No kalenz - Legend of wesmere - Elve's last stand

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ekeron
Posts: 22
Joined: May 23rd, 2009, 4:15 am

No kalenz - Legend of wesmere - Elve's last stand

Post by ekeron »

While playing through the "Elve's last stand" scenario in LoW, I got the victory condition caused from there not being enough enemy units on the field. When that happened the words "<lua> repeated [endlevel] execution, ignoring" appeared on the top left corner of the game window. This didn't seem to have an effect on the game but, in the next scenario, "Bounty hunters," Kalenz doesn't appear on the field.

I am playing wesnoth on windows 10 using the latest version of the game on steam. I'm playing in English.

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The Battle for Wesnoth version 1.14.1 (918cdfc-Clean)
Running on Microsoft Windows 10 (10.0.16299)

Game paths
==========

Data dir:        C:\Program Files (x86)\Steam\steamapps\common\wesnoth
User config dir: C:\Users\USER\Documents\My Games\Wesnoth1.14
User data dir:   C:\Users\USER\Documents\My Games\Wesnoth1.14
Saves dir:       C:\Users\USER\Documents\My Games\Wesnoth1.14\saves
Add-ons dir:     C:\Users\USER\Documents\My Games\Wesnoth1.14\data\add-ons
Cache dir:       C:\Users\USER\Documents\My Games\Wesnoth1.14\cache

Libraries
=========

Boost:             1.66
OpenSSL/libcrypto: 1.1.0f (runtime 1.1.0f)
Cairo:             1.10.2 (runtime 1.10.2)
Pango:             1.30.1 (runtime 1.30.1)
SDL:               2.0.8  (runtime 2.0.8)
SDL_image:         2.0.3  (runtime 2.0.3)
SDL_mixer:         2.0.2  (runtime 2.0.2)
SDL_ttf:           2.0.14 (runtime 2.0.14)

Features
========

Experimental OpenMP support:    yes
JPG screenshots:                yes
Lua console completion:         yes
Legacy bidirectional rendering: no
Win32 notifications back end:   yes

Code: Select all

Battle for Wesnoth v1.14.1 (918cdfc-Clean)
Started on Sat May 12 10:04:05 2018

Automatically found a possible data directory at C:\Program Files (x86)\Steam\steamapps\common\wesnoth

Data directory:               C:\Program Files (x86)\Steam\steamapps\common\wesnoth
User configuration directory: C:\Users\USER\Documents\My Games\Wesnoth1.14
User data directory:          C:\Users\USER\Documents\My Games\Wesnoth1.14
Cache directory:              C:\Users\USER\Documents\My Games\Wesnoth1.14\cache

Setting mode to 1920x1017
20180512 10:04:07 warning general: no location found for 'data/add-ons/Oath_of_Allegiance/translations', skipping textdomain
Checking lua scripts... ok
20180512 10:06:23 warning unit: Unknown attribute 'previous_save_id' discarded.
Hope this is everything needed.
Attachments
LoW-Elves’ Last Stand-Auto-Save11.gz
(111 KiB) Downloaded 365 times
Completed official campaigns: ToTB, AOI, TSG, HttT, Liberty, HoT
Completed unofficial campaigns: The Amaranthine stone, Bad moon rising part 1, Ooze mini campaign
User avatar
ekeron
Posts: 22
Joined: May 23rd, 2009, 4:15 am

Re: No kalenz - Legend of wesmere - Elve's last stand

Post by ekeron »

Just realized due to someone encountering the same issue on steam that Kalenz isn't gone. He's in the recall list.
So, at least this campaign is still playable. :)

Also, since I didn't get any comments, this was the correct place to post this, right? Or was I supposed to post this in github?
Completed official campaigns: ToTB, AOI, TSG, HttT, Liberty, HoT
Completed unofficial campaigns: The Amaranthine stone, Bad moon rising part 1, Ooze mini campaign
User avatar
octalot
General Code Maintainer
Posts: 786
Joined: July 17th, 2010, 7:40 pm
Location: Austria

Re: No kalenz - Legend of wesmere - Elve's last stand

Post by octalot »

This sounds like a bug that's already fixed for 1.14.2, which should release soon. You chose a good place to post it, and also the right information needed to debug it, thanks; it's just that it's already been posted in viewtopic.php?p=628477.
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