Tath general alerts himself, calling himself Sir

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revolting_peasant
Posts: 127
Joined: May 29th, 2012, 5:45 pm

Tath general alerts himself, calling himself Sir

Post by revolting_peasant » December 17th, 2017, 2:57 pm

I'm playing "Descent into Darkness", on medium difficulty, with version 1.13.8.

In the 'Small Favor' Scenario, part 1, we need to sneak into this manor. If you're noticed by one of the guard, he calls General Taylor, the leader in the castle:
Sir! Undead creatures are coming out of the forest! Wake the guards immediately!
and General Taylor then calls out:
To arms, men!
The thing is, it's possible that General Taylor himself will be the first person to notice you. This happens if you've sent a squad of Shadows/Nightstalks to assassinate him. In that case, we see the same behavior: Taylor calls out to himself with those same words ("Sir! etc."). That's a bug. Instead, in this case, Taylor should only have one message, saying:
Undead creatures are upon us! Guards - to arms!
(as the undead are not quite coming out of the forest.)

Tad_Carlucci
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Re: Tath general alerts himself, calling himself Sir

Post by Tad_Carlucci » December 17th, 2017, 9:31 pm

Thanks for the report. Fixed just now in 1.13.10+dev.
I forked real life and now I'm getting merge conflicts.

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revolting_peasant
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Re: Tath general alerts himself, calling himself Sir

Post by revolting_peasant » December 17th, 2017, 11:09 pm

Just out of curiosity, what does the underscore before the string (i.e. message = _ "blah blah") mean?

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Pentarctagon
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Re: Tath general alerts himself, calling himself Sir

Post by Pentarctagon » December 17th, 2017, 11:22 pm

revolting_peasant wrote:Just out of curiosity, what does the underscore before the string (i.e. message = _ "blah blah") mean?
It marks it as translatable.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code

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