1.13.8 Legend of Wesmere CtD

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Thronwen
Posts: 3
Joined: August 25th, 2017, 11:45 pm

1.13.8 Legend of Wesmere CtD

Post by Thronwen » August 26th, 2017, 12:56 am

Hi,

I am experiencing a Ctd during the turn of the Grey AI in the first Scenario of Legend of Wesmere.

Save game is attached just end the turn and during the turn of the grey AI the game crashes (And hope Kalenz/LAndor don't die :P).

Code: Select all

The Battle for Wesnoth version 1.13.8
Running on Microsoft Windows 10 (10.0.15063)

Game paths
==========

Data dir:        D:\Spiele\Wesnoth 1.13.8
User config dir: C:\Users\Robert\Documents\My Games\Wesnoth1.13
User data dir:   C:\Users\Robert\Documents\My Games\Wesnoth1.13
Saves dir:       C:\Users\Robert\Documents\My Games\Wesnoth1.13/saves
Add-ons dir:     C:\Users\Robert\Documents\My Games\Wesnoth1.13/data/add-ons
Cache dir:       C:\Users\Robert\Documents\My Games\Wesnoth1.13\cache

Libraries
=========

Boost:     1.59
Cairo:     1.10.2 (runtime 1.10.2)
Pango:     1.30.1 (runtime 1.30.1)
SDL:       2.0.4  (runtime 2.0.4)
SDL_image: 2.0.0  (runtime 2.0.0)
SDL_mixer: 2.0.0  (runtime 2.0.0)
SDL_ttf:   2.0.12 (runtime 2.0.12)
libpng:    1.5.14 (runtime 1.5.14)

Features
========

Experimental OpenMP support:    yes
PNG screenshots:                yes
Lua console completion:         yes
Legacy bidirectional rendering: no
Win32 notifications back end:   yes
Attachments
LoW-The_Uprooting-Auto-Save4.gz
(43.21 KiB) Downloaded 32 times

gfgtdf
Developer
Posts: 1065
Joined: February 10th, 2013, 2:25 pm

Re: 1.13.8 Legend of Wesmere CtD

Post by gfgtdf » August 26th, 2017, 1:06 am

It's probably issue #1792, not sure though
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.

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