Loyal assassin not auto-recalled in SotBE "Giving Some Back"
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- revolting_peasant
- Posts: 229
- Joined: May 29th, 2012, 5:45 pm
Loyal assassin not auto-recalled in SotBE "Giving Some Back"
I'm playing Son of the Black Eye - well, on and off - for the first time, and enjoying it
I've reached Scenario 12, "Giving Some Back". Strangely enough, one of my loyal troops - Plonk the Assassin - is not recalled. I'm used, from most campaigns, to all Loyal troops being auto-recalled when the scenario starts, and this is also the case here for all other loyals - specifically, the other loyal assassin, Jetto.
So - probably a bug.
I'm using Wesnoth 1.14.4, built from sources on a Devuan 2.0 ASCII machine.
I've reached Scenario 12, "Giving Some Back". Strangely enough, one of my loyal troops - Plonk the Assassin - is not recalled. I'm used, from most campaigns, to all Loyal troops being auto-recalled when the scenario starts, and this is also the case here for all other loyals - specifically, the other loyal assassin, Jetto.
So - probably a bug.
I'm using Wesnoth 1.14.4, built from sources on a Devuan 2.0 ASCII machine.
- revolting_peasant
- Posts: 229
- Joined: May 29th, 2012, 5:45 pm
Re: Loyal assassin not auto-recalled in SotBE "Giving Some Back"
Same thing occurring in "The Dwarvish Stand" and in "Back Home".
Re: Loyal assassin not auto-recalled in SotBE "Giving Some Back"
i have played few mainline campaings too and not all campaings the loyal units is recalled, also you should post it on the mainline campaing development.
Probably it'll be moved.
Probably it'll be moved.
- revolting_peasant
- Posts: 229
- Joined: May 29th, 2012, 5:45 pm
Re: Loyal assassin not auto-recalled in SotBE "Giving Some Back"
But if I have two identical loyal units, it doesn't make sense that if one of them is killed, the other is recalled, but if the other is killed, the first isn't recalled.
Where, exactly?