically, the most interesting part - the passwords - is also the part that made the scenario too easy for me. Nonetheless, it didn't feel cheap winning that easily, because I got to see what I would have had to fight if I just skipped past all of the dialogue.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
A bit more dialogue between Arvith and Baran would have been nice. There's not a huge amount of pay-off on that, though it's not glaringly lacking.

I'd probably make the fight through the castle a bit more difficult, maybe throw in a couple more undead.
If presented with the opportunity, I would take great pleasure in becoming a world ruler.

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