LoW Story Replay Bug

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LemonySnid
Posts: 2
Joined: September 6th, 2018, 6:32 pm

LoW Story Replay Bug

Post by LemonySnid » October 19th, 2019, 2:52 pm

I recently replayed Human Alliance. At the end of "The Treaty", the screen went black and I couldn't do anything. Furthermore, no new save for The Chief Must Die was created. I was able to fix this by my previous replay of The Treaty.

I tested a few other story events (in LoW) and the bug occurs there as well.

So it seems that if a story scenario from legend of wesmere is replayed and a replay file already exists, the game will break at the end of the replay.

The Battle for Wesnoth version 1.14.9
Running on Apple macOS 10.14.6 (18G103)

Game paths
==========

Data dir: /Users/USER/Library/Application Support/Steam/steamapps/common/wesnoth/The Battle for Wesnoth.app/Contents/Resources
User config dir: /Users/USER/Library/Containers/org.wesnoth.Wesnoth/Data/Library/Application Support/Wesnoth_1.14
User data dir: /Users/USER/Library/Containers/org.wesnoth.Wesnoth/Data/Library/Application Support/Wesnoth_1.14
Saves dir: /Users/USER/Library/Containers/org.wesnoth.Wesnoth/Data/Library/Application Support/Wesnoth_1.14/saves
Add-ons dir: /Users/USER/Library/Containers/org.wesnoth.Wesnoth/Data/Library/Application Support/Wesnoth_1.14/data/add-ons
Cache dir: /Users/USER/Library/Containers/org.wesnoth.Wesnoth/Data/Library/Application Support/Wesnoth_1.14/cache

Libraries
=========

Boost: 1.71
Cairo: 1.16.0 (runtime 1.16.0)
Pango: 1.40.1 (runtime 1.40.1)
SDL: 2.0.10 (runtime 2.0.10)
SDL_image: 2.0.5 (runtime 2.0.5)
SDL_mixer: 2.0.4 (runtime 2.0.4)
SDL_ttf: 2.0.15 (runtime 2.0.15)

Features
========

JPG screenshots: yes
Lua console completion: yes
Legacy bidirectional rendering: no
Cocoa notifications back end: yes

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