[solved / works as designed] Multiplayer refreshing delayed
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[solved / works as designed] Multiplayer refreshing delayed
Hello,
playing on the multiplayer server today with a friend i noticed, that my friend could'nt see most of my moves instantly.
They were delayed to when fight happens, at least it looked like this.
Is this known already, is this an error or expected behaviour?
How can i enforce directly updating my moves to his client?
This would help tremendously in coordinating our moves...
I'm on 1.14.9.
playing on the multiplayer server today with a friend i noticed, that my friend could'nt see most of my moves instantly.
They were delayed to when fight happens, at least it looked like this.
Is this known already, is this an error or expected behaviour?
How can i enforce directly updating my moves to his client?
This would help tremendously in coordinating our moves...
I'm on 1.14.9.
Last edited by helling3r on May 4th, 2020, 9:29 pm, edited 1 time in total.
NEW LoW Linux automated friends script: GitHub project site | Forums post
Re: Multiplayer refreshing delayed
This is expected behaviour, the othery players only see your actions once they cannot be undone anymore. In practice this usually means it's delayed until you either attack it uncover fog/shroud
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.
Re: Multiplayer refreshing delayed
Thank you very much!
NEW LoW Linux automated friends script: GitHub project site | Forums post
Re: [solved / works as designed] Multiplayer refreshing delayed
I know may what happened.
Check if "delay shroud updates" is uncheked, presd right mouse button anywhere to see if you inadvertently turned it on.
Check if "delay shroud updates" is uncheked, presd right mouse button anywhere to see if you inadvertently turned it on.
Beheld the origins of BFW.
Max G on WIF
Rank 🌟🌟🌟🌟🌟
Max G on WIF
Rank 🌟🌟🌟🌟🌟
Re: [solved / works as designed] Multiplayer refreshing delayed
We played LoW and there was no shroud.
This explains, why it has been so obvious visible; in normal multiplayer one usually changes fog of war, so units movements get synced more often.
It would be cool tough if all moves would be synced, and also the undone ones, so the other players can follow more closely.
This explains, why it has been so obvious visible; in normal multiplayer one usually changes fog of war, so units movements get synced more often.
It would be cool tough if all moves would be synced, and also the undone ones, so the other players can follow more closely.
NEW LoW Linux automated friends script: GitHub project site | Forums post
Re: [solved / works as designed] Multiplayer refreshing delayed
Yeah, with no shroud all movements are clear.
But that takes away some tactical deep.
Seeing undone moves is useless in my opinion, it only shows that the players cganged his mind.
But that takes away some tactical deep.
Seeing undone moves is useless in my opinion, it only shows that the players cganged his mind.
Beheld the origins of BFW.
Max G on WIF
Rank 🌟🌟🌟🌟🌟
Max G on WIF
Rank 🌟🌟🌟🌟🌟