game crashes at the end of scenario

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nuer
Posts: 2
Joined: September 10th, 2018, 12:22 am

game crashes at the end of scenario

Post by nuer » September 10th, 2018, 12:43 am

Hi everybody, I searched for similar error but didn't find an appropriate solution, so I'm posting here.

I'm playing Legend of the Invincibles, at the end of "Chasing Dragons" scenario, when I kill the last leader, the game crashes.

OS - Ubuntu Studio (freshly installed on a new PC)
Game version - 1.12.6

launching the game from terminal, this is the output after the crash

Code: Select all

Battle for Wesnoth v1.12.6
Started on Mon Sep 10 02:34:11 2018



Data directory: /usr/share/games/wesnoth/1.12
User configuration directory: /home/fabio/.config/wesnoth
User data directory: /home/fabio/.local/share/wesnoth/1.12
Cache directory: /home/fabio/.cache/wesnoth
Checking video mode: 1600x900x32...
setting mode to 1600x900x32

20180910 02:34:13 error audio: cannot open track 'knolls.ogg'; disabled in this playlist.

----repeated for many other sound files

20180910 02:34:46 error engine: error writing to save index file: 'failed opening file: Permission denied: iostream error'
20180910 02:34:49 error engine: error writing to save index file: 'failed opening file: Permission denied: iostream error'
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
20180910 02:35:11 warning unit: Unknown attribute 'animate' discarded.
20180910 02:35:18 warning unit: Unknown attribute 'animate' discarded.
20180910 02:35:18 warning unit: Unknown attribute 'animate' discarded.
20180910 02:35:18 warning engine: cannot show message
20180910 02:35:18 error scripting/lua: failed opening file: Permission denied: iostream error
stack traceback:
	[C]: in function 'cmd'
	/usr/share/games/wesnoth/1.12/data/lua/wml-tags.lua:320: in function </usr/share/games/wesnoth/1.12/data/lua/wml-tags.lua:284>
other scenarios give no issues.

thank you =)

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Pentarctagon
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Posts: 3543
Joined: March 22nd, 2009, 10:50 pm
Location: Earth (occasionally)

Re: game crashes at the end of scenario

Post by Pentarctagon » September 10th, 2018, 4:34 am

I'd recommend upgrading to 1.14 first of all, whether through Steam(1.14.4), the flatpak(1.14.4), or the PPA(1.14.3) - this bug may already be fixed there, and even if it's not, 1.12 is not likely to be getting any more updates at this point.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code

nuer
Posts: 2
Joined: September 10th, 2018, 12:22 am

Re: game crashes at the end of scenario

Post by nuer » September 10th, 2018, 2:55 pm

I'll try and let you know.
anyway, I don't think is a version issue, since I moved the saved game on another PC, with the same version of the game, and it worked fine.
bringing back the saved game on the new pc, the next scenarios don't give any problem

gfgtdf
Developer
Posts: 1091
Joined: February 10th, 2013, 2:25 pm

Re: game crashes at the end of scenario

Post by gfgtdf » September 10th, 2018, 3:16 pm

well the point is more that 1.12 is no longer maintained any noone remembers how it worked back then. We won't investigate wesnoth bugs on wesnoth versions older than 1.14.

So when it comes to 1.12, we cannot really help you more than anyone else with knowlegde about computers.
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.

Tad_Carlucci
Developer
Posts: 309
Joined: April 24th, 2016, 4:18 pm

Re: game crashes at the end of scenario

Post by Tad_Carlucci » September 10th, 2018, 5:20 pm

Might be a 1.12 problem. But Legend of the Invincibles is add-on content, and you're talking about it failing on Ubuntu Studio but not on "another PC" so I'm thinking there's little we could help with even if we're willing to dig into 1.12 since it sounds like a problem for the PPA maintainer, if not the content authod.
I forked real life and now I'm getting merge conflicts.

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