Errors in attack animations

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_Queen_
Posts: 15
Joined: August 6th, 2017, 12:50 pm

Errors in attack animations

Post by _Queen_ »

It seems that few animations of attack are broken in 1.12.6.

Elvish Shaman - while entangling strange blue animations are shown instead of obvious.

Footpad - with his sling, he is shooting boulders the very same lv2 Troll is using, instead of normal size rocks.

I don't know more, but those for sure are not okey.
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The_Gnat
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Re: Errors in attack animations

Post by The_Gnat »

_Queen_ wrote:It seems that few animations of attack are broken in 1.12.6. I don't know more, but those for sure are not okey.
Yes i agree that the footpad animation in particular should send smaller rocks! :D However, technically these animations are not "broken" they are just are not that good.

Due to lack of developers and artists unfortunately wesnoth struggles with this problem.
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Elder2
Posts: 405
Joined: July 11th, 2015, 2:13 pm

Re: Errors in attack animations

Post by Elder2 »

The_Gnat wrote:Due to lack of developers and artists unfortunately wesnoth struggles with this problem.
I don't know, in the past the projectile animation of at least the elvish shaman wasn't broken. About the footpad, it would be feasible to use the old, smaller projectile graphics used in previous versions, but I never found the footpad projectile to be that much of a problem.

I already reported the shaman projectile.
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zookeeper
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Re: Errors in attack animations

Post by zookeeper »

_Queen_ wrote:Elvish Shaman - while entangling strange blue animations are shown instead of obvious.
What would the obvious be? Better animation for the vines? Yeah, certainly that part should be better.
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_Queen_
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Joined: August 6th, 2017, 12:50 pm

Re: Errors in attack animations

Post by _Queen_ »

zookeeper wrote:
_Queen_ wrote:Elvish Shaman - while entangling strange blue animations are shown instead of obvious.
What would the obvious be? Better animation for the vines? Yeah, certainly that part should be better.
The obvious would be vines/roots. Blue shiny squares are rather surprising and not logic. As monsieur ElderofZion stated, the animation is completely broken.

Thank you for your interest in the topic~
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zookeeper
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Re: Errors in attack animations

Post by zookeeper »

There are vines/roots, but since it's just a static image it's easy to miss. As said, the problem would be solved by having an actual animation for the vines sprouting up from the ground.
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The_Gnat
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Re: Errors in attack animations

Post by The_Gnat »

That would certainly be great! Another thing that could be done, using the current images in wesnoth, is an animation ForestDragon made for a unit in my era:

Code: Select all

missile_start_time=-200
        start_time=-500
        missile1_start_time=-500
        missile2_start_time=-400
        missile3_start_time=-300
        missile4_start_time=-200
        missile5_start_time=-100
        missile6_start_time=100
        missile7_start_time=200
        missile8_start_time=300
        missile9_start_time=400



        [missile_frame]
            image="misc/blank-hex.png:1"
        [/missile_frame]
        [missile1_frame]
            halo="projectiles/entangle.png~CS(-180,0,-180):900"
            offset=0.2
        [/missile1_frame]
        [missile2_frame]
            halo="projectiles/entangle.png~CS(-180,0,-180):900"
            offset=0.4
        [/missile2_frame]
        [missile3_frame]
            halo="projectiles/entangle.png~CS(-180,0,-180):900"
            offset=0.6
        [/missile3_frame]
        [missile4_frame]
            halo="projectiles/entangle.png~CS(-180,0,-180):500"
            offset=0.8
        [/missile4_frame]
        [missile5_frame]
            halo="projectiles/entangle.png~CS(-180,0,-180):500"
            offset=1.0
        [/missile5_frame]
        [missile6_frame]
            halo="projectiles/entangle.png~CS(-180,0,-180):500"
            offset=0.8
        [/missile6_frame]
        [missile7_frame]
            halo="projectiles/entangle.png~CS(-180,0,-180):500"
            offset=0.6
        [/missile7_frame]
        [missile8_frame]
            halo="projectiles/entangle.png~CS(-180,0,-180):500"
            offset=0.4
        [/missile8_frame]
        [missile9_frame]
            halo="projectiles/entangle.png~CS(-180,0,-180):500"
            offset=0.2
        [/missile9_frame]
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