Re: Wesnoth portable
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Re: Wesnoth portable
There is also portable version for 1.14 of BFW (Battle For Wesnoth).
Just google it.
Just google it.
Beheld the origins of BFW.
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Re: Wesnoth portable
It might not be possible anymore. There is --userconfig-dir and --userdata-dir and --config-dir, but only config one can be set to relative path.
Code: Select all
ravana@ravana-think ~/wesnoth/wesnoth-lobby $ wesnoth14 --userconfig-dir ./userdata --userdata-dir ./userdata --config-dir ./userdata
using ~/wesnoth/wesnoth-lobby/wesnoth
Battle for Wesnoth v1.14.5+dev (0122a265c42-Modified)
Started on Thu Feb 14 12:17:45 2019
Automatically found a possible data directory at /home/USER/wesnoth/wesnoth-lobby
Data directory: /home/USER/wesnoth/wesnoth-lobby
User configuration directory: /home/USER/wesnoth/wesnoth-lobby/./userdata
User data directory: /home/USER/userdata
Cache directory: /home/USER/.cache/wesnoth
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Re: Wesnoth portable
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Re: Wesnoth portable
Keep in mind that anything you download from Portable Apps was not put there by Wesnoth, and its use it not supported.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
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Re: Wesnoth portable
Pentarctagon wrote: ↑February 16th, 2019, 9:47 pm Keep in mind that anything you download from Portable Apps was not put there by Wesnoth, and its use it not supported.
oh:
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Re: Wesnoth portable
Considering Wesnoth is statically linked, probably, all you need do is put the user and data directories on a stick with the executable, and create a command-line shortcut/script/whatever which points at them. So you should be able to portable-ize things on your own.
They might have done some compile-time changes to the directories to make it so they don't need the command-line thing. The rest of their stuff looks like it's there to check if THEY put out a new version.
We don't know what all they did (and I, for one, could care less). The "not supported" comment means we can't help if the game won't start or is missing bits and pieces. That doesn't mean we won't look into problems, but we can't help if it turns out they messed something up.
They might have done some compile-time changes to the directories to make it so they don't need the command-line thing. The rest of their stuff looks like it's there to check if THEY put out a new version.
We don't know what all they did (and I, for one, could care less). The "not supported" comment means we can't help if the game won't start or is missing bits and pieces. That doesn't mean we won't look into problems, but we can't help if it turns out they messed something up.
I forked real life and now I'm getting merge conflicts.
Re: Re: Wesnoth portable
Original post is lost, it was edited to spam.