How to layer forest tiles in the editor

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How to layer forest tiles in the editor

Postby WhiteWolf » September 13th, 2017, 8:37 am

Hello,

I expect this is a super-dummy question, but I just can't figure out how to make the forest tiles in the editor act as overlay.
For example, I still use the 1.10 editor for some maps, because there the Hh^Fp used to be a standalone type you could select from the right-menu list.

Now, even though the terrain code of forests show ^Fp, when I left click it onto a Hh terrain, I always end up with having Gll^Fp, since Gll is the base_terrain for the forest. I can't get Hh^Fp onto the map.

So my question is how do you override the base layer, or how do you make the background tile stay what it was before applying forest?

I use 1.12.6 on debian mint.
Author of the Underness Series, consisting of V parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Standalone works: The Ravagers - now published!
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Re: How to layer forest tiles in the editor

Postby zookeeper » September 13th, 2017, 8:41 am

Hold down shift when painting. Works for overriding both the overlay and underlay, depending on which type of terrain you have selected.
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Re: How to layer forest tiles in the editor

Postby WhiteWolf » September 13th, 2017, 8:47 am

Oh, so easy :D Thanks.
I wonder, is there a help window in the editor, explaining stuff like this, that I missed?
Author of the Underness Series, consisting of V parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Standalone works: The Ravagers - now published!
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