last devel not working 03/31/2018 label 1.15
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last devel not working 03/31/2018 label 1.15
hello
with a fresh build from the git
git pull
scons
the game is "half working"
i have no cache, no add-on no saved game from a previous version
* the main screen seems as usual (preferences, tutorial, campaign, ...)
* you can start a new campaign (i tried with 3 differents with the same result)
* the intro screens with the story runs fine
!!! but the game screen is broken
! all the top counters have 0 value (villages, gold,...)
! the menu and action buttons are not working
! il you select a unit it is not showd n the right column
! if you right-clic to recrut a unit it will be build but not in the hex where you made the click
i tried the flakpak version with the same result
i tried scons -force build with the same result
here is an exemple
i tried a debug too
with a fresh build from the git
git pull
scons
Code: Select all
version 1.15.0-dev (d0a2fde2-Modified)
Running on Ubuntu 17.10
Libraries
=========
Boost: 1.62
OpenSSL/libcrypto: 1.0.2g (runtime 1.0.2g)
Cairo: 1.14.10 (runtime 1.14.10)
Pango: 1.40.12 (runtime 1.40.12)
SDL: 2.0.6 (runtime 2.0.6)
SDL_image: 2.0.1 (runtime 2.0.1)
SDL_mixer: 2.0.1 (runtime 2.0.1)
Features
========
Experimental OpenMP support: no
JPG screenshots: no
Lua console completion: yes
Legacy bidirectional rendering: yes
D-Bus notifications back-end: yes
i have no cache, no add-on no saved game from a previous version
* the main screen seems as usual (preferences, tutorial, campaign, ...)
* you can start a new campaign (i tried with 3 differents with the same result)
* the intro screens with the story runs fine
!!! but the game screen is broken
! all the top counters have 0 value (villages, gold,...)
! the menu and action buttons are not working
! il you select a unit it is not showd n the right column
! if you right-clic to recrut a unit it will be build but not in the hex where you made the click
i tried the flakpak version with the same result
i tried scons -force build with the same result
here is an exemple
i tried a debug too
Code: Select all
Reading symbols from ./wesnoth...(no debugging symbols found)...done.
(gdb) run
Starting program: /home/phocas/wesnoth-dev/wesnoth
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
[New Thread 0x7fffe863b700 (LWP 8677)]
Battle for Wesnoth v1.15.0-dev (d0a2fde2-Modified)
Started on Sat Mar 31 15:31:41 2018
Automatically found a possible data directory at /home/USER/wesnoth-dev
Data directory: /home/USER/wesnoth-dev
User configuration directory: /home/USER/.config/wesnoth
User data directory: /home/USER/.local/share/wesnoth/1.15
Cache directory: /home/USER/.cache/wesnoth
[New Thread 0x7fffd4f5c700 (LWP 8678)]
[New Thread 0x7fffd4f1b700 (LWP 8679)]
Setting mode to 1920x1031
[New Thread 0x7fffbffff700 (LWP 8680)]
[Thread 0x7fffbffff700 (LWP 8680) exited]
Checking lua scripts... ok
[New Thread 0x7fffbffff700 (LWP 8682)]
[Thread 0x7fffbffff700 (LWP 8682) exited]
[New Thread 0x7fffbffff700 (LWP 8683)]
[Thread 0x7fffbffff700 (LWP 8683) exited]
[New Thread 0x7fffbffff700 (LWP 8684)]
[Thread 0x7fffbffff700 (LWP 8684) exited]
<< after using the mouse ==>>
20180331 15:33:19 warning gui/event: distributor mouse button right [game_ui]: SDL right button up. The mouse button is already up, we missed an event.
20180331 15:52:43 warning gui/event: distributor mouse button left [game_ui]: SDL left button up. The mouse button is already up, we missed an event.
20180331 15:52:48 warning gui/event: distributor mouse button left [game_ui]: SDL left button up. The mouse button is already up, we missed an event.
20180331 15:56:18 warning gui/event: distributor mouse button right [game_ui]: SDL right button up. The mouse button is already up, we missed an event.
20180331 15:56:28 warning gui/event: distributor mouse button right [game_ui]: SDL right button up. The mouse button is already up, we missed an event.
^C
Thread 1 "wesnoth" received signal SIGINT, Interrupt.
0x00007ffff707e99e in __pthread_mutex_unlock_usercnt (decr=1, mutex=0x555558ef3190)
at pthread_mutex_unlock.c:55
55 pthread_mutex_unlock.c: Aucun fichier ou dossier de ce type.
- Pentarctagon
- Project Manager
- Posts: 5564
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: last devel not working 03/31/2018 label 1.15
Current master is in the process of getting rewritten to use hardware acceleration for rendering, so it's not really playable at the moment and will likely stay that way for a time. Sticking to the 1.14 branch would be a better idea, at least until everything gets sorted out and completed.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: last devel not working 03/31/2018 label 1.15
thanks for the explanation
good luck on the 1.15 road
good luck on the 1.15 road