Units movement animation is broken

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sergey
Posts: 475
Joined: January 9th, 2015, 9:25 pm

Units movement animation is broken

Post by sergey »

First of all, thanks for the great game!

I found a bug, at least related to several units. When unit moves, some sprites are skipped. But if I undo the movement action, all sprites are shown when unit goes back.

Game version 1.14.5
OS Microsoft Windows 10 (10.0.17134)

Log file doesn't contain anything interesting
log file:
Steps to reproduce
In general preferences set acceleration factor = 0.25 (the bug is not related to acceleration, but it would be easier to detect).
In the main menu choose "Multiplayer".
Select "Local Game".
Create a map without fog and shroud (to be able to undo your actions).
Take Drakes faction (it is easier to observe the bug because of their large wings).
Create a flying drake, move it to some distant hex.
While it flies, pay attention to its wings. The cycle of movement is not full.
Undo the action and compare the animation (I observed correct animation during undo).
Author of SP scenario Dragon Fight and SP campaign Captured by a Nightmare.
Created The Rise of Wesnoth (alternative mechanics) version of the mainline campaign.
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josteph
Inactive Developer
Posts: 741
Joined: August 19th, 2017, 6:58 pm

Re: Units movement animation is broken

Post by josteph »

Confirmed on 1.14.5 and master on Linux.
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josteph
Inactive Developer
Posts: 741
Joined: August 19th, 2017, 6:58 pm

Re: Units movement animation is broken

Post by josteph »

Could you please report this on github?
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sergey
Posts: 475
Joined: January 9th, 2015, 9:25 pm

Re: Units movement animation is broken

Post by sergey »

Done #3831
Author of SP scenario Dragon Fight and SP campaign Captured by a Nightmare.
Created The Rise of Wesnoth (alternative mechanics) version of the mainline campaign.
User avatar
josteph
Inactive Developer
Posts: 741
Joined: August 19th, 2017, 6:58 pm

Re: Units movement animation is broken

Post by josteph »

Thanks!
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