No kalenz - Legend of wesmere - Elve's last stand
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No kalenz - Legend of wesmere - Elve's last stand
While playing through the "Elve's last stand" scenario in LoW, I got the victory condition caused from there not being enough enemy units on the field. When that happened the words "<lua> repeated [endlevel] execution, ignoring" appeared on the top left corner of the game window. This didn't seem to have an effect on the game but, in the next scenario, "Bounty hunters," Kalenz doesn't appear on the field.
I am playing wesnoth on windows 10 using the latest version of the game on steam. I'm playing in English.
Hope this is everything needed.
I am playing wesnoth on windows 10 using the latest version of the game on steam. I'm playing in English.
Code: Select all
The Battle for Wesnoth version 1.14.1 (918cdfc-Clean)
Running on Microsoft Windows 10 (10.0.16299)
Game paths
==========
Data dir: C:\Program Files (x86)\Steam\steamapps\common\wesnoth
User config dir: C:\Users\USER\Documents\My Games\Wesnoth1.14
User data dir: C:\Users\USER\Documents\My Games\Wesnoth1.14
Saves dir: C:\Users\USER\Documents\My Games\Wesnoth1.14\saves
Add-ons dir: C:\Users\USER\Documents\My Games\Wesnoth1.14\data\add-ons
Cache dir: C:\Users\USER\Documents\My Games\Wesnoth1.14\cache
Libraries
=========
Boost: 1.66
OpenSSL/libcrypto: 1.1.0f (runtime 1.1.0f)
Cairo: 1.10.2 (runtime 1.10.2)
Pango: 1.30.1 (runtime 1.30.1)
SDL: 2.0.8 (runtime 2.0.8)
SDL_image: 2.0.3 (runtime 2.0.3)
SDL_mixer: 2.0.2 (runtime 2.0.2)
SDL_ttf: 2.0.14 (runtime 2.0.14)
Features
========
Experimental OpenMP support: yes
JPG screenshots: yes
Lua console completion: yes
Legacy bidirectional rendering: no
Win32 notifications back end: yes
Code: Select all
Battle for Wesnoth v1.14.1 (918cdfc-Clean)
Started on Sat May 12 10:04:05 2018
Automatically found a possible data directory at C:\Program Files (x86)\Steam\steamapps\common\wesnoth
Data directory: C:\Program Files (x86)\Steam\steamapps\common\wesnoth
User configuration directory: C:\Users\USER\Documents\My Games\Wesnoth1.14
User data directory: C:\Users\USER\Documents\My Games\Wesnoth1.14
Cache directory: C:\Users\USER\Documents\My Games\Wesnoth1.14\cache
Setting mode to 1920x1017
20180512 10:04:07 warning general: no location found for 'data/add-ons/Oath_of_Allegiance/translations', skipping textdomain
Checking lua scripts... ok
20180512 10:06:23 warning unit: Unknown attribute 'previous_save_id' discarded.
- Attachments
-
- LoW-Elves’ Last Stand-Auto-Save11.gz
- (111 KiB) Downloaded 368 times
Completed official campaigns: ToTB, AOI, TSG, HttT, Liberty, HoT
Completed unofficial campaigns: The Amaranthine stone, Bad moon rising part 1, Ooze mini campaign
Completed unofficial campaigns: The Amaranthine stone, Bad moon rising part 1, Ooze mini campaign
Re: No kalenz - Legend of wesmere - Elve's last stand
Just realized due to someone encountering the same issue on steam that Kalenz isn't gone. He's in the recall list.
So, at least this campaign is still playable.
Also, since I didn't get any comments, this was the correct place to post this, right? Or was I supposed to post this in github?
So, at least this campaign is still playable.
Also, since I didn't get any comments, this was the correct place to post this, right? Or was I supposed to post this in github?
Completed official campaigns: ToTB, AOI, TSG, HttT, Liberty, HoT
Completed unofficial campaigns: The Amaranthine stone, Bad moon rising part 1, Ooze mini campaign
Completed unofficial campaigns: The Amaranthine stone, Bad moon rising part 1, Ooze mini campaign
Re: No kalenz - Legend of wesmere - Elve's last stand
This sounds like a bug that's already fixed for 1.14.2, which should release soon. You chose a good place to post it, and also the right information needed to debug it, thanks; it's just that it's already been posted in viewtopic.php?p=628477.