UTBS 10. Speaking with the Fishes - UI error

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Poison
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UTBS 10. Speaking with the Fishes - UI error

Post by Poison »

This scenario is broken for me and I cannot continue. Any tips? Attaching savefile:
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UtBS-Speaking with the Fishes.gz
(33.91 KiB) Downloaded 28 times

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Pentarctagon
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Re: Scenario Review: (UTBS) 10. Speaking with the Fishes

Post by Pentarctagon »

What version of Wesnoth are you using?
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code

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Poison
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Re: Scenario Review: (UTBS) 10. Speaking with the Fishes

Post by Poison »

1.14.11 Ubuntu based OS

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Pentarctagon
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Re: Scenario Review: (UTBS) 10. Speaking with the Fishes

Post by Pentarctagon »

Downloaded from Steam?
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code

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Poison
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Re: Scenario Review: (UTBS) 10. Speaking with the Fishes

Post by Poison »

Yes.

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Pentarctagon
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Re: Scenario Review: (UTBS) 10. Speaking with the Fishes

Post by Pentarctagon »

Does it work if you put LD_LIBRARY_PATH=./lib64/ %command% for the launch options?

edit-
Also, split off into Technical Support, since this isn't a problem with the campaign itself. With the above launch option added Wesnoth reports the SDL build version/runtime versions as:

Code: Select all

SDL:               2.0.9  (runtime 2.0.8)
SDL_image:         2.0.4  (runtime 2.0.3)
SDL_mixer:         2.0.4  (runtime 2.0.2)
SDL_ttf:           2.0.14 (runtime 2.0.14)
But normally without that launch option it reports:

Code: Select all

SDL:               2.0.9  (runtime 2.0.10)
SDL_image:         2.0.4  (runtime 2.0.5)
SDL_mixer:         2.0.4  (runtime 2.0.4)
SDL_ttf:           2.0.14 (runtime 2.0.15)
So this could be another issue caused by SDL 2.0.10.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code

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Poison
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Re: UTBS 10. Speaking with the Fishes - UI error

Post by Poison »

I see, tyvm.

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Poison
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Re: UTBS 10. Speaking with the Fishes - UI error

Post by Poison »

Report of the game:

here's the report with the command enabled:

Code: Select all

The Battle for Wesnoth version 1.14.11
Running on Peppermint 9 Nine
Distribution channel: Steam

Game paths
==========

Data dir:        /home/USER/.local/share/Steam/steamapps/common/wesnoth
User config dir: /home/USER/.config/wesnoth
User data dir:   /home/USER/.local/share/wesnoth/1.14
Saves dir:       /home/USER/.local/share/wesnoth/1.14/saves
Add-ons dir:     /home/USER/.local/share/wesnoth/1.14/data/add-ons
Cache dir:       /home/USER/.cache/wesnoth

Libraries
=========

Boost:             1.66
OpenSSL/libcrypto: 1.0.1  (runtime 1.0.2n)
Cairo:             1.10.2 (runtime 1.15.10)
Pango:             1.30.0 (runtime 1.40.14)
SDL:               2.0.9  (runtime 2.0.8)
SDL_image:         2.0.4  (runtime 2.0.3)
SDL_mixer:         2.0.4  (runtime 2.0.2)
SDL_ttf:           2.0.14 (runtime 2.0.14)

Features
========

JPEG screenshots:               yes
Lua console completion:         yes
Legacy bidirectional rendering: no
D-Bus notifications back end:   yes
And here it is without:

Code: Select all

The Battle for Wesnoth version 1.14.11
Running on Peppermint 9 Nine
Distribution channel: Steam

Game paths
==========

Data dir:        /home/USER/.local/share/Steam/steamapps/common/wesnoth
User config dir: /home/USER/.config/wesnoth
User data dir:   /home/USER/.local/share/wesnoth/1.14
Saves dir:       /home/USER/.local/share/wesnoth/1.14/saves
Add-ons dir:     /home/USER/.local/share/wesnoth/1.14/data/add-ons
Cache dir:       /home/USER/.cache/wesnoth

Libraries
=========

Boost:             1.66
OpenSSL/libcrypto: 1.0.1  (runtime 1.0.2n)
Cairo:             1.10.2 (runtime 1.15.10)
Pango:             1.30.0 (runtime 1.40.14)
SDL:               2.0.9  (runtime 2.0.10)
SDL_image:         2.0.4  (runtime 2.0.5)
SDL_mixer:         2.0.4  (runtime 2.0.4)
SDL_ttf:           2.0.14 (runtime 2.0.15)

Features
========

JPEG screenshots:               yes
Lua console completion:         yes
Legacy bidirectional rendering: no
D-Bus notifications back end:   yes

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